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Tier 2 Herbivore Flying
Nemni Value in Creatures of Sonaria: What's it Worth?

Nemni

Value 7k-9k
Rarity Master Creature
9K
USER VALUE
Based on 4 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Nemni

Nemni is a Master Creature creature that can be obtained in Creatures of Sonaria. It was added to the game on July 25, 2025.

It is a Tier 2 Flying Herbivore. The current trading value is 7k-9k with player demand rated at 6 and price trend being STABLE.

Trading Statistics

Value 7k-9k
Demand 6
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 2
Type Flying
Date Added July 25, 2025
Rarity Master Creature

Growth Time

25min
Teen - 8min 20s
Adult - 16min 40s
Full Grown - 25min
Full Elder - 50min Veneration rate: x1:
Full Elder phase II - 6h 50min
Full Sage - 12h 50min
Full Master - 18h 50min
Full Venerated/Ancient - 24h 50min

Appearance

The Nemni is a chimeric creature based on a fusion of several opistobranch gastropods, mostly of the Sea angel with some round-bunny-like features akin to Jorunna parva and floating apparel.

To the sea angel's distincitve form, we can observe certain modifications, such as their parapodia (wing-like flapping appendages) being noticeably larger like those seen on the sea butterflies (a related but separate clade to sea angels) and sporting soft-looking inner layered structures almost resembling early-development fin/hand bones and presenting a posterior flap extension near their "joint" with their main body. These layered "bone" structures can be seen within any of the major appendages. Their head feeding tentacles have been reduced significantly to look like some bumps to the sides of the "snout area".

From the jorunna parva side, we can perceive oversized nudibranch rhinophore-like structures present on a more dorsal position around their "heads" resembling some types of cartoony ear-lobes. Additionally, their dorso sports additional smaller external gills similar in shape to their rhinophores; but are located in a more dorsal manner than purely backwards - either that, or their sea-angel-like "tail" is just a repurposed rhinophore/external gill/sea angel back body -megaly.

The sides of the Nemni sport 8 additional appendages, amongst them what looks like a small floating pair of back legs, an even smaller floating-nub-like third pair of legs around their "tail" and 2 separate pairs of what looks like cuttlefish-fins around their dorsoventral and tail-lateral line, with the latter ending at the tail tip in some teadrop structure.

**Males**: Males present a larger pair of "ear" lobes, twice as long and thick than females.

Males present a larger pair of "ear" lobes, twice as long and thick than females.

**Females**: Females have no additional features.

Females have no additional features.

Abilities

Invisibility
Invisibility is an active ability that makes the user invisible to other players when toggled. Invisibility allows the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or jump/fly/glide. While active it does not hide the creature from being spotted by scent. Additionally, invisibility has a 30 second cooldown after being activated; however, deactivating the ability does not modify the cooldown.
Spite (-5.0)
Spite is an active ability that increases a user's next attack damage based on its power meter, which gradually fills once the ability is triggered and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
Bleed Attack (-3.5)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.8)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Frostbite (0.25)
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Block Injury (0.75)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Poison (0.5)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Burn Attack (-3.5)
Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
Defensive Disease (2)
Defensive Disease is a passive ability where the user defensively inflicts a specific amount of Disease status on an attacker upon getting bitten.
Defensive Frostbite (0.5)
Frostbite touch/Defensive Frostbite is an ability that defensively deals frostbite when bitten.
Guilt
Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.
Injury Attack (-3.5)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Keen Observer
Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
Pack Healer
Pack Healer is a pack-oriented passive ability. This passive ability allows the user to boost the HP regen of their fellow packmates.
Soft Landing (0.77)
Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or or B on Xbox).
Strength in Numbers
Strength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost.

Trivia

  • Concept by MacRenee in the Creatures of Sonaria Discord. According to Cinnakxll, Nemni's design is based on several different sea slugs, specifically sea angels and the nudibranch Jorunna parva, or sea bunny.[1]
  • Nemni was modeled by TealGekk
  • Rigged by Mezzioli.
  • Nemni was animated by BlckBrryJam.
  • Nemni is the first flying creature to receive the Soft Landing ability
  • Nemni was the first Skyquatic creature added to the Master Gacha

More Values

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