Skip to Content
Tier 3 Carnivore Semi-Aquatic
OriOri Value in Creatures of Sonaria: What's it worth?

OriOri

Value 1k-2k
Rarity Paradise Special
2K
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About OriOri

OriOri is a Paradise Special creature that can be obtained in Creatures of Sonaria. It was added to the game on August 8, 2025.

It is a Tier 3 Semi-Aquatic Carnivore. The current trading value is 1k-2k with player demand rated at 4 and price trend being STABLE.

Trading Statistics

Value 1k-2k
Demand 4
Stability STABLE

Basic Information

Diet Carnivore
Tier Tier 3
Type Semi-Aquatic
Date Added August 8, 2025
Rarity Paradise Special

Growth Time

18min
Teen - 6min
Adult - 12min
Full Grown - 18min
Full Elder - 36min Veneration rate: x1:
Full Elder phase II - 6h 36min
Full Sage - 12h 36min
Full Master - 18h 36min
Full Venerated/Ancient - 24h 36min

Appearance

OriOri appears to be a slim canine creature wearing a wide colorful dorsal fin and a betta fish like tail, with colors ranging from grayish blue to pink, yellow and teal. It possesses a long equine head, equipped with a short stubby beak. It has a pair of fin like ears and a frill that’s attached underneath. It has a pair of wide round eyes with a circular pupil. Several black tendrils are attached on its neck. Its rear limbs are pointy and ends at hooves, unlike its front limbs, which are more canine and slightly thicker.

**Males**: Males have no additional features.

Males have no additional features.

**Females**: Females have additional antennas on their head.

Females have additional antennas on their head.

Abilities

Speed Blitz
Speed Blitz is an active ability that will consume half of the user's stamina bar if it is above 50% and apply 6 stacks (18 seconds) of the Speed Blitz Status. It has a 90 second cooldown.
Agile Swimmer
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Bleed Attack (0.5)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.20)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (-0.20)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Disease (-0.20)
Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
Block Injury (0.25)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison (0.25)
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Disease Attack (3)
Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
Quick Recovery
Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost.

Trivia

  • Concept by Shugalio_333 in the Creatures of Sonaria Discord. Inspired by Betta fish.
  • Modeled by MidnightAJC8308.
  • Rigged by Mezzioli.
  • Animated by Minisode1_BlueHour.

More Values

If you're looking to compare the value of OriOri with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.