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Gakuran

Fight Styles

???

0.05% of rolls, 6 styles
Pity 1,700 rolls
  • AliM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 20%M2 gives i-frames.
    • CounterstrikeAfter a perfect block, your next hit deals +5%.
    • Two M2s: the left jab for x0.8, no ragdoll, and the right hand for x1.25 that ragdolls.
    • Sting Like a BeeDodging an attack counters with a shuffle at whoever swung, from up to 22 studs (7 s cooldown).
    0.0083%1 in 12,000
  • Wing ChunM1 x0.96, M2 x1, M2 cooldown 9 s, grab 15%, block chip 20%Loses 10% less posture when blocking.
    • Final BlowM1 number 4, the end of the combo, hits for 7.5 instead of 5.
    • Sticky HandsYour M2 is a 0.58 s counter stance. An attack that lands in it is answered with a 5-hit counter for x1.32.
    0.0083%1 in 12,000
  • CQCM1 x0.87, M2 x1, M2 cooldown 11 s, grab 35%, block chip 20%M2 gives i-frames. x1.2 posture damage.
    • Killing IntentYour M2 charges for 1.5 s, marking whoever stands in a 30-stud ring, then dashes through them for 5 hits. A hit in the first 0.5 s breaks it.
    • Upper HandAfter winning a clinch, each hit in the next 5 s deals 5% more than the last, up to +25%.
    • Boss Raid+2% damage for every different player who has hit you this life, up to 5 players.
    • Up to +25% damage up close: the full bonus within 4 studs, none past 18.
    Can be awakened
    0.0083%1 in 12,000
  • MishimaM1 x1, M2 x1.5, M2 cooldown 10 s, grab 25%, block chip 20%M2 hits twice.
    • CrippleLand 4 hits and the target walks at 55% speed for 4 s.
    0.0083%1 in 12,000
  • JinM1 x1, M2 x1.4, M2 cooldown 8 s, grab 25%, block chip 20%M2 hits twice.Can be awakened0.0083%1 in 12,000
  • Perfect CopyM1 x0.85, M2 x1.4, M2 cooldown 10 s, grab 25%, block chip 20%M2 has hyper armor.0.0083%1 in 12,000

Legendary

1% of rolls, 6 styles
  • WrestlingM1 x1, M2 x1.5, M2 cooldown 12 s, grab 55%, block chip 15%M2 has hyper armor. x1.15 guardbreak damage.
    • TakedownThe M2 lunges 4 studs, grabs and slams, leaving the victim disoriented for 3.15 s.
    Can be awakened
    0.17%1 in 600
  • CapoeiraM1 x1, M2 x1, M2 cooldown 10 s, grab 0%, block chip 15%x1.05 guardbreak damage. Dash cooldown 25% shorter.0.17%1 in 600
  • KureM1 x1, M2 x1.25, M2 cooldown 12 s, grab 15%, block chip 15%x1.15 damage under 25% HP.
    • ConcussiveThe M2 slam stops the victim parrying for 0.9 s.
    • Missing the M2 slows you to 35% speed for 1.5 s.
    Can be awakened
    0.17%1 in 600
  • HakariM1 x1, M2 x1, M2 cooldown 7 s, grab 0%, block chip 15%
    • Momentum RushLand 3 M1s in a row and for 7 s your M2 deals x3.
    Can be awakened
    0.17%1 in 600
  • KyokushinM1 x1, M2 x1.35, M2 cooldown 10 s, grab 25%, block chip 30%M2 has hyper armor. Takes x0.9 damage.
    • Iron BodyHits you absorb build up to 3 stacks of +15% damage.
    Can be awakened
    0.17%1 in 600
  • DragonM1 x1, M2 x1.15, M2 cooldown 10 s, grab 25%, block chip 15%
    • An M2 thrown while sprinting deals x1.3.
    • Missing the M2 slows you to 40% speed for 1.2 s.
    0.17%1 in 600

Epic

10% of rolls, 4 styles
  • BoxingM1 x1, M2 x1, M2 cooldown 9 s, grab 0%, block chip 20%M2 hits twice. M2 gives i-frames.Can be awakened2.5%1 in 40
  • StrikerM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 20%Can be awakened2.5%1 in 40
  • LethweiM1 x1, M2 x1, M2 cooldown 7 s, grab 55%, block chip 30%x1.15 guardbreak damage. x1.15 posture damage.
    • Hits on a blocking opponent drain 15% more posture.
    Can be awakened
    2.5%1 in 40
  • AikidoM1 x1, M2 x1, M2 cooldown 9 s, grab 55%, block chip 20%x1.15 guardbreak damage.
    • Your M2 is a 0.55 s counter stance. An attack that lands in it is answered with a 3-hit throw for x1.2 that ends in a ragdoll.
    Can be awakened
    2.5%1 in 40

