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Garden Horizons
Garden Horizons Wiki

Garden Horizons Calculator

Calculate sell prices, mutation bonuses, and harvest profits

Updated to Patch v1.1.0
Carrot
Carrotcommon
Cost: $20Base: $300.07kg
Lush
...
kg

Money Methods

Early-Game

Focus on Beetroot, Corn, Mushroom, and Wheat. Flip single-harvest crops every restock cycle to build capital.

Mid-Game

Rose, Wheat, Cabbage, Banana, Potato, and Octobranch. Transition to multi-harvest plants for passive income.

Rose Sprinkler Method: Plant 20+ Rose → place one of each sprinkler → keep harvesting until your stash is full and selling until the sprinkler timer runs out. You can make $10M+ in 15 minutes depending on how many roses you have.

End-Game

Olive, Dawnblossom, Cabbage, Bamboo, and Mango. Stack mutations for massive payouts.

How the Sell Price Formula Works

The final sell price of any crop in Garden Horizons is calculated as: Base Price × Variant Total × Mutation Total × (Weight ÷ Avg Weight)².

Variants (growth stage, Silver, Gold) add together, then multiply the mutation total. Mutations also add together. Weight has a squared effect — a crop at double its average weight sells for 4× more from weight alone. The in-game weight display rounds to two decimals, so the calculator shows a range of possible values.

Ripening Times

Every fruit starts at Unripe and progresses toward Lush over time. The ripening duration is based on the plant's base growth time:

  • Unripe → Ripened: 2.4× the plant's base growth time
  • Ripened → Lush: 7.2× the plant's base growth time

Plants and fruits grow while you're offline, but ripeness does not advance offline. You must be in-game for the Lush timer to tick.

Single vs Multi-Harvest Plants

Single-harvest plants produce one fruit and must be replanted. They sell for a huge amount relative to seed cost once they reach Lush. Best for building capital fast early on.

Multi-harvest plants produce fruit repeatedly without replanting. Each individual fruit has a lower base sell price, but they generate passive income over time. Transition to these once you can afford the expensive seeds.

Single-Harvest Ranking

Ranked by ROI at Lush (3.0x), average weight. These are your money printers — buy every restock cycle.

#PlantSeedSell (Lush)ProfitROIVerdict
1Carrot$20$90$70350%Best early flip
2Onion$200$660$460230%Solid upgrade
3Beetroot$2,500$6,000$3,500140%Mid-game king
4Wheat$12,000$21,600$9,60080%Best late-game flip
5Cabbage$150,000$180,000$30,00020%Trap — terrible ROI, skip unless Gold
6Watermelon$2,000,000$750,000-$1,250,000-62%Massive loss at base — only with mutations

Multi-Harvest Ranking

Ranked by breakeven speed. After breakeven, every fruit is pure profit forever.

#PlantSeedPer FruitBreakevenVerdict
1Corn$100$453 harvestsFastest payback, low income
2Apple$7,000$8109 harvestsBest value for the price
3Strawberry$800$969 harvestsCheap but low per-fruit
4Rose$10,000$96011 harvestsSolid mid-tier pick
5Mushroom$1,500$12013 harvestsSlow payback for the price
6Banana$30,000$2,25014 harvestsGood late-game passive
7Plum$60,000$3,00020 harvestsExpensive, slow breakeven
8Tomato$4,000$18023 harvestsWorst value — skip this
9Potato$100,000$4,50023 harvestsHigh income, very slow payback
10Cherry$1,000,000$24,00042 harvestsEndgame — $64K/fruit at Gold
11Pineapple$15,000,000$150,000100 harvestsHighest per-fruit, very slow breakeven

Avoid Tomato — it costs $4,000 but only gives $180/fruit at Lush, taking 23 harvests to break even. Apple costs $3,000 more but gives 4.5× more per fruit and breaks even in 9 harvests. Best overall value is Apple — cheap seed, fast breakeven, and $810/fruit scales well with mutations.

Best Crops by Budget

All values at Lush (3.0x), average weight, no mutations.

