
Damage calculator
How it works
This uses the game's own damage function. The attacker's weight is divided by the defender's and capped at 3, the bite moves halfway from its base damage toward base times that ratio, and the result rounds up. Time to kill counts the first bite as instant, then one bite per cooldown.
Stats, abilities and ailments for every species are on the creatures list.
Questions
How does weight change damage?
Each bite's damage moves halfway toward the base damage times the attacker's weight over the defender's. A creature twice as heavy as its target deals 1.5x its damage, and one half as heavy deals 0.75x. The weight ratio caps at 3, so a bite tops out at 2x, and the result rounds up.
Does the calculator count abilities and ailments?
No. It's plain bites between two full-grown creatures. Bleed, poison, ambush, life leech and plushie buffs all change a real fight, and each creature's page lists which of them it has.
Why full-grown stats?
Those are the numbers each species lists in the game. The calculator doesn't scale them down for a baby or teen.



