CodesWiki
Current Value
1k-4k
Demand
Medium
Stability
Stable
Values updated 3mo ago

About Gryvila

Gryvila is a Featured Rare in Creatures of Sonaria. It is a Tier 2 semi-aquatic creature that has a herbivore diet. It currently holds a trade value of 1k-4k with medium demand and is considered stable in the trading market. It was added to the game on March 25, 2022.

Price History

Abilities

Stamina Puddle

Stamina Puddle is an active ability that places down a small star-filled puddle. Once a user interacts with the puddle, their stamina will regenerate three times faster for 180 seconds. Placement has a 120 second cooldown. A creature can place more than 1 puddle at a time, but the boost will not stack or reset to max by interacting multiple times with a puddle before the stamina boost fades.

Agile Swimmer

Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.

Block Bleed (0.20)

Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.

Block Disease (1.00)

Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.

Block Poison (0.50)

Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.

Corrosion Attack (-1)

Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. It stacks with itself. A negative value means that it heals an amount of such status upon biting.

Defensive Necropoison (2.5)

Defensive Necropoison is a passive ability that makes the user deal Necropoison Status to an attacker upon being bitten. It stacks with itself, but does not get worse over time.

Defensive Paralyze (1)

Defensive Paralyze/Defensive Paralysis is a passive ability that deals paralysis to an attacker upon a user with this ability being attacked.

Defensive Poison (4)

Defensive Poison/Melee Toxin is a passive ability that makes the user deal Poison Status to an attacker upon being attacked. Stacks with itself.

Disease Attack (-3)

Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.

Diver (2)

Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.

Pack Healer

Pack Healer is a pack-oriented passive ability. This passive ability allows the user to boost the HP regen of their fellow packmates.

Growth Time

  • 18min
  • Teen - 6min
  • Adult - 12min
  • Full Grown - 18min
  • Full Elder - 36min Veneration rate: x1:
  • Full Elder phase II - 6h 36min
  • Full Sage - 12h 36min
  • Full Master - 18h 36min
  • Full Venerated/Ancient - 24h 36min

Appearance

The Gryvila appears to have a salamander-like body plan with wings adorning its back, and an extra pair of smaller wings near its hip. It has large web-like fans on its head and whiskers coming from its chin. Its tail is long and large with a wide fan. On the tips of its wing and over its tail are floating bubbles/raindrops. Its colors are vibrant and resemble those of tropical fish. Gryvila has no gender dimorphism.

Behavior

  • Gryvila are able to see in ultra-violet light, allowing them to view the world's hidden vibrance, similar to real-life birds and bees.

Trivia

  • Concept by NauticaElurra and @sazanamijun from the Creatures of Sonaria Discord. The Gryvila was inspired by jellyfish and manta rays. Gryvila was originally planned to enter the Session Gacha but upon the initial, rapidly fixed disaster of a bug-ridden rotation store, it has been changed to the Rotation Store as an apology, as stated by NauticaElurra. Gryvila was originally planned to have an ability called Toxin Bubble, but this didn't turn out as so in-game.
  • Modeled by NauticaElurra.
  • Rigged by Wolfragon.
  • Animated by Nimwit.
  • The second gliding semi-aquatic creature, after the Zwevealisk.
  • Gryvila currently borrows the Nimoona's calls.
  • Gryvila had a bug related to getting stuck using flap animation after gliding. It seems this has been patched.

Frequently Asked Questions

What is Gryvila worth in Creatures of Sonaria?

Gryvila is worth 1K-4K mushroom in Creatures of Sonaria.

What is the demand for Gryvila?

Gryvila has Medium demand.

Is Gryvila rising or dropping in value?

Gryvila is currently Stable.