Egg Stealer is an active ability that allows creatures to steal eggs from the nests of other players. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
Grab is an active ability that allows the user to pick up a lower-tiered creature. Grabbed creatures cannot escape for 5 seconds. After that, the grabbed creature can struggle by pressing any button and will be released from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically.
Invisibility is an active ability that makes the user invisible to other players when toggled. Invisibility allows the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or jump/fly/glide. While active it does not hide the creature from being spotted by scent. Additionally, invisibility has a 30 second cooldown after being activated; however, deactivating the ability does not modify the cooldown.
Poison Area/Area Poison is an active ability that inflicts 5 stacks (15 seconds) of the Poison Status to all nearby creatures within 100 studs, excluding the user, with a 90 second cooldown.
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Defensive Necropoison is a passive ability that makes the user deal Necropoison Status to an attacker upon being bitten. It stacks with itself, but does not get worse over time.
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
Necropoison Attack is a passive ability that allows the user to deal Necropoison Status to any creature it bites. It stacks with itself but does not get worse over time. A negative value means that it heals an amount of such status upon biting.
Poison Attack is a passive ability that makes the user deal Poison Status to another creature upon biting them. It stacks with itself. A negative value means that it heals an amount of such status upon biting.