CodesWiki
Garden Tower Defense

Maps and waves

Farm Frenzy

Waves
15
Enemy HP
14.1K
Starting cash
200
Win pays
175 seeds
  1. 1
    • 2x Aphid8 HP
    16
  2. 2
    • 3x Aphid8 HP
    24
  3. 3
    • 2x Aphid5 HP
    10
  4. 4
    • Ant30 HP
    30
  5. 5
    • Ant30 HP
    • 5x Aphid5 HP
    55
  6. 6
    • 3x Ant30 HP
    90
  7. 7
    • 10x Aphid7 HP
    70
  8. 8
    • Roach60 HP
    60
  9. 9
    • 5x Ant30 HP
    • 2x Roach50 HP
    250
  10. 10
    • Worm500 HP
    500
  11. 11
    • 5x Roach100 HP
    500
  12. 12
    • 5x Worm300 HP
    1,500
  13. 13
    • 2x Snail2,000 HP
    4,000
  14. 14
    • Snail2,000 HP
    • 3x Worm500 HP
    3,500
  15. 15
    • Snail King Boss3,500 HP
    3,500

Difficulties

Each difficulty's config also carries enemy health and speed multipliers and a count of extra waves, shown here as the game stores them.

DifficultyEnemy HPEnemy speedExtra wavesReward
Easyx1x10x1
Normalx1.25x1.15x1.25
Hardx1.5x1.310x1.5
Insanex2x1.530x2
Impossiblex2.5x235x2.5
Apocalypsex2.5x235x2.5
Hellx3x2.540x3
Endlessx1.5x1.310x1.5

Modifiers

ModifierEffectSeeds bonus
Enemy Speed IEnemies have 25% more Speed!+5%
Enemy Speed IIEnemies have 50% more Speed!+10%
Enemy Speed IIIEnemies have 75% more Speed!+15%
Enemy Speed IVEnemies have 100% more Speed!+20%
Enemy Health IEnemies have 45% more Health!+10%
Enemy Health IIEnemies have 60% more Health!+20%
Enemy Health IIIEnemies have 85% more Health!+35%
Enemy Health IVEnemies have 100% more Health!+50%
Placement Limit IYou can only place 15 Units at once!+10%
Placement Limit IIYou can only place 12 Units at once!+20%
Placement Limit IIIYou can only place 10 Units at once!+35%
Placement Limit IVYou can only place 5 Units at once!+50%
Enemy Count I25% more Enemies spawned!+5%
Enemy Count II50% more Enemies spawned!+20%
Enemy Count III75% more Enemies spawned!+35%
Enemy Count IVTwice as many Enemies spawned!+50%
Broke I5% less Starting Cash!+3%
Broke II10% less Starting Cash!+5%
Broke III15% less Starting Cash!+8%
Broke IV20% less Starting Cash!+10%
Poor I10% less Cash Earned!+5%
Poor II20% less Cash Earned!+10%
Poor III35% less Cash Earned!+15%
Poor IV50% less Cash Earned!+20%
Inflation IUnits cost 10% more!+5%
Inflation IIUnits cost 20% more!+10%
Inflation IIIUnits cost 35% more!+20%
Inflation IVUnits cost 50% more!+35%
Weakness IUnits deal 10% less Damage!+10%
Weakness IIUnits deal 15% less Damage!+15%
Weakness IIIUnits deal 20% less Damage!+25%
Weakness IVUnits deal 25% less Damage!+35%
Slowness IUnits attack 5% slower!+5%
Slowness IIUnits attack 7.5% slower!+10%
Slowness IIIUnits attack 10% slower!+15%
Slowness IVUnits attack 15% slower!+20%
Short Range IUnits have 10% shorter range!+5%
Short Range IIUnits have 20% shorter range!+15%
Short Range IIIUnits have 35% shorter range!+25%
Short Range IVUnits have 50% shorter range!+35%

HP in the wave list is the number written into that map's list for the difficulty. See what each enemy does on the enemies page.

Questions

Which map pays the most seeds?

Maze Massacre: a win on Hell pays 12,666 seeds, the most of any map.

How many waves does each difficulty have?

It depends on the map. Farm Frenzy has 15 waves on Easy, 20 waves on Normal, 25 waves on Hard, 30 waves on Insane, 35 waves on Impossible, and each harder list has tougher enemies in every wave and a stronger boss at the end.

What do modifiers do?

Each one makes a run harder and adds a seeds bonus to the win. There are 40, listed below with what they change and the bonus they pay.