Codes
Retro Tower Defense

Traits

Tower
Headless IV can roll 19 traits
TraitChanceOne in
Twinning0.174%574
Overclocked0.209%478
Midas Touch0.244%410
Strength III1.05%96
Cooldown III1.39%72
Tank1.39%72
Danger Close III1.39%72
Gold Rush III1.74%57
Bargain III1.74%57
Danger Close II4.18%24
Strength II5.58%18
Gold Rush II5.58%18
Bargain II5.58%18
Cooldown II5.58%18
Danger Close I10.46%10
Gold Rush I11.85%8
Strength I12.55%8
Cooldown I13.95%7
Bargain I15.34%7

Every trait

TraitWeightTowersEffect
Dangerous III0.11Increases Damage Multiplier by +25%.
Mass Production0.225Placement limit x2, but damage -20%.
Tycoon Monopoly0.21Wave income +100%, but placement and upgrade costs +75%.
Twinning0.2560Placement limit x2, but price increases by +30%.
Deadeye0.2580Range +40% and damage +30% but cooldown +15%.
Overclocked0.387Cooldown -40%, but damage -10% and increases price +30%.
Midas Touch0.3588Kill income x3, but cooldown +10%.
Bonded III0.51Increases Mimic Duration by +40%.
Factory III0.89Reduces time between unit spawns by -30%.
Dangerous II11Increases Damage Multiplier by +15%.
Hardened III19Increases unit health by +50%.
Strength III1.588Increases damage by +20%.
Cooldown III297Reduces cooldown by -15%.
Extended Family246Placement limit +1.
Tank288Damage +62.5%, but cooldown +30%.
Danger Close III230Increases explosive radius by +35%.
Stonks III21Increases wave income by +30%.
Another One21Have an additional card get dealt.
Gold Rush III2.589Earn +75% more cash from killing enemies.
Bargain III2.5107Reduces placement and upgrade costs by -35%.
Hawkeye III3.5100Increases range by +30%.
Extended Mag III411Increases ammo by +100%.
Danger Close II630Increases explosive radius by +20%.
Dangerous I61Increases Damage Multiplier by +10%.
Factory II69Reduces time between unit spawns by -20%.
Stonks II71Increases wave income by +15%.
Strength II888Increases damage by +10%.
Gold Rush II889Earn +45% more cash from killing enemies.
Bargain II8107Reduces placement and upgrade costs by -15%.
Cooldown II897Reduces cooldown by -10%.
Extended Mag II811Increases ammo by +50%.
Bonded II81Increases Mimic Duration by +15%.
Hardened II89Increases unit health by +30%.
Hawkeye II10100Increases range by +20%.
Factory I129Reduces time between unit spawns by -10%.
Hardened I139Increases unit health by +15%.
Danger Close I1530Increases explosive radius by +10%.
Extended Mag I1511Increases ammo by +25%.
Gold Rush I1789Earn +25% more cash from killing enemies.
Strength I1888Increases damage by +5%.
Stonks I181Increases wave income by +5%.
Bonded I181Increases Mimic Duration by +5%.
Cooldown I2097Reduces cooldown by -5%.
Bargain I22107Reduces placement and upgrade costs by -5%.
Hawkeye I24100Increases range by +10%.

How the odds work

Every trait has a weight, but a tower only rolls the traits it qualifies for. The rule is in each trait's check in the game files: Strength needs a damage stat, Hawkeye a range, Danger Close a blast radius, Extended Mag ammo and Stonks wave income. Twinning is for Heroic towers and Extended Family for the rest, Deadeye skips towers placed on high ground, and Another One only rolls on Chance. The chance on a tower is the trait's weight over the weights of everything that tower can roll.

Try any trait on a tower in the damage calculator.

Questions

What are the rarest traits?

By weight, Dangerous III, Mass Production, Tycoon Monopoly, Twinning. A trait's real chance depends on the tower, though: the game only rolls traits the tower has the stat for, so the same trait is likelier on a tower with fewer options.

What are the odds of Twinning?

On Headless IV, 0.174% a reroll, about 1 in 574. Twinning only rolls on Heroic towers, and it doubles the placement limit for 30% more cost.

What does Overclocked do?

40% shorter cooldown and 10% less damage, which is 1.5x the damage a second, for 30% higher placement and upgrade costs. On Rocket it's 0.164% a reroll.

How much does a reroll cost?

One Trait Reroll for every tower, whatever its rarity. Trait Rerolls come from missions, daily rewards and boss drops.

Retro Tower Defense