Uncommon

30% of rolls, 7 styles
  • KarateM1 x1, M2 x1.15, M2 cooldown 7 s, grab 25%, block chip 15%
    • Balanced StrikeLanding an M2 gives back 25% of your posture.
    • Steady NervesA perfect block speeds up your posture regen for 3 s.
    Can be awakened
    4.29%1 in 23
  • Muay ThaiM1 x1, M2 x1, M2 cooldown 7 s, grab 55%, block chip 30%x1.15 posture damage.
    • Hits on a blocking opponent drain 15% more posture.
    Can be awakened
    4.29%1 in 23
  • SluggerM1 x1.4, M2 x1.4, M2 cooldown 7 s, grab 35%, block chip 30%M2 has hyper armor. Takes x1.15 damage.Can be awakened4.29%1 in 23
  • KickboxingM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 20%x1.1 posture damage.
    • M1 number 4, the end of the combo, hits for 6.75 instead of 5.
    • Low GuardLand the 3rd and 4th M1s of your combos and the target's dash cooldown is 40% longer for 5 s, at most once every 6 s.
    Can be awakened
    4.29%1 in 23
  • TaijutsuM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 15%x1.15 posture damage.
    • Posture regenerates 15% faster.
    Can be awakened
    4.29%1 in 23
  • HikakenM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 20%x1.15 posture damage.4.29%1 in 23
  • GiovannaM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 30%x1.15 guardbreak damage. x1.15 posture damage.4.29%1 in 23

Common

59% of rolls, 1 style
  • BasicM1 x1, M2 x1, M2 cooldown 7 s, grab 25%, block chip 15%
    • CounterstrikeAfter a perfect block, your next hit deals +5%.
    59%1 in 2

Limited

Not in the reroll pool
  • JasonM1 x1, M2 x1.4, M2 cooldown 13 s, grab 25%, block chip 15%M2 has hyper armor. x1.1 damage under 30% HP. x1.15 guardbreak damage.
  • ScarecrowM1 x1, M2 x1.35, M2 cooldown 10 s, grab 25%, block chip 30%

Finishers

Rolled separately; no pity
  • The BasherCommon, legacy35%per roll
  • Straight RightCommon35%per roll
  • HeadbuttUncommon25%per roll
  • StompEpic5%per roll
  • Bloody HalloweenEpic, event only, not in the reroll pool

How fights work

Every style starts from the same fighter: a 4-hit M1 combo at 5 damage a hit, an M2 heavy at 8.5 on a 7 s cooldown, and a dash every 1.5 s with 0.3 s of i-frames. A style's multipliers scale those numbers, so Kure's M2 at x1.25 lands around 10.6 before height comes into it.

Posture is the stamina bar. Sprinting and blocking drain it, and blocking with less than 10 left gets your guard broken and locks you out for 2 s. Block within 0.125 s of a hit and it's a perfect block: no damage, no posture lost, and it sets up the counter perks below. Block chip is the share of a hit that still gets through a normal block, 15% to 30% depending on the style. Grab chance is how often two M1s that meet turn into a 2.29 s grapple; Boxing, Capoeira, Hakari have none of their own.

Height changes all of it. Taller characters have more health and hit harder but swing slower, shorter ones the reverse, and M2 cooldowns stretch with height on every style except the few that ignore it (Perfect Copy and the limited styles).

How style rolls work

Each reroll picks a rarity by weight, then one style of that rarity, so every style in a tier has the same chance. Damage here is the client's style multiplier on the base hit; the server has the final say, so treat it as the comparison between styles rather than exact damage. Two styles side by side are on the style comparison, and the odds over many rolls in the reroll calculator.

Questions

What is the rarest style in Gakuran?

The six ??? styles (Ali, Wing Chun, CQC, Mishima, Jin, Perfect Copy): the tier is 0.05% a roll, split evenly, so each one is 1 in 12,000.

Is there pity for fight styles?

Yes. After 1,700 rerolls without a ??? style, the next one is guaranteed ???. At 3 Robux a reroll that's 5,100 Robux from zero.

Which style hits hardest?

By M2 multiplier, Wrestling (x1.5). M1 damage is x1 for most styles; the ones that change it are listed on each row.

How do I get Jason or Scarecrow?

They're limited styles outside the reroll pool, so rerolling can't land them.

What are the combat controls?

T enters the fighting stance (D-pad up on a controller). Left click is M1, R is M2, F blocks and Q dashes; on a controller that's RT, Y or Triangle, LT, and B or Circle. The keys can't be rebound.