
Style Comparison
- M1 damage
- 5 a hit
- 5 a hit
- M2 damage
- 11.9 over 2 hits
- 12.75 over 2 hits
- M2 cooldown
- 8 s
- 10 s
- Dash cooldown
- 1.5 s
- 1.5 s
- Grab chance
- 25%
- 25%
- Block chip
- 20%
- 20%
- Posture damage
- x1
- x1
- Guardbreak damage
- x1
- x1
- Posture lost blocking
- x1
- x1
- Damage taken
- x1
- x1
- M2
- Plain swing
- Plain swing
- Low health
- No bonus
- No bonus
Jin
No perks listed for this style.
Mishima
- CrippleLand 4 hits and the target walks at 55% speed for 4 s.
Every style at a glance
| Style | M1 | M2 | M2 cooldown | Grab | Block chip |
|---|---|---|---|---|---|
| Ali???, 0.0083% | x1 | x1 | 7 s | 25% | 20% |
| Wing Chun???, 0.0083% | x0.96 | x1 | 9 s | 15% | 20% |
| CQC???, 0.0083% | x0.87 | x1 | 11 s | 35% | 20% |
| Mishima???, 0.0083% | x1 | x1.52 hits | 10 s | 25% | 20% |
| Jin???, 0.0083% | x1 | x1.42 hits | 8 s | 25% | 20% |
| Perfect Copy???, 0.0083% | x0.85 | x1.4 | 10 s | 25% | 20% |
| WrestlingLegendary, 0.17% | x1 | x1.5 | 12 s | 55% | 15% |
| CapoeiraLegendary, 0.17% | x1 | x1 | 10 s | 0% | 15% |
| KureLegendary, 0.17% | x1 | x1.25 | 12 s | 15% | 15% |
| HakariLegendary, 0.17% | x1 | x1 | 7 s | 0% | 15% |
| KyokushinLegendary, 0.17% | x1 | x1.35 | 10 s | 25% | 30% |
| DragonLegendary, 0.17% | x1 | x1.15 | 10 s | 25% | 15% |
| BoxingEpic, 2.5% | x1 | x12 hits | 9 s | 0% | 20% |
| StrikerEpic, 2.5% | x1 | x1 | 7 s | 25% | 20% |
| LethweiEpic, 2.5% | x1 | x1 | 7 s | 55% | 30% |
| AikidoEpic, 2.5% | x1 | x1 | 9 s | 55% | 20% |
| KarateUncommon, 4.29% | x1 | x1.15 | 7 s | 25% | 15% |
| Muay ThaiUncommon, 4.29% | x1 | x1 | 7 s | 55% | 30% |
| SluggerUncommon, 4.29% | x1.4 | x1.4 | 7 s | 35% | 30% |
| KickboxingUncommon, 4.29% | x1 | x1 | 7 s | 25% | 20% |
| TaijutsuUncommon, 4.29% | x1 | x1 | 7 s | 25% | 15% |
| HikakenUncommon, 4.29% | x1 | x1 | 7 s | 25% | 20% |
| GiovannaUncommon, 4.29% | x1 | x1 | 7 s | 25% | 30% |
| BasicCommon, 59% | x1 | x1 | 7 s | 25% | 15% |
| JasonLimited | x1 | x1.4 | 13 s | 25% | 15% |
| ScarecrowLimited | x1 | x1.35 | 10 s | 25% | 30% |
Reading the numbers
Damage is the base hit times the style's multiplier: 5 for an M1 and 8.5 for an M2 before height comes into it. Lower is better for cooldowns, posture lost and damage taken, and the meter on each row is against the highest value any style has. Every style with its odds and full perk text is on the fight styles page.
Questions
Which Gakuran style has the strongest M2?
Mishima and Wrestling hit hardest per M2 (x1.5 and x1.5 on the 8.5 base), but a strong M2 usually comes with a longer cooldown, so check the cooldown row too.
Which style has the shortest M2 cooldown?
7 s is the floor, shared by 12 styles including Basic. The longest is 12 s, on Wrestling and Kure.
Is a rarer style always better?
No. Rarity sets how often a style rolls, not how strong it is. Slugger, an Uncommon style, deals x1.4 on every hit and takes x1.15 damage in return, while some ??? styles hit for less than Basic and lean on their perks.

