Shro
Value
1-100
Rarity
Gacha Creature
100.00
USER VALUE
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted
â–‘ Min/Max
About Shro
Shro is a Gacha Creature creature that can be obtained in Creatures of Sonaria. It was added to the game on September 13, 2020.
It is a Tier 3 Land Herbivore. The current trading value is
1-100 with player demand rated at 2 and price trend being STABLE.
It is a Tier 3 Land Herbivore. The current trading value is
Trading Statistics
Value
1-100
Demand
2
Stability
STABLE
Similar Values
4 items
Basic Information
Diet
Herbivore
Tier
Tier 3
Type
Land
Date Added
September 13, 2020
Rarity
Gacha Creature
Growth Time
28min
Teen - 9min 20s
Adult - 18min 40s
Full Grown - 28min
Full Elder - 56min Veneration rate: x1:
Full Elder phase II - 6h 56min
Full Sage - 12h 56min
Full Master - 18h 56min
Full Venerated/Ancient - 24h 56min
Teen - 9min 20s
Adult - 18min 40s
Full Grown - 28min
Full Elder - 56min Veneration rate: x1:
Full Elder phase II - 6h 56min
Full Sage - 12h 56min
Full Master - 18h 56min
Full Venerated/Ancient - 24h 56min
Appearance
The Shro has a thin, bipedal build with a mushroom on its head and mushrooms protruding from its back, their arms and legs appear to be made of wood while their claws are made of a hard, unknown material. This material can be assumed to be either Hardwood, Chitin, Keratin or an extremely strong unknown material. Their mushroom head resembles a sheriff's hat.
**Males**: Males appear to have a fur-like material on their chin.
Males appear to have a fur-like material on their chin.
**Females**: Females have no additional features.
Females have no additional features.
Abilities
Harden
Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
Totem (Poison)
Totem is an active ability that allows an adult creature to drop a "lamp" totem, which stays for 2 minutes. It will affect any user in range with a lingering effect of stacking 1 extra of the Poison status per second until they are out of range. These totems can be destroyed if hit enough times.
Block Injury (0.50)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Poison (1.00)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Defensive Poison (2)
Defensive Poison/Melee Toxin is a passive ability that makes the user deal Poison Status to an attacker upon being attacked. Stacks with itself.
Egg Stealer
Egg Stealer is an active ability that allows creatures to steal eggs from the nests of other players. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
Injury Attack (1.5)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Iron Stomach
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
Poison Attack (1.5)
Poison Attack is a passive ability that makes the user deal Poison Status to another creature upon biting them. It stacks with itself. A negative value means that it heals an amount of such status upon biting.
Toxic Trail (0.35)
Toxic Trail is a passive ability activated only when the user is below a creature-specific health percentage. It leaves behind a trail made up of segments that last for 5 seconds before despawning. Stepping on the trail causes 3% damage per second and 3 stacks of poison per second.
Behavior
- The Shro's behavior would be similar to a cat. The more comfortable it is around you, the friendlier it is. Essentially, imagine a shy cat but instead it's Shro.
- When it comes to packs, the average amount of Shros per pack is about 6-7, but in rare cases it can reach up to 10-11. Pack members are very playful and friendly towards each other and you can see them playing most of the time. Each pack has a "leader," it can either be male or female but it's usually a male since they're stronger. You can tell who's the leader just from the size and its duller colors (since it's the oldest out of all).
- Shro parents are very protective of their children. The father usually gathers the food while the mother stays at home to sit on and warm up the eggs. These roles could switch depending on the circumstances.
- A mother Shro lays 5-7 eggs per year, and they take 2 months to hatch.
- If you come close to a Shro's nest, you can see colorful flowers and a bunch of rocks around due to those being what the parents bring home as "toys" for their babies to play with.
- A Shro stays with its parents for as long as it wants, and if it wants to leave it's allowed to.
- A Shro's deadliness comes in the form of packs due to increase of poison.
- If a Shro is being attacked it will make a "danger/help" call, which can be heard kilometers away. Its pack members will come to help by screeching at the creature to intimidate it and by scattering a lot of toxic fumes around it, aiming for vulnerable parts such as the eyes. They can also take turns in pecking it (toxic bites mind you) so it can ensure pain upon the predator.
Lore (non-canon)
- The mother's poison gets stronger during her time of incubation.
- A baby Shro's mushroom hat is visually bigger than an adult Shro so the young can blend in with the environment more.
Trivia
- Designed by @Yorevole in the Creatures of Sonaria Discord. The Shro didn't really have much inspiration, "only thing i took inspiration for this one was its 'hair' things that come out of its mushroom hat, other than that everything else was my add-ons. Shro was based off.. mushrooms yea." (Quoted by concept creator Yorevole)
- Modeled and animated by Erythia.
- Redesigned by @Yorevole.
- Modeled by MidnightAJC8308.
- Due to its name sounding like "Shroom" (short for "Mushroom", another way to call the Shoom currency), sometimes it will be confused with Shooms.
- On June 18th, 2021, the Shro was moved from the Random Gacha, Herbivores Gacha, and Toxic Gacha to the Session Gacha. After Celeritas came out, it was moved back to the Herbivores Gacha, along with Gramoss.
- The Shro's were originally meant to change depending on what biome they were in. For example, if it's in the Tundra biome it would be white with a hint of blue. There's a rare variant of Shro that would have lived in volcanic areas. The Volcano Shro variant was originally meant to be a second palette.
More Values
If you're looking to compare the value of Shro with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.
