Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
Shadow Barrage is an active ability that deals repeated damage to the last player the user attacks. Upon activation, that player will receive the "Shadow" attack, which takes the damage applied by last bite the opponent took within 10 seconds of being triggered, and then applies it for a certain amount of times on the victim. It has a 10% damage dropoff per hit and deals any passive ailments associated with the user's bite during a "Shadow" attack. It has a cooldown of 30 seconds.
Spite is an active ability that increases a user's next attack damage based on its power meter, which gradually fills once the ability is triggered and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Defensive Paralyze/Defensive Paralysis is a passive ability that deals paralysis to an attacker upon a user with this ability being attacked.
Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
Necropoison Attack is a passive ability that allows the user to deal Necropoison Status to any creature it bites. It stacks with itself but does not get worse over time. A negative value means that it heals an amount of such status upon biting.
Sticky Fur is a passive ability that inflicts the Sticky Teeth Status to the attacker when bitten.
Toxic Trail is a passive ability activated only when the user is below a creature-specific health percentage. It leaves behind a trail made up of segments that last for 5 seconds before despawning. Stepping on the trail causes 3% damage per second and 3 stacks of poison per second.