
Traits
Regular traits, 250 Crystals a roll
| Trait | Tier | Chance | One in | Effect |
|---|---|---|---|---|
| Hyperion | Divine | 0.029% | 3,435 | -60% cooldown, +15% range. The speed of a god. |
| Godlike | Divine | 0.058% | 1,717 | +45% damage, +40% range, -15% cooldown. Your unit has ascended to a new level. |
| Emperor | Secret | 0.097% | 1,030 | +35% damage, +25% range, -25% cooldown. King of all; The best trait money can buy. |
| Glitched | Secret | 0.146% | 687 | +10% damage. ERROR; unknown value imput [random ammount of money from hitting enemies] |
| Ka-BOOM! | Secret | 0.194% | 515 | +30% damage, +10% range. 15% chance for an attack to EXPLODE for TRIPLE damage. [not splash.] |
| Super | Mythical | 0.582% | 172 | +22% damage, +15% range, -12% cooldown. Huge boosts AND crits? i NEED this trait on gubby. |
| Overlord | Mythical | 0.776% | 129 | +30% damage, +20% range, -18% cooldown. A true beast! |
| Blessed | Legendary | 1.55% | 64 | +18% damage, +15% range, -12% cooldown. Tung Tung Gods' blessing. |
| Executioner | Legendary | 1.94% | 52 | +15% damage. Insta kills enemies that are at 15% of their max HP. (not bosses) |
| Critter | Rare | 3.88% | 26 | +5% damage. Slight chance for units to deal 1.75x damage. |
| Bounty Hunter | Rare | 4.37% | 23 | +10% damage. You make money based off the enemies hp in %. |
| Boss Killer | Rare | 4.37% | 23 | +5% damage, +8% range. Deals +35% more damage to bosses. |
| Deadeye | Rare | 5.34% | 19 | +10% damage, +12% range. Eyes like a bird for sure. |
| Cheap II | Uncommon | 5.82% | 17 | -5% placement price, -12% upgrade price. Money mouth face emoji here |
| Range II | Uncommon | 7.28% | 14 | +10% range. Eyes like a bird? Not sure. |
| Cooldown II | Uncommon | 7.28% | 14 | -8% cooldown. Attacks are abit quicker. |
| Damage II | Uncommon | 7.76% | 13 | +10% damage. Just that extra bit of damage. |
| Cheap I | Common | 10.68% | 9 | -8% placement price. Cheaper to place. |
| Damage I | Common | 12.62% | 8 | +5% damage. A little more damage. |
| Range I | Common | 12.62% | 8 | +5% range. *Ninja monkey pointing at camo bloon meme* |
| Cooldown I | Common | 12.62% | 8 | -4% cooldown. Attacks faster. |
Halloween traits, 2,500 Candy a roll
| Trait | Tier | Chance | One in | Effect |
|---|---|---|---|---|
| Pumpkin King | Hallowed | 0.05% | 2,000 | +40% damage, +25% range, -20% cooldown. King of the night. |
| Soul Harvest | Nightmare | 3.5% | 29 | +22% damage, +10% range. Each kill makes it stronger. |
| Jack-o'-Lantern | Cursed | 11% | 9 | +18% damage, +12% range. Sets them on fire. |
| Trick or Treat | Haunted | 30% | 3 | +12% damage. Trick: a big hit. Treat: free cash. |
| Sugar Rush | Spooky | 55.45% | 2 | +10% damage, -8% cooldown. Sugar high. Hits faster. |
How the odds work
Each trait has a weight in the game files, and a roll picks one in proportion to it, so a trait's chance is its weight over the pool's total (103.04 for the regular pool). The Halloween traits are a separate pool you roll with Candy. The percentages in the effect column are the trait's own numbers: Damage II's 10% means 1.1x damage.
Try any trait on a tower in the damage calculator.
Questions
What's the rarest trait?
Hyperion (Divine), at 0.029% a roll, about 1 in 3,435. Next is Godlike at 1 in 1,717.
How much does a trait reroll cost?
250 Crystals a roll. Pity gives a Mythical or better trait by roll 150, and a Secret pity sits at 1,000 rolls. Halloween traits cost 2,500 Candy a roll, with Hallowed guaranteed by roll 3,500.
What's the best trait?
For damage, Hyperion: 60% off the cooldown is 2.5x the damage a second. Emperor (1.8x), the Halloween Pumpkin King (1.75x) and Godlike (about 1.7x, with 40% more range) follow.
Can every tower get a trait?
Every tower but the boosters. The game turns them away with "Sorry this unit is a booster, you cannot get traits."

