
About Rocket
Rocket is a tower in Retro Tower Defense. It trades for about 1, with offers usually between 1 and 2. Demand is very low and the price is stable.
Price History
Stats
Fully upgraded, Rocket hits for 95 every 1.25s, about 76 damage a second. Placing it costs 1,000 cash and all 4 upgrades bring the total to 18,250. You can place 6 at a time.
| Level | Cost | Damage | Cooldown | Range | Minimum range | Blast radius | DPS |
|---|---|---|---|---|---|---|---|
| Place | 1,000 | 15 | 3.5s | 10 | 4 | 3 | 4 |
| Lv 2 | 750 | 20 | 3s | 12 | 4 | 3.5 | 7 |
| Lv 3 | 3,000 | 35 | 2s | 14 | 4 | 4 | 18 |
| Lv 4 | 5,500 | 60 | 1.5s | 15 | 4 | 5 | 40 |
| Lv 5 | 8,000 | 95 | 1.25s | 16 | 4 | 5.5 | 76 |
Damage a second is damage divided by cooldown, and for magazine towers the reload is spread over each magazine. Abilities and summons are listed under the level that unlocks or changes them. Try other traits in the damage calculator.
How to get Rocket
- Summons, at Epic: 14.31% of summons land on Epic, shared with the other Epic towers in the pool.
Traits it can roll
Rocket can roll 24 of the game's 45 traits; the rest need a stat it doesn't have. Rarest first, with the chance on one reroll. A traited copy with its own trade value links to its page.
| Trait | Chance | Effect |
|---|---|---|
| Mass Production | 0.109% | Placement limit x2, but damage -20%. |
| Deadeye | 0.137% | Range +40% and damage +30% but cooldown +15%. |
| Overclocked | 0.164% | Cooldown -40%, but damage -10% and increases price +30%. |
| Midas Touch | 0.191% | Kill income x3, but cooldown +10%. |
| Strength III | 0.819% | Increases damage by +20%. |
| Cooldown III | 1.09% | Reduces cooldown by -15%. |
| Extended Family | 1.09% | Placement limit +1. |
| Tank | 1.09% | Damage +62.5%, but cooldown +30%. |
| Danger Close III | 1.09% | Increases explosive radius by +35%. |
| Gold Rush III | 1.37% | Earn +75% more cash from killing enemies. |
| Bargain III | 1.37% | Reduces placement and upgrade costs by -35%. |
| Hawkeye III | 1.91% | Increases range by +30%. |
| Danger Close II | 3.28% | Increases explosive radius by +20%. |
| Strength II | 4.37% | Increases damage by +10%. |
| Gold Rush II | 4.37% | Earn +45% more cash from killing enemies. |
| Bargain II | 4.37% | Reduces placement and upgrade costs by -15%. |
| Cooldown II | 4.37% | Reduces cooldown by -10%. |
| Hawkeye II | 5.46% | Increases range by +20%. |
| Danger Close I | 8.19% | Increases explosive radius by +10%. |
| Gold Rush I | 9.28% | Earn +25% more cash from killing enemies. |
| Strength I | 9.83% | Increases damage by +5%. |
| Cooldown I | 10.92% | Reduces cooldown by -5%. |
| Bargain I | 12.02% | Reduces placement and upgrade costs by -5%. |
| Hawkeye I | 13.11% | Increases range by +10%. |
Related Values
FAQ
What is Rocket worth in Retro Tower Defense?
Rocket is worth 1 in Retro Tower Defense, with trades usually landing between 1 and 2.
What is the demand for Rocket?
Rocket currently has very low demand among Retro Tower Defense traders.

Rocket
| Type | Tower |
| Range | 1 to 2 |
| Tower rarity | Epic |
| Max damage a second | 76 |
| Max placed | 6 |















