
Summon calculator
| Rarity | Per summon | At least one in 10 | Expected |
|---|---|---|---|
| Basic | 49.89% | 99.9% | 4.99 |
| Uncommon | 30% | 97.2% | 3.00 |
| Rare | 15% | 80.3% | 1.50 |
| Epic | 4% | 33.5% | 0.40 |
| Legendary | 1% | 9.6% | 0.10 |
| Mythic | 0.1% | 1.00% | 0.01 |
| Godly | 0.01% | 0.10% | 0.00 |
The board resets with a new lineup every 30 minutes, and each unit on it shows its rarity's chance from the table above. These are the units each rarity can put on the board:
How luck works
Luck starts at 1. The Double Luck pass adds 1 and any running Lucky boost adds 1 more, so the most you can have is 3; two Lucky boosts at once still count as one. Luck only multiplies rarities under 10%, which are Epic, Legendary, Mythic and Godly. The extra chance comes out of Basic, and Uncommon and Rare don't change.
Crates have their own drop tables, shown in each crate tab. The average value of an open uses each unit's current price from the value list, so it moves with the market.
Questions
What are the summon odds in Cameraman Tower Defense?
Basic 49.89%, Uncommon 30%, Rare 15%, Epic 4%, Legendary 1%, Mythic 0.1%, Godly 0.01%. Each summon costs 100 coins.
How much does Double Luck help?
It doubles every rarity under 10%: Epic, Legendary, Mythic and Godly. Godly goes from 0.01% to 0.02%, and with a Lucky boost running too it reaches 0.03%. Basic loses the difference; Uncommon and Rare stay where they are.
How many summons does a Mythic take on average?
1,000 at the base 0.1%, half that with Double Luck. That is an average, not a guarantee: after 1,000 summons the chance of at least one is about 63%.
Is the Exclusive Spider Crate worth opening?
An open costs 100 gems and averages about 20 gems in units at today's values, before counting the Speaker Spider it gives 90% of the time. Most of that average comes from the 0.2% TV Spider.

