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Tier 4 Carnivore Land

Nachtskinhren

Value Mush 1k
Rarity Winter Special
3K
USER VALUE
Based on 4 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max

About Nachtskinhren

Nachtskinhren is a Winter Special creature that can be obtained in Creatures of Sonaria. It was added to the game on December 22, 2023.

It is a Tier 4 Land Carnivore. The current trading value is Mush 1k with player demand rated at 4 and price trend being STABLE.

Trading Statistics

Value Mush 1k
Demand 4
Stability STABLE

Basic Information

Diet Carnivore
Tier Tier 4
Type Land
Date Added December 22, 2023
Rarity Winter Special

Growth Time

58min
Teen - 19min 20s
Adult - 38min 40s
Full Grown - 58min
Full Elder - 1h 56min Veneration rate: x1:
Full Elder phase II - 7h 56min
Full Sage - 13h 56min
Full Master - 19h 56min
Full Venerated/Ancient - 25h 56min

Appearance

The Nachtskinhren is a facultative biped creature that walks in four limbs but runs on two legs. It resembles the infamous German figure, Krampus, with its inward curved horns and basket tied to its back. The Nachtskinhren wields a mouth full of wickedly sharp teeth used for tearing into flesh. It also has huge hands with sharp claws for their frontal limb and furred hooves for their back legs. Various bells are seen floating on this creature, usually around the collar it wears, the basket on its back, and under its curved horns.

**Males**: Males have a small beard tuft under their chins.

Males have a small beard tuft under their chins.

**Females**: Females lack the beard tuft that males have.

Females lack the beard tuft that males have.

Abilities

Egg Stealer
Egg Stealer is an active ability that allows creatures to steal eggs from the nests of other players. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
Grab
Grab is an active ability that allows the user to pick up a lower-tiered creature. Grabbed creatures cannot escape for 5 seconds. After that, the grabbed creature can struggle by pressing any button and will be released from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically.
Snow Shield
The Snow Shield ability creates a large, protective dome around the user. It will only despawn once the user triggers the ability again, until the user leaves or menus, until the shield is broken via biting, or until the user dies. When the Snow Shield ability is active, the user's hunger and thirst will drain three times faster. Upon initial activation of the ability, the user will not be able to create another dome for another 5 minutes.
Bleed Attack (3)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.30)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Injury (0.50)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison (0.35)
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Block Poison (0.30)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Charge (Throw)
Charge is a passive ability that gradually fills an orange "Charge" bar (unique to creatures with this ability) while running. Once completely full, clicking (Lmb on PC or on Mobile or RT on Xbox) will apply special effects on a creature the user is hitting. If the bar is not full, charge effects may be reduced or non-existent. Current Charge types:
Frostbite Attack (2.5)
Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
Frosty
Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
Injury Attack (1.5)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Keen Observer
Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
Wing Shredder (1)
Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..

Lore (non-canon)

  • The Nachtskinhren does have a form of intelligence, as the coat, basket, bells, etc. on its person aren't natural to the species' body.
  • The Nachtskinhren doesn't have a huge population either, even with its intelligence to create roughly thrown-together baskets and coats. Nachtskinhren being a violent species likely drove their own species to these low levels due to clashes amongst themselves, via chaining or other means. In the situation where other individuals clash, its likely to end in death or at least a near death experience for the one at loss. If death ends up being the case, the winner of the two will take their winnings as food. The shackles would be a part of each individual fighting against each other. If the one that lost the battle survived, they would have these stuck to their limbs.
  • Nachtskinhren do have the strength to stand up on their hind legs, even if it's just momentarily, and it's possible for them to use their hands when they're applying the shackles and chains to another individual.
  • Nachtskinhren craft their chains from bone, black ice, or stone by chipping away pieces with their teeth.
  • The Nachtskinhren mostly feed on young creatures or eggs, it's not often that they hunt down prey larger than themselves unless it proves necessary.

Trivia

  • Concept by MacRenee in the Creatures of Sonaria Discord. Inspired by the Krampus, a Christmas legend.
  • Players refer the Nachtskinhren as "Krampus" and "Nacht".

More Values

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