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World of Nukes

Defenses

Basic Anti Air

Cheap starter gunFlak gun, HQ 1
Range
200 studs
Fires every
1.2s
Per shell, light missilepoint blank to max range
16% to 10.4%
Per shell, heavy missilex0.5 heavy factor
8% to 5.2%
Hits aircraft
45%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$600HQ 11,08013.8M
Mk 2$4,800HQ 321.8K34.5M
Mk 3$38KHQ 5432K82.8M

Alien Laser

Alien beam: hits everythingGuided missiles, HQ 1, live event
Range
640 studs
Reload1 rack, 0.15s lock-on
1s
Hits a light missile
60%
Hits a heavy missile
55%
Hits a hypersonic
50%
Hits aircraft
80%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$2.5BHQ 12,88036.8M
Mk 2rebirth 3$200BHQ 358K92M
Mk 3rebirth 3$12THQ 51.2M221M

Kestrel

Heavy cannon: longer rangeFlak gun, HQ 2
Range
260 studs
Fires every
1s
Per shell, light missilepoint blank to max range
22% to 14.3%
Per shell, heavy missilex0.6 heavy factor
13.2% to 8.58%
Hits aircraft
50%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$3,000HQ 23,50016.1M
Mk 2$24KHQ 472.6K40.3M
Mk 3$190KHQ 61.4M96.6M

Harrier

Twin cannon: 2 shells a shotFlak gun, HQ 3
Range
320 studs
Fires every2 shells a shot
0.8s
Per shell, light missilepoint blank to max range
18% to 11.7%
Per shell, heavy missilex0.55 heavy factor
9.9% to 6.44%
Hits aircraft
50%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$15KHQ 311.6K18.4M
Mk 2$120KHQ 5240K46M
Mk 3$960KHQ 74.8M110M

Coastal Gun

Sinks enemy shipsAnti-ship gun, HQ 4
Range
400 studs
Fires every
4s
Targets
enemy ships only
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$200KHQ 433.2K18.4M
Mk 2$1.6MHQ 6680K46M
Mk 3$13MHQ 813.4M110M

Flak Cannon

Man it yourself!Flak gun, HQ 4
Range
380 studs
Fires every2 shells a shot
0.9s
Per shell, light missilepoint blank to max range
20% to 13%
Per shell, heavy missilex0.5 heavy factor
10% to 6.5%
Hits aircraft
55%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$250KHQ 441.5K23M
Mk 2rebirth 6$2MHQ 6850K57.5M
Mk 3rebirth 6$16MHQ 816.8M138M

Sentinel

Minigun: shreds planesMinigun, HQ 5
Range
360 studs
Fire rate
10 shots a second
Per shell, light missilepoint blank to max range
3.5% to 2.28%
Per shell, heavy missilex0.5 heavy factor
1.75% to 1.14%
Hits aircraft
35%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$2.5MHQ 5120K23M
Mk 2$20MHQ 72.5M57.5M
Mk 3$160MHQ 948M138M

Guided Missile Launcher

Guided missiles: hits everythingGuided missiles, HQ 6
Range
520 studs
Reload2 racks, 0.45s lock-on
8s
Hits a light missile
78%
Hits a heavy missile
70%
Hits a hypersonic
45%
Hits aircraft
85%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$40MHQ 6408K27.6M
Mk 2$320MHQ 88.4M69M
Mk 3$2.6BHQ 10166M166M

Iron Dome

Shoots at EVERY missileDome, HQ 7
Range
600 studs
Reload
1.5s
Per shell, light missilepoint blank to max range
25% to 16.3%
Per shell, heavy missilex0.6 heavy factor
15% to 9.75%
MarkPriceUnlocksHealth at unlockAt HQ 10
Mk 1$500MHQ 71.4M32.2M
Mk 2$4BHQ 928M80.5M
Mk 3$32BHQ 10193M193M

How many per HQ level

Defense12345678910
Basic Anti Air1233444444
Alien Laser1111111111
Kestrel-112223344
Harrier--11222333
Coastal Gun---1223344
Flak Cannon---1111222
Sentinel----112233
Guided Launcher-----11223
Iron Dome------1111

Columns are HQ levels; a dash means that defense isn't allowed yet.

About defenses

Guns fire shells that each have a chance to hit; that chance drops by 35% from point blank to the gun's max range, heavy missiles are harder to hit, and nothing above 95% is possible. Defense health depends on your HQ level, so the same Mk 1 gun is far tougher on a bigger island. See which missiles get through in the missile list.

Questions

What is the best defense in World of Nukes?

For stopping missiles, the Guided Missile Launcher: 78% against light missiles, 70% against heavy and 45% against hypersonic ones, out to 520 studs. The Iron Dome fires at every incoming missile, though Orbital Strike gets through it.

How many defenses can I build?

It depends on your HQ: at HQ 1 you get 1 Basic Anti Air and 1 Alien Laser; at HQ 10, 25 in total. The grid below has every level.

What do Mk upgrades do?

Mk 2 costs 8x the Mk 1 price, has 2.5x the health and x1.3 hit chance, and unlocks 2 HQ levels later. Mk 3 costs 64x the Mk 1 price, has 6x the health and x1.6 hit chance, and unlocks 4 HQ levels later.

Can I control the Flak Cannon?

Yes. Sit in it and it reaches 1,100 studs in bursts of 42 rounds that can shoot down missiles; its Mk upgrades unlock at rebirth 6.

How do I get the Alien Laser?

It costs $2.5B and is tied to a live event; Mk 2 is $200B and Mk 3 $12T. Manned, its beam reaches 1,200 studs.