Melantha
Value
4k-6k
Rarity
Monthly Special
5K
USER VALUE
📈 VALUE HISTORY (ALL TIME)
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About Melantha
Melantha is a Monthly Special creature that can be obtained in Creatures of Sonaria. It was added to the game on October 31, 2025.
It is a Tier 4 Glider Herbivore. The current trading value is
4k-6k with player demand rated at 6 and price trend being STABLE.
It is a Tier 4 Glider Herbivore. The current trading value is
Trading Statistics
Value
4k-6k
Demand
6
Stability
STABLE
Similar Values
4 items
Basic Information
Diet
Herbivore
Tier
Tier 4
Type
Glider
Date Added
October 31, 2025
Rarity
Monthly Special
Growth Time
40min
Teen - 13min 20s
Adult - 26min 40s
Full Grown - 40min
Full Elder - 1h 20min Veneration rate: x1:
Full Elder phase II - 7h 20min
Full Sage - 13h 20min
Full Master - 19h 20min
Full Venerated/Ancient - 25h 20min
Teen - 13min 20s
Adult - 26min 40s
Full Grown - 40min
Full Elder - 1h 20min Veneration rate: x1:
Full Elder phase II - 7h 20min
Full Sage - 13h 20min
Full Master - 19h 20min
Full Venerated/Ancient - 25h 20min
Abilities
Ambush
Ambush is a recode-only ability that allows a temporary speed boost according to an ambush multiplier inherent to the species. It can be toggled by pressing the correct active ability key, which may vary between creatures. It automatically deactivates after either a set period of time, when stamina runs out, or after halting movement, whichever happens first. Ambush can be used while sprinting. Activating the ability while another instance of the ability is active will not stack max time and stamina consumption. Additionally, Ambushing disrupts strafing.
Bleed Attack
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Bleed Block/Block Bleed
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Injury Block/Block Injury
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Block Poison/Poison Block
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Defensive Bleed
Defensive Bleed is a passive ability where the user defensively inflicts a specific amount of bleed status on their attacker upon being bitten.
Frost Snare
Frost Snare is an active ability that places a tether on all creatures within 50 studs of a user, dealing 5 frostbite. Tethered creatures are trapped within Frost Snare's range and cannot leave until either 20 seconds have passed or the tether is broken. Tethers have 100 health, and any damage dealt to them is restrained to 20–25 damage per bite, requiring a minimum of 5 or 4 hits to break. Being tethered also disables Grab and Latch until freed. Frost Snare has a cooldown of 120 seconds.
Glide
Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics. Flier creatures have this ability as well, but can only be toggled by pressing (F on PC or on Mobile) or the respective button on mobile after initializing flight. Creatures with glide ability cannot jump, unless it supersedes them via an age value. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
Injury Attack
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Lich Mark
Lich Mark is an active ability that, when activated, grants the user five seconds to attack another player and apply the Lich Mark status. Lich Mark is removed from affected players if attacked again, replacing it with 5 stacks of a variable ailment specific to the user species (e.g. poison, frostbite, etcetera). The status can also be removed with time. It has a cooldown of 30 seconds.
Serrated Teeth
Serrated Teeth is a passive ability that offensively inflicts Deep Wounds status when biting.
Silent Hunter
Silent Hunter is a passive ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect. This only affects players with radial sound detection enabled.
Trivia
- Concept by Shugalio_333 in the Creatures of Sonaria Discord. Inspired by beetles.
- Modeled by JaxonBirb.
- Rigged by ThunderBoo666.
- Animated by Zyraphes.
More Values
If you're looking to compare the value of Melantha with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.
