Area Food Restore is a ranged active ability with a cooldown of 600 seconds. It refreshes food sources (and stomachs) in range. It does not work on eggs from inside a nest.
Area Water Restore is a ranged active ability that has a cooldown of 600 seconds. It refreshes part of any in-range drinkable water sources' quality.
Radiation is a toggleable (ON/OFF) area-of-effect (AOE) ability that gives Corrosion status to nearby creatures. The severity of corrosion received is determined by proximity to the user. It can go from the base damage indicated on the creature labels (usually 0.25) per tick from afar to twice that value (0.5) per tick around mid-range, and finally going to thrice the original value (0.75) per tick when close. A creature emitting radiation can be spotted by a green spherical glow around their body.
Healing Pulse is an active ability that applies a small hit-point healing buff, as well as the Healing Ailment to creatures around the user and and the user themselves for 12 seconds. When used, a spark explosion effect appears from the user. Has a 90 second cooldown.
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Charge is a passive ability that gradually fills an orange "Charge" bar (unique to creatures with this ability) while running. Once completely full, clicking (Lmb on PC or on Mobile or RT on Xbox) will apply special effects on a creature the user is hitting. If the bar is not full, charge effects may be reduced or non-existent. Current Charge types:
Defensive Corrosion/Corrosive Body is an ability that defensively deals Corrosion Status when bitten. Stacks with itself.
Defensive Disease is a passive ability where the user defensively inflicts a specific amount of Disease status on an attacker upon getting bitten.
Defensive Poison/Melee Toxin is a passive ability that makes the user deal Poison Status to an attacker upon being attacked. Stacks with itself.
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
Pack Healer is a pack-oriented passive ability. This passive ability allows the user to boost the HP regen of their fellow packmates.
Strength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost.
Sticky Fur is a passive ability that inflicts the Sticky Teeth Status to the attacker when bitten.
Toxic Trail is a passive ability activated only when the user is below a creature-specific health percentage. It leaves behind a trail made up of segments that last for 5 seconds before despawning. Stepping on the trail causes 3% damage per second and 3 stacks of poison per second.