Imini
Value
800-1k
Rarity
Exploration Special
1K
USER VALUE
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted
â–‘ Min/Max
About Imini
Imini is an Exploration Special creature that can be obtained in Creatures of Sonaria. It was added to the game on November 24, 2023.
It is a Tier 1 Semi-Aquatic Herbivore. The current trading value is
800-1k with player demand rated at 3 and price trend being STABLE.
It is a Tier 1 Semi-Aquatic Herbivore. The current trading value is
Trading Statistics
Value
800-1k
Demand
3
Stability
STABLE
Similar Values
4 items
Basic Information
Diet
Herbivore
Tier
Tier 1
Type
Semi-Aquatic
Date Added
November 24, 2023
Rarity
Exploration Special
Growth Time
8min
Teen - 2min 40s
Adult - 5min 20s
Full Grown - 8min
Full Elder - 16min Veneration rate: x1:
Full Elder phase II - 6h 16min
Full Sage - 12h 16min
Full Master - 18h 16min
Full Venerated/Ancient - 24h 16min
Teen - 2min 40s
Adult - 5min 20s
Full Grown - 8min
Full Elder - 16min Veneration rate: x1:
Full Elder phase II - 6h 16min
Full Sage - 12h 16min
Full Master - 18h 16min
Full Venerated/Ancient - 24h 16min
Appearance
Imini is a small creature that resembles a hermit crab, having six limbs in total and a shell covering its abdomen, as well as two eyestalks. It has a s'more-themed design with marshmallows scattered across the top of it, markings on its upper body that resemble melted chocolate, and two sticks of chocolate protruding from its shell.
**Males**: Males have no additional features.
Males have no additional features.
**Females**: Females have two additional sticks of chocolate on their necks.
Females have two additional sticks of chocolate on their necks.
Abilities
Burrower (1)
Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
Sticky Trap
Sticky Trap is an active ability that allows the user to drop a trap which will cause those ensnared to receive the Sticky Trap Status and 4 seconds of Broken Legs Status. It has a 75-second cooldown. Multiple sticky traps can be placed by the same user, but if two sticky traps of the same user are too close from each another, the oldest one will disappear. If more than 2 sticky traps are placed at one time, the oldest one will eventually despawn. Sticky traps can be destroyed if they receive enough hits.
Block Bleed (1.00)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (0.35)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Injury (0.50)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Climber
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Hunker (70)
Hunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
Sticky Fur
Sticky Fur is a passive ability that inflicts the Sticky Teeth Status to the attacker when bitten.
Trivia
- Concept by Myth_TheAngelDragon in the Creatures of Sonaria Discord. Inspired by hermit crabs and s'mores. When the Imini was released, it was the first Tier 1 creature to release in almost a year, with the previous being Frigiboa.
More Values
If you're looking to compare the value of Imini with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.
