Egg Stealer is an active ability that allows creatures to steal eggs from the nests of other players. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
Healing Pulse is an active ability that applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and and the user themselves for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
Invisibility is an active ability that makes the user invisible to other players when toggled. Invisibility allows the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or jump/fly/glide. While active it does not hide the creature from being spotted by scent. Additionally, invisibility has a 30 second cooldown after being activated; however, deactivating the ability does not modify the cooldown.
Mud Pile is an active ability that allows the user to place a mud pile that lasts for 60 seconds. Creatures can wallow in the mud to gain healing Muddy status and unscentable status for 90 seconds.
Yolk Bomb is an active ability available after reaching the adult stage. It drops an egg directly below the user using the ability when flying or gliding. The egg explodes on contact with the ground and has a radius of 40 studs. All creatures within the range of the explosion receive the same amount of knockback, 2 stacks of Slowed status, and 4 of the variable status effect specific to its type (e.g. frostbite, burn, etcetera). It has a cooldown of 30 seconds.
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Broodwatcher is a passive ability that allows users to assist in the gestation of other players' eggs. It applies one stack of Gestation to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
Defensive Necropoison is a passive ability that makes the user deal Necropoison Status to an attacker upon being bitten. It stacks with itself, but does not get worse over time.
Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
Pack Healer is a pack-oriented passive ability. This passive ability allows the user to boost the HP regen of their fellow packmates.
Raider is a passive ability that allows users to enter and exit burrows, but not create them.
Sonic Wings is a passive ability that allows the user to idle while flying without consuming or regaining stamina.