Athulyth
Value
1.5k-2k
Rarity
Limited Special
2.20K
USER VALUE
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted
â–‘ Min/Max
About Athulyth
Athulyth is a Limited Special creature that can be obtained in Creatures of Sonaria. It was added to the game on April 8, 2022.
It is a Tier 5 Flying Herbivore. The current trading value is 1.5k-2k with player demand rated at 4 and price trend being STABLE.
It is a Tier 5 Flying Herbivore. The current trading value is 1.5k-2k with player demand rated at 4 and price trend being STABLE.
Trading Statistics
Value
1.5k-2k
Demand
4
Stability
STABLE
Similar Values
4 items
Basic Information
Diet
Herbivore
Tier
Tier 5
Type
Flying
Date Added
April 8, 2022
Rarity
Limited Special
Growth Time
1h 25min
Teen - 28min 20s
Adult - 56min 40s
Full Grown - 1h 25min
Full Elder - 2h 50min Veneration rate: x1:
Full Elder phase II - 8h 50min
Full Sage - 14h 50min
Full Master - 20h 50min
Full Venerated/Ancient - 26h 50min
Teen - 28min 20s
Adult - 56min 40s
Full Grown - 1h 25min
Full Elder - 2h 50min Veneration rate: x1:
Full Elder phase II - 8h 50min
Full Sage - 14h 50min
Full Master - 20h 50min
Full Venerated/Ancient - 26h 50min
Appearance
The Athulyth is a hardy creature with an owl-like build. It appears to be made entirely of a giant curving pillar that is adorned with ancient pillar-like structures on its back. It has grass, swirling runestones, and two massive spears piercing through its tail and neck. Its body structure and height indicate that it could possibly be one of the largest fliers in the game.
Athulyth has no gender dimorphism.
Abilities
Fortify
Fortify is an active ability with a 90-second cooldown that wipes almost all status effects deemed as negative, excluding thirst, hunger, plushie-derived effects, and weather effects. It will also wipe beneficial status effects if they contain at least one debuff. It grants a short immunity to all status effects gained after being activated, and increases weight by 5% for a short period according to the stack number (3, in this case).
Block Bleed (1.00)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (0.50)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Injury (1.00)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Poison (0.75)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Charge (Crush)
Charge is a passive ability that gradually fills an orange "Charge" bar (unique to creatures with this ability) while running. Once completely full, clicking (Lmb on PC or on Mobile or RT on Xbox) will apply special effects on a creature the user is hitting. If the bar is not full, charge effects may be reduced or non-existent. Current Charge types:
Defensive Injury (1)
Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
Trivia
- Concept by Stood_04. "Themed off of the goddess Athena- so it's an owl with features like spears and olive branches to catch that essence" (Quoted by concept creator Stood_04).
- Athulyth is the first creature to receive gray blood. White/Transparent blood exists in real-life animals, an example being the crocodile icefish. However, it is only present in vertebrates when they lack their oxygen carrier (hemoglobin). Due to this, when killed in Legacy, the Athulyth drops a grey carcass. Unlike most Legacy carcasses, which use the foil material, the flesh of Athulyth's carcass uses slate. Other creatures which use unusual materials in their carcass include Parahexilian and Ani, which both use neon.
- Sometimes nicknamed as 'Stone Owl', 'Concrete Owl' or simply just 'Owl' because of its appearance.
- Athulyth was the second creature to receive the Fortify ability, with the Sigmatox previously being the first.
More Values
If you're looking to compare the value of Athulyth with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.
