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Heavyweight Fishing

Trade checker

Add a rod skin or a pass to either side.

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Tap to add to "You give"

How the game checks a trade

Before a trade goes through, the game totals each side from a fixed value per rod skin rarity and compares the two. A side under 60% of the other stops the trade with "Each offer must be at least 60% of the other side's value". Those rarity values are the same numbers on the value list, and they don't move with demand: every Secret skin counts as 10,000, whichever one it is.

A trade request can be sent every 30 seconds and lapses after 10 if it isn't answered. Once both players confirm, a 5-second countdown runs before the items move. Players looking for a trade post theirs on the trading hub.

Questions

What can you trade in Heavyweight Fishing?

Rod skins and copies of game passes: 40 skins and 7 passes (VIP, Supporter, X2 Crystal, X2 Drop, X2 EXP, x2 Inventory Slots, Sell Anywhere). Fish, rods, skills, orbs and characters aren't in the trade menu.

What is the 60% rule?

The game gives every rod skin a value by its rarity (Secret 10,000, Mythical 1,000, Legendary 100, Rare 10) and refuses a trade where one side is worth less than 60% of the other. A Secret skin at 10,000 needs at least 6,000 back, which is 6 Mythical skins or another Secret.

Do passes count toward a trade's value?

No. A pass adds nothing to its side's total, and once a pass is on either side the game skips the 60% rule for the whole trade.

How many trades can you make a day?

10, counted for both players, and the count resets at midnight UTC. Each side of a trade holds up to 10 different items, and several copies of one skin count as one item.