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Tier 4 Herbivore Aquatic
Deluumar Value in Creatures of Sonaria

Deluumar

Value Mush 1k-2k
Rarity Halloween Special
4K
USER VALUE
Based on 4 submissions (LAST 7 DAYS)
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Deluumar

Deluumar is a Halloween Special creature that can be obtained in Creatures of Sonaria. It was added to the game on October 10, 2025.

It is a Tier 4 Aquatic Herbivore. The current trading value is Mush 1k-2k with player demand rated at 3 and price trend being STABLE.

Trading Statistics

Value Mush 1k-2k
Demand 3
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 4
Type Aquatic
Date Added October 10, 2025
Rarity Halloween Special

Growth Time

1h 7min
Teen - 22min 20s
Adult - 44min 40s
Full Grown - 1h 7min
Full Elder - 2h 14min Veneration rate: x1:
Full Elder phase II - 8h 14min
Full Sage - 14h 14min
Full Master - 20h 14min
Full Venerated/Ancient - 26h 14min

Appearance

The Deluumar has a sloping and slim form. It's head has one large eye with a blue pupil in the shape of a star with a blue flame just atop it. Its horns are spiraling and contorting candles with azure fire coming off of the wicks. Its neck appears to be a malignant sludge held by some armor attached to the body. The torso has 2 bits of armor that cover its shoulders and has extra candles near its back half, both with blue fire emanating from them. Its pseudo wings have long digits with visible veins at the ends of them. Near the base of the furthest digit lies a small blue gem near the joint. It also has more smaller flipper-shaped pseudo-wings on its sides and its legs are floppy with 3 claws on each toe. Its 3 tails have chrome-tipped armor plates near the base of each, and have candles at their ends with blue flames.

The Deluumar has no gender dimorphism.

Abilities

Frost Nova (225)
Frost Nova is an active ability that applies 3 stacks of the Frostbite ailment every second to nearby creatures in a specified range for 15 seconds after it is activated. The range of Frost Nova depends on the creature. It has a cooldown of 60 seconds.
Block Bleed (0.30)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Frostbite (0.90)
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Block Injury (1.00)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison (0.50)
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Defensive Burn (1)
Burn touch/Defensive burn is an ability that deals burn to the opposing creature when being bitten. Stacks with itself.
Defensive Frostbite (2)
Frostbite touch/Defensive Frostbite is an ability that defensively deals frostbite when bitten.
Defensive Paralyze (1)
Defensive Paralyze/Defensive Paralysis is a passive ability that deals paralysis to an attacker upon a user with this ability being attacked.
Frosty
Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
Iron Stomach
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
Keen Observer
Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
Soft Landing (0.90)
Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or or B on Xbox).

Trivia

  • Concept by Shugalio_333 in the Creatures of Sonaria Discord.
  • Modeled by Exell_Ex
  • Rigged by ThunderBoo666
  • Animated by Mishazhirov
  • Spirit Glare has a unique sound of its own. [Expand] to view. https://creatures-of-sonaria-official.fandom.com/wiki/File:Spirit_Glare.mp3

More Values

If you're looking to compare the value of Deluumar with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.