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Tier 5 Carnivore Semi-Aquatic
Sarcosiris Value in Creatures of Sonaria: What is it worth?

Sarcosiris

Value 1k-1.5k
Rarity Achievement Creature
2.25K
USER VALUE
Based on 12 submissions (LAST 7 DAYS)
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Sarcosiris

Sarcosiris is an Achievement Creature creature that can be obtained in Creatures of Sonaria. It was added to the game on March 7, 2025.

It is a Tier 5 Semi-Aquatic Carnivore. The current trading value is 1k-1.5k with player demand rated at 4 and price trend being STABLE.

Trading Statistics

Value 1k-1.5k
Demand 4
Stability STABLE

Basic Information

Diet Carnivore
Tier Tier 5
Type Semi-Aquatic
Date Added March 7, 2025
Rarity Achievement Creature

Growth Time

1h 20min
Teen - 26min 40s
Adult - 53min 20s
Full Grown - 1h 20min
Full Elder - 2h 40min Veneration rate: x1:
Full Elder phase II - 8h 40min
Full Sage - 14h 40min
Full Master - 20h 40min
Full Venerated/Ancient - 26h 40min

Appearance

The Sarcosiris is a stocky crocodilian creature with a very pale color scheme that includes small hints of bright red and pink. The head, akin to a deinosuchus, is filled with multiple sharp teeth, and has tiny nostrils with visible scarring on the cheeks, eye spots, and bottom jaw. Their eyes are a fresh blood crimson. Most of the Sarcosiris's body is very jagged, representing bones and ribs. It has spikes roaming down its back, as well as bone-like patterns running along its side and tail. Its four legs are short yet muscular with two 5-clawed front feet and two 4-clawed back feet. Its tail starts off plump but slowly slims out into a rudder, perfect for swimming. The spikes on the sides of its body are shaped similar to that of ribs.

**Males**: Males have larger bone-like crests on their face, just above their eyes, as well as spikes on their snout.

Males have larger bone-like crests on their face, just above their eyes, as well as spikes on their snout.

**Females**: Females have no additional features.

Females have no additional features.

Abilities

Grab
Grab is an active ability that allows the user to pick up a lower-tiered creature. Grabbed creatures cannot escape for 5 seconds. After that, the grabbed creature can struggle by pressing any button and will be released from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically.
Spite (0.50)
Spite is an active ability that increases a user's next attack damage based on its power meter, which gradually fills once the ability is triggered and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
Agile Swimmer
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Block Bleed (0.45)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Frostbite (0.9)
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Block Injury (0.55)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Defensive Bleed (2)
Defensive Bleed is a passive ability where the user defensively inflicts a specific amount of bleed status on their attacker upon being bitten.
Injury Attack (4)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Wing Shredder (2)
Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..

Trivia

  • Concept by Shugalio_333 in the Creatures of Sonaria Discord.
  • Modeled by Exell_Ex and rigged by Mezzioli.
  • Animated by Kazooduder and Minisode1_BlueHour.

More Values

If you're looking to compare the value of Sarcosiris with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.