Every anti-air gun, launcher and the Iron Dome: range, chance to shoot down each kind of missile, Mk 1 to 3 prices and health, and the caps for every HQ level.
Basic Anti Air
Cheap starter gunFlak gun, HQ 1
Range
200 studs
Fires every
1.2s
Per shell, light missilepoint blank to max range
16% to 10.4%
Per shell, heavy missilex0.5 heavy factor
8% to 5.2%
Hits aircraft
45%
Mark
Price
Unlocks
Health at unlock
At HQ 10
Mk 1
$600
HQ 1
1,080
13.8M
Mk 2
$4,800
HQ 3
21.8K
34.5M
Mk 3
$38K
HQ 5
432K
82.8M
Alien Laser
Alien beam: hits everythingGuided missiles, HQ 1, live event
Columns are HQ levels; a dash means that defense isn't allowed yet.
About defenses
Guns fire shells that each have a chance to hit; that chance drops by 35% from point blank to the gun's max range, heavy missiles are harder to hit, and nothing above 95% is possible. Defense health depends on your HQ level, so the same Mk 1 gun is far tougher on a bigger island. See which missiles get through in the missile list.
Questions
What is the best defense in World of Nukes?
For stopping missiles, the Guided Missile Launcher: 78% against light missiles, 70% against heavy and 45% against hypersonic ones, out to 520 studs. The Iron Dome fires at every incoming missile, though Orbital Strike gets through it.
How many defenses can I build?
It depends on your HQ: at HQ 1 you get 1 Basic Anti Air and 1 Alien Laser; at HQ 10, 25 in total. The grid below has every level.
What do Mk upgrades do?
Mk 2 costs 8x the Mk 1 price, has 2.5x the health and x1.3 hit chance, and unlocks 2 HQ levels later. Mk 3 costs 64x the Mk 1 price, has 6x the health and x1.6 hit chance, and unlocks 4 HQ levels later.
Can I control the Flak Cannon?
Yes. Sit in it and it reaches 1,100 studs in bursts of 42 rounds that can shoot down missiles; its Mk upgrades unlock at rebirth 6.
How do I get the Alien Laser?
It costs $2.5B and is tied to a live event; Mk 2 is $200B and Mk 3 $12T. Manned, its beam reaches 1,200 studs.