Codes
Current Value
530
Demand
Low
Stability
Stable
Values updated 1h ago

About Mech IV

Mech IV is a tower in Retro Tower Defense. It trades for about 530, with offers usually between 450 and 600. Demand is low and the price is stable.

Price History

Stats

Fully upgraded, Mech IV hits for 57 every 0.3s, about 190 damage a second. Placing it costs 900 cash and all 4 upgrades bring the total to 34,750. You can place 1 at a time.

Damage a second at max level190
Range at max level10
Cash to place and max one34,750
Placement limit1
LevelCostDamageCooldownRangeBurn damageBurn timeDPS
Place9004.40.3s83.34s15
+ Cannon: 16.5 damage, 4 blast radius, 14 range, every 5s
Lv 21,8509.90.3s916.55s33
+ Cannon: 49.5 damage, 4 blast radius, 15 range, every 4.5s
Lv 34,650220.3s940.76s73
+ Cannon: 77 damage, 4.5 blast radius, 16 range, every 4s
+ Airstrike: 49.5 damage, 2.5 blast radius, every 15s
Lv 49,850330.3s1060.56s110
+ Cannon: 159.5 damage, 5 blast radius, 16 range, every 4s
+ Airstrike: 77 damage, 3 blast radius, every 15s
Lv 517,500570.3s1082.56s190
+ Cannon: 209 damage, 5 blast radius, 16 range, every 3.5s
+ Airstrike: 110 damage, 3 blast radius, every 15s

Damage a second is damage divided by cooldown, and for magazine towers the reload is spread over each magazine. Abilities and summons are listed under the level that unlocks or changes them. Try other traits in the damage calculator.

How to get Mech IV

Mech IV isn't in the summon pool, on a banner, on a tower path or in a reward table in the game files, so trading is the way to get one now.

Traits it can roll

Mech IV can roll 23 of the game's 45 traits; the rest need a stat it doesn't have. Rarest first, with the chance on one reroll. A traited copy with its own trade value links to its page.

TraitChanceEffect
Twinning0.138%Placement limit x2, but price increases by +30%.
Deadeye0.138%Range +40% and damage +30% but cooldown +15%.
Overclocked0.166%Cooldown -40%, but damage -10% and increases price +30%.
Midas Touch0.193%Kill income x3, but cooldown +10%.
Strength III0.828%Increases damage by +20%.
Cooldown III1.1%Reduces cooldown by -15%.
Tank1.1%Damage +62.5%, but cooldown +30%.
Danger Close III1.1%Increases explosive radius by +35%.
Gold Rush III1.38%Earn +75% more cash from killing enemies.
Bargain III1.38%Reduces placement and upgrade costs by -35%.
Hawkeye III1.93%Increases range by +30%.
Danger Close II3.31%Increases explosive radius by +20%.
Strength II4.42%Increases damage by +10%.
Gold Rush II4.42%Earn +45% more cash from killing enemies.
Bargain II4.42%Reduces placement and upgrade costs by -15%.
Cooldown II4.42%Reduces cooldown by -10%.
Hawkeye II5.52%Increases range by +20%.
Danger Close I8.28%Increases explosive radius by +10%.
Gold Rush I9.38%Earn +25% more cash from killing enemies.
Strength I9.94%Increases damage by +5%.
Cooldown I11.04%Reduces cooldown by -5%.
Bargain I12.14%Reduces placement and upgrade costs by -5%.
Hawkeye I13.25%Increases range by +10%.

FAQ

What is Mech IV worth in Retro Tower Defense?

Mech IV is worth 530 in Retro Tower Defense, with trades usually landing between 450 and 600.

What is the demand for Mech IV?

Mech IV currently has low demand among Retro Tower Defense traders.