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Tier 2 Carnivore Glider

Dowatt

Value Mush 1k-1.5k
Rarity Developer Creature
4K
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Dowatt

Dowatt is a Developer Creature creature that can be obtained in Creatures of Sonaria. It was added to the game on June 10, 2023.

It is a Tier 2 Glider Carnivore. The current trading value is Mush 1k-1.5k with player demand rated at 4 and price trend being STABLE.

Trading Statistics

Value Mush 1k-1.5k
Demand 4
Stability STABLE

Basic Information

Diet Carnivore
Tier Tier 2
Type Glider
Date Added June 10, 2023
Rarity Developer Creature

Growth Time

15min
Teen - 5min
Adult - 10min
Full Grown - 15min
Full Elder - 30min Veneration rate: x1:
Full Elder phase II - 6h 30min
Full Sage - 12h 30min
Full Master - 18h 30min
Full Venerated/Ancient - 24h 30min

Appearance

The Dowatt is a quadrupedal, robotic and rodent-like creature with a design themed around electricity and futurism. It has armor plates covering its spine, which runs down the creature's back and ends in a long, segmented tail reminiscent of a power plug. Two pairs of black and yellow wires connect the creature's head with its back armor, and another goes from the lower jaw to the throat. It's neck sports a yellow lightning shape. Dowatt's head is narrow and wedge shaped, and it's covered with a dark glasslike helmet that has two yellow markings on the sides. It has long, pointy black tipped ears, and rodent teeth. The creature's body, neck, ears and upper half of the legs are covered in fur, featuring light brown and white patterns in the shape of lightnings. Meanwhile, the belly, tail, spine, head and lower half of the legs show the artificial nature of its design, with a color palette that clearly separates these areas from the furred parts, presenting three tones of dark blueish grey and yellow.

**Males**: Male Dowatts sport three antennas cresting their neck.

Male Dowatts sport three antennas cresting their neck.

**Females**: Females have six antennas (three per side) protruding from their back.

Females have six antennas (three per side) protruding from their back.

Abilities

Burrower (2)
Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
Self-Destruct
Self-Destruct is an active ability that can only be used at 25% health or less. When activated, all creatures in a 100 stud radius will be dealt 30% of their total health (before weight multipliers, which do apply), 10 stacks of Burn status, and knockback. Using Self-Destruct does not immediately kill the user, and instead leaves them at 2.5% of their total health; however, it can kill opponents. It has a cooldown of 300 seconds.
Bleed Attack (0.5)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.3)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Channeling
Channeling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
Climber
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Iron Stomach
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.

Behavior

  • Dowatt are non-sentient machines tasked with surveillance and exploration mission. They have no self-awareness as a species, and lack an individual "mind". It's likely that their AI systems were truncated to not achieve any of these on its own. It's doubtful whether they can be considered true life forms or not, instead being labeled as working tools.
  • Dowatt's internal supercomputer can easily perform any of the tasks that your regular computer can.
  • Dowatt bases are located underground where they should be safe from sonarian wildlife.
  • All Dowatt are connected to each other in an extensive network, used to receive orders and code; like they were controlled by a central command unit.
  • Dowatt can use their antennae to transfer and receive data.
  • Dowatt are programmed to avoid interaction with sonarian wildlife, partly because of their external circuits which would carry enough current and voltage to be dangerous to humans standing nearby. These external circuits are also used to protect them from potential predators. An excessive amount of extra energy being inflicted into the Dowatt's circuits, such as a lightning striking it, could overload them and burn the Dowatt to "death". Some creatures with lightning breath enjoy burning Dowatts for fun.
  • Dowatt are quite resistant to regular humidity common from travelling through natural terrain and can resist casual droplets of water, on their rods and wires just fine. As long as the water isn't above their legs, they should be fine. However they are extremely vulnerable to great amounts of water, and stay away from it at all costs.

Lore (non-canon)

  • Dowatt are non-sentient machines sent to the sonarian Orb with the task of surveillance and exploration.
  • The origin of their creators, known as "The Civilisation", remains a complete mystery. In fact, most sonarians aren't aware of the Civilisation's existence. They watch the Orb from afar, staying neutral towards anything that happens in it, but they seem to have genuine interest in the Orb's life forms.
  • The Civilisation built the Dowatt's bases underground, where they're safe from sonarian wildlife. These bases are comprised of large geofronts, tunnel systems and smaller outposts all over the Orb.
  • Dowatt arrived to the Orb inside small almond-shaped capsules. A large space mother-ship known as the Orbit was the Civilisation's "passageway" to the Orb. The Orbit dropped these capsules from the higher layers of the atmosphere, and after a hypersonic journey they'd crash into the ground, opening their gate to let the Dowatt start its mission. In the event of a capsule falling on water, the gate would not open, and the Dowatt inside would be abandoned and disconnected from the System. The System is the Civilisation's collective consciousness. All machinery is connected in an extense network. The Civilisation sends orders and code through this system.
  • Dowatt are equipped with high-resolution rotating cameras inside their helmets. They're incredibly sophisticated data processing machines, interconnected through the nine "communication rods"/antennae on their back to a network all over the Orb. Using these rods they can transfer and receive data from the Orbit mother-ship in real time, 24/7.
  • Dowatt aren't sentient; they have no self-awareness as a species, and lack an individual "mind". It's likely that their AI systems were truncated to not achieve any of these on its own. It's doubtful whether they can be considered true life forms or not, instead being labeled as working tools.
  • Dowatt's electric circuits are akin to nervous and circulatory systems. They distribute power and data across its body, muscles, and computer systems. Electric power is especially concentrated on the external areas of the electric circuit: the exposed spine, the neck wiring, and the antennas. The energy they carry is so high that to a human, even standing near them is dangerous. Dowatts are programmed to avoid interaction with sonarian wildlife, but their external circuits protect them from potential predators. An excessive amount of extra energy being inflicted into the Dowatt's circuits, such as a lightning striking it, can overload them and burn the Dowatt to "death". Some creatures with lightning breath enjoy burning Dowatts for fun.
  • Dowatt are quite resistant to humidity, they need to be in order to traverse through natural terrain. As long as the water isn't above their legs, they're fine. They can enable some kind of "safe mode" on their external circuitry to protect them from casual droplets of water, on their rods and wires, but they absolutely cannot take a dip in a lake. They'd explode. Literally. Thus, they are extremely vulnerable to great amounts of water and stay away from it at all costs.
  • Because Dowatt's internal supercomputer can easily perform any of the tasks that your regular computer can, in the hypothetical case of a sapient creature, like you, learning to modify the purpose of a Dowatt's computer, they would, hypothetically, be capable of running Creatures of Sonaria inside of Sonaria.

Trivia

  • Concept by SkyAero97 in the Creatures of Sonaria Discord. Inspired by Pikachu from Pokémon, rats, sugar gliders, robots/mecha, and electric circuits. Dowatt's name is a portmanteau of the words "download" and "watt".
  • Dowatt is the smallest Developer Creature in the game. It was originally Ani that was the smallest before its change to an Ex-Developer Creature.

More Values

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