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Tier 4 Carnivore Semi-Aquatic

Denjzi

Value Mush 500
Rarity Paradise Special
1K
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max

About Denjzi

Denjzi is a Paradise Special creature that can be obtained in Creatures of Sonaria. It was added to the game on July 22, 2022.

It is a Tier 4 Semi-Aquatic Carnivore. The current trading value is Mush 500 with player demand rated at 2 and price trend being STABLE.

Trading Statistics

Value Mush 500
Demand 2
Stability STABLE

Basic Information

Diet Carnivore
Tier Tier 4
Type Semi-Aquatic
Date Added July 22, 2022
Rarity Paradise Special

Growth Time

50min
Teen - 16min 40s
Adult - 33min 20s
Full Grown - 50min
Full Elder - 1h 40min Veneration rate: x1:
Full Elder phase II - 7h 40min
Full Sage - 13h 40min
Full Master - 19h 40min
Full Venerated/Ancient - 25h 40min

Appearance

The Denjzi is a large 2-legged creature with a giant woody shell with spikes forming on its back. They have long bodies with 6 lateral fins, 2 pairs close to the base of the legs and the remaining one close to the end of the shell, located where their back legs should be. Their tails present a larger webbed fin used for swimming underwater. They also have two ear fins protruding from the sides of the head and 4 horned spikes on their back neck. On the bottom jaw, they present 8 whisker-like long decorations, first two smaller pairs next to the snout and 4 leafy-end, larger ones short decorations on the base from the jaw.

**Males**: Males have a single crest on their snouts, with a small floating element on the tip.

Males have a single crest on their snouts, with a small floating element on the tip.

**Females**: Females have a small crest on their chin.

Females have a small crest on their chin.

Abilities

Fortify
Fortify is an active ability with a 90-second cooldown that wipes almost all status effects deemed as negative, excluding thirst, hunger, plushie-derived effects, and weather effects. It will also wipe beneficial status effects if they contain at least one debuff. It grants a short immunity to all status effects gained after being activated, and increases weight by 5% for a short period according to the stack number (3, in this case).
Grab
Grab is an active ability that allows the user to pick up a lower-tiered creature. Grabbed creatures cannot escape for 5 seconds. After that, the grabbed creature can struggle by pressing any button and will be released from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically.
Agile Swimmer
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Bleed Attack (7)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.85)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Injury (0.50)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Defensive Injury (1)
Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
Injury Attack (1)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Serrated Teeth
Serrated Teeth is a passive ability that offensively inflicts Deep Wounds status when biting.
Wing Shredder (2)
Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..

Behavior

  • Denjzi can travel vast distances without the need to rest.
  • Denjzi use their bioluminescence to attract prey in the darker, deeper regions of the sea.
  • Denjzi usually travel in groups of 2-3, however seeing a lone Denjzi is not uncommon.
  • Denjzi are opportunistic and will eat anything they can find.
  • Denjzi can be highly aggressive if provoked.
  • Denjzi nest annually and produce 3-6 eggs, though usually, only 25% of a litter will survive to adulthood.
  • Denjzi can be very social with their groups, but aggressive toward outsiders, including others of their species that they find unfamiliar.
  • Denjzi will often roll around in the sand to rub off parasites or for fun.
  • Denjzi can communicate to each other through ‘dancing’ or ‘courting.’
  • Denjzi will sleep on the tops of kelp, anchoring themselves to it using their arms and using the kelp leaves as a pillow to lay on.
  • Denjzi prefer colder waters and their shorelines.

Trivia

  • Concept by HappyPoltergeist and torviin. Inspired by sea monsters on pirate maps, treasure, pirate ships, ocean waves, eels, sea dragons, and turtles. The Denjzi was originally designed as a large snapping turtle-type creature.
  • Denjzi has purplish-pink blood. In real life, the change in color is caused by hemerythrin, a respiratory pigment of a purplish/violet color once oxygenated, replacing hemoglobin in several invertebrates. Due to this, when dying, Denjzi drop purple meat in Legacy.
  • Some unknown bug causes the Denjzi to randomly lose the ability to harm NPCs in Legacy. It is unknown if this bug still exists, due to the lack of NPCs in Recode.
  • During the Summer Paradise Event 2023, Denjzi's mission was initially shortcutted by players using Novus Warden's cloud breath. The developers responded to the situation and changed the mission to become less easy to grind shells during part 3 of that event.

More Values

If you're looking to compare the value of Denjzi with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.