BudgetBest CropSell at LushProfitROI
Under $500Carrot ($20)$90$70350%
$500 – $5KBeetroot ($2,500)$6,000$3,500140%
$5K+Wheat ($12,000)$21,600$9,60080%

Cabbage is a trap — at 20% ROI, you'd make 7× more profit spending that $150K on Beetroot instead. Wheat at $12K is the best high-budget single-harvest plant. If you do get a Gold Cabbage though, sell it at Lush for $480K ($330K profit).

When to Switch to Multi-Harvest

Multi-harvest plants cost more upfront but produce fruit forever. Breakeven at Lush, average weight:

PlantSeed CostPer Fruit (Lush)Breakeven
Corn$100$453 harvests
Apple$7,000$8109 harvests
Rose$10,000$96011 harvests
Banana$30,000$2,25014 harvests
Potato$100,000$4,50023 harvests
Cherry$1,000,000$24,00042 harvests
Pineapple$15,000,000$150,000100 harvests

After breakeven, every harvest is pure profit. Pineapple has the highest per-fruit income at $150K but takes 100 harvests to pay off. Gold variants break even much faster and earn more per fruit.

Free Money: Seed Pack Plants

Seed pack plants cost nothing. Every sell is pure profit. Best picks at Lush (3.0x):

  • Lilystalk — $42,000 per fruit. Best free plant in the game.
  • Lumenbark — $36,000 per fruit.
  • Dawnblossom — $36,000 per fruit.
  • Olive — $30,000 per fruit. Close second.
  • Emberwood — $6,600 per fruit.
  • Orange — $5,400 per fruit.

Why Mutations Matter

Mutations multiply your variant total. They stack additively with each other, then the sum multiplies everything. Examples at Lush (3.0x):

  • Cherry + Starstruck (6.5x) — $156,000 per fruit, repeatable.
  • Cabbage + Starstruck (6.5x) — $1,170,000 per crop.
  • Dawnblossom + Starstruck (6.5x) — $234,000 per fruit, zero seed cost.

Admin mutations like Meteoric (10.0x), Salad (10.0x), and Banned (10.0x) are extremely rare and applied by admins. They stack with regular mutations for insane totals.

Mutation Combos

Some mutations are crafted by combining two weather mutations:

  • Frostbit (3.5x) = Soaked + Snowy
  • Mossy (3.5x) = Foggy + Chilled
  • Muddy (5.0x) = Sandy + Flooded

Key Tips

  • You don't need to wait for Lush — Ripened (2.0x) or even Unripe at 1.5x is often good enough. Waiting for Lush (3.0x) is optimal but not required — faster harvests can mean more money per hour.
  • Never waste a Gold variant — Gold is rare, but when you get one, always wait for Lush. A Gold Lush Beetroot sells for $16K (540% ROI) instead of $6K.
  • Ripeness does NOT advance offline — plants and fruits grow offline, but ripeness only progresses while you're in-game. You must be online for the Lush timer to tick.
  • Weight is squared — a crop at 2× its average weight sells for 4× more from weight alone. Heavy crops are worth far more than they look.
  • Mutations stack additively, ripeness multiplies — e.g. Starstruck (6.5x) + Mossy (3.5x) = 10.0x mutation total. Then Lush (3.0x) multiplies that: 3.0 × 10.0 = 30.0x final. Gold and Silver work the same as ripeness — they add to it, then the sum multiplies mutations.
  • Weather speeds up ripening — weather-based mutations don't just boost sell price, they also speed up the ripeness progression.
  • Buy every seed you can afford — even low-value seeds are useful for completing quests and unlocking entries in the Flora Book. If a seed is cheap relative to your cash, grab it.
  • Bill's Shop restocks every 5 minutes — synced with weather changes. Buy single-harvest seeds every cycle and sell at Lush to snowball.
  • Progression pathCarrot flips → Beetroot flips → Wheat flips → Cherry/Potato multi-harvest → Lush Gold + mutations endgame.