
Traits
| Trait | Chance | One in |
|---|---|---|
| Twinning | 0.174% | 574 |
| Overclocked | 0.209% | 478 |
| Midas Touch | 0.244% | 410 |
| Strength III | 1.05% | 96 |
| Cooldown III | 1.39% | 72 |
| Tank | 1.39% | 72 |
| Danger Close III | 1.39% | 72 |
| Gold Rush III | 1.74% | 57 |
| Bargain III | 1.74% | 57 |
| Danger Close II | 4.18% | 24 |
| Strength II | 5.58% | 18 |
| Gold Rush II | 5.58% | 18 |
| Bargain II | 5.58% | 18 |
| Cooldown II | 5.58% | 18 |
| Danger Close I | 10.46% | 10 |
| Gold Rush I | 11.85% | 8 |
| Strength I | 12.55% | 8 |
| Cooldown I | 13.95% | 7 |
| Bargain I | 15.34% | 7 |
Every trait
| Trait | Weight | Towers | Effect |
|---|---|---|---|
| Dangerous III | 0.1 | 1 | Increases Damage Multiplier by +25%. |
| Mass Production | 0.2 | 25 | Placement limit x2, but damage -20%. |
| Tycoon Monopoly | 0.2 | 1 | Wave income +100%, but placement and upgrade costs +75%. |
| Twinning | 0.25 | 60 | Placement limit x2, but price increases by +30%. |
| Deadeye | 0.25 | 80 | Range +40% and damage +30% but cooldown +15%. |
| Overclocked | 0.3 | 87 | Cooldown -40%, but damage -10% and increases price +30%. |
| Midas Touch | 0.35 | 88 | Kill income x3, but cooldown +10%. |
| Bonded III | 0.5 | 1 | Increases Mimic Duration by +40%. |
| Factory III | 0.8 | 9 | Reduces time between unit spawns by -30%. |
| Dangerous II | 1 | 1 | Increases Damage Multiplier by +15%. |
| Hardened III | 1 | 9 | Increases unit health by +50%. |
| Strength III | 1.5 | 88 | Increases damage by +20%. |
| Cooldown III | 2 | 97 | Reduces cooldown by -15%. |
| Extended Family | 2 | 46 | Placement limit +1. |
| Tank | 2 | 88 | Damage +62.5%, but cooldown +30%. |
| Danger Close III | 2 | 30 | Increases explosive radius by +35%. |
| Stonks III | 2 | 1 | Increases wave income by +30%. |
| Another One | 2 | 1 | Have an additional card get dealt. |
| Gold Rush III | 2.5 | 89 | Earn +75% more cash from killing enemies. |
| Bargain III | 2.5 | 107 | Reduces placement and upgrade costs by -35%. |
| Hawkeye III | 3.5 | 100 | Increases range by +30%. |
| Extended Mag III | 4 | 11 | Increases ammo by +100%. |
| Danger Close II | 6 | 30 | Increases explosive radius by +20%. |
| Dangerous I | 6 | 1 | Increases Damage Multiplier by +10%. |
| Factory II | 6 | 9 | Reduces time between unit spawns by -20%. |
| Stonks II | 7 | 1 | Increases wave income by +15%. |
| Strength II | 8 | 88 | Increases damage by +10%. |
| Gold Rush II | 8 | 89 | Earn +45% more cash from killing enemies. |
| Bargain II | 8 | 107 | Reduces placement and upgrade costs by -15%. |
| Cooldown II | 8 | 97 | Reduces cooldown by -10%. |
| Extended Mag II | 8 | 11 | Increases ammo by +50%. |
| Bonded II | 8 | 1 | Increases Mimic Duration by +15%. |
| Hardened II | 8 | 9 | Increases unit health by +30%. |
| Hawkeye II | 10 | 100 | Increases range by +20%. |
| Factory I | 12 | 9 | Reduces time between unit spawns by -10%. |
| Hardened I | 13 | 9 | Increases unit health by +15%. |
| Danger Close I | 15 | 30 | Increases explosive radius by +10%. |
| Extended Mag I | 15 | 11 | Increases ammo by +25%. |
| Gold Rush I | 17 | 89 | Earn +25% more cash from killing enemies. |
| Strength I | 18 | 88 | Increases damage by +5%. |
| Stonks I | 18 | 1 | Increases wave income by +5%. |
| Bonded I | 18 | 1 | Increases Mimic Duration by +5%. |
| Cooldown I | 20 | 97 | Reduces cooldown by -5%. |
| Bargain I | 22 | 107 | Reduces placement and upgrade costs by -5%. |
| Hawkeye I | 24 | 100 | Increases range by +10%. |
How the odds work
Every trait has a weight, but a tower only rolls the traits it qualifies for. The rule is in each trait's check in the game files: Strength needs a damage stat, Hawkeye a range, Danger Close a blast radius, Extended Mag ammo and Stonks wave income. Twinning is for Heroic towers and Extended Family for the rest, Deadeye skips towers placed on high ground, and Another One only rolls on Chance. The chance on a tower is the trait's weight over the weights of everything that tower can roll.
Try any trait on a tower in the damage calculator.
Questions
What are the rarest traits?
By weight, Dangerous III, Mass Production, Tycoon Monopoly, Twinning. A trait's real chance depends on the tower, though: the game only rolls traits the tower has the stat for, so the same trait is likelier on a tower with fewer options.
What are the odds of Twinning?
On Headless IV, 0.174% a reroll, about 1 in 574. Twinning only rolls on Heroic towers, and it doubles the placement limit for 30% more cost.
What does Overclocked do?
40% shorter cooldown and 10% less damage, which is 1.5x the damage a second, for 30% higher placement and upgrade costs. On Rocket it's 0.164% a reroll.
How much does a reroll cost?
One Trait Reroll for every tower, whatever its rarity. Trait Rerolls come from missions, daily rewards and boss drops.

