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Tier 5 Carnivore Glider
Despisicle Value in Creatures of Sonaria: What is it worth?

Despisicle

Value 2k-3.5k
Rarity Winter Special
5K
USER VALUE
Based on 4 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Despisicle

Despisicle is a Winter Special creature that can be obtained in Creatures of Sonaria. It was added to the game on December 27, 2024.

It is a Tier 5 Glider Carnivore. The current trading value is 2k-3.5k with player demand rated at 5 and price trend being STABLE.

Trading Statistics

Value 2k-3.5k
Demand 5
Stability STABLE

Basic Information

Diet Carnivore
Tier Tier 5
Type Glider
Date Added December 27, 2024
Rarity Winter Special

Growth Time

1h
Teen - 20min
Adult - 40min
Full Grown - 1h
Full Elder - 2h Veneration rate: x1:
Full Elder phase II - 8h
Full Sage - 14h
Full Master - 20h
Full Venerated/Ancient - 26h

Appearance

The Despisicle is a ghostly wraith, almost draconic-wyrm-like creature that bears two detached arms at the front and several appendages stemming from its mouth, arms and torso that create a tattered cloth/ghostly effect alongside the tail. The color consists of mostly blues with a black pattern located to its crown and chest and elbow, which combiend with certain bladed icicle looks, conveys a feeling of cold.

**Males**: Males have no additional features.

Males have no additional features.

**Females**: Females have an extra pair of tendrils by the base of their tails.

Females have an extra pair of tendrils by the base of their tails.

Abilities

Change Weather
Change Weather is an active ability that forces any current weather to change to a new type, including Thunderstorms. If a natural disaster is already happening, the ability cannot be activated. It can also "appear" to change the day/night cycle (in fact, it really doesn't) if it happens to be night and the ability triggers sunny weather. The ability cannot change a weather immediately after another Change Weather invocation. It can only be used by creatures with age 67 or higher and has a 600 second (10 minute) cooldown.
Frost Nova (75)
Frost Nova is an active ability that applies 3 stacks of the Frostbite ailment every second to nearby creatures in a specified range for 15 seconds after it is activated. The range of Frost Nova depends on the creature. It has a cooldown of 60 seconds.
Bleed Attack (1)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.45)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (0.35)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Frostbite (1.00)
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Block Injury (0.3)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison (0.65)
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Defensive Frostbite (0.5)
Frostbite touch/Defensive Frostbite is an ability that defensively deals frostbite when bitten.
Frostbite Attack (2)
Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
Frosty
Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
Injury Attack (1)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.

Trivia

  • Concept by Shugalio_333 in the Creatures of Sonaria Discord.
  • Modeled by Exell_Ex and rigged by Mezzioli.
  • Animated by Mezzioli and Zyraphes.
  • Despisicle is the first creature to receive the Frost Nova ability.

More Values

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