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Areas

Songkeeper's Grove

Many tamers' first notes still linger in the branches.
II resonance
  • Redcap18.8 to 31.2 Hz, ♫521 in 2roll
  • Toastbud22.5 to 37.5 Hz, ♫521 in 2roll
  • Gloombell30 to 50 Hz, ♫521 in 3roll
  • Acornub37.5 to 62.5 Hz, ♫1081 in 4roll
  • Bluebell45 to 75 Hz, ♫521 in 4roll
  • Bloomcap48.8 to 81.2 Hz, ♫1081 in 8roll
  • Mistdrop30 to 50 Hz, ♫1081 in 9roll
  • Sunbrella26.2 to 43.8 Hz, ♫1081 in 13roll
  • Dewleaf41.2 to 68.8 Hz, ♫2251 in 13roll
  • Burlcap71.2 to 118.8 Hz, ♫2251 in 15roll
  • Bramblepip52.5 to 87.5 Hz, ♫2251 in 18roll
  • Funglebee26.2 to 43.8 Hz, ♫3451 in 30roll
  • Florabella18.8 to 31.2 Hz, ♫3451 in 38roll
  • Faebud37.5 to 62.5 Hz, ♫3451 in 42roll
  • Koroom71.2 to 118.8 Hz, ♫1,8381 in 53roll

Grove relics

Found in Songkeeper's Grove.
  • Strange CogAn ornate, heavy cog. Theodore mentioned wanting one, perhaps it'll prove useful to him?1 in 40roll

Bluestone Caverns

The sound of metal striking rock resonates throughout the dense cavern air. Also drawn in Pickman's Rest.
VI resonance
  • Fungstone52.5 to 87.5 Hz, ♫521 in 2roll
  • Quartzbud78.8 to 131.2 Hz, ♫521 in 3roll
  • Flintcap78.8 to 131.2 Hz, ♫521 in 3roll
  • Gemscroom93.8 to 156.2 Hz, ♫521 in 5roll
  • Nightcap93.8 to 156.2 Hz, ♫521 in 7roll
  • Crystallina217.5 to 362.5 Hz, ♫1081 in 8roll
  • Trufflecrust217.5 to 362.5 Hz, ♫1081 in 8roll
  • Azurine423.8 to 706.2 Hz, ♫2251 in 18roll
  • Lumencap423.8 to 706.2 Hz, ♫2251 in 22roll
  • Malignyte461.2 to 768.8 Hz, ♫2251 in 26roll
  • Mossbud487.5 to 812.5 Hz, ♫2251 in 30roll
  • Nightfang787.5 to 1,312.5 Hz, ♫3451 in 45roll
  • Endoscroom787.5 to 1,312.5 Hz, ♫3451 in 47roll
  • Amorlith787.5 to 1,312.5 Hz, ♫3451 in 50roll
  • Gaion862.5 to 1,437.5 Hz, ♫1,8381 in 84roll

Sorin's Respite

A peaceful sanctuary dedicated to studying the song.
VI resonance
  • Zenscroom63.8 to 106.2 Hz, ♫521 in 2roll
  • Bonsaibud172.5 to 287.5 Hz, ♫1081 in 7roll
  • Pebblet191.2 to 318.8 Hz, ♫1081 in 12roll
  • Teatop341.2 to 568.8 Hz, ♫2251 in 15roll
  • Sagebell390 to 650 Hz, ♫2251 in 20roll
  • Kitsura787.5 to 1,312.5 Hz, ♫3451 in 35roll
  • Kinokokami787.5 to 1,312.5 Hz, ♫3451 in 57roll
  • Petaldrake862.5 to 1,437.5 Hz, ♫1,8381 in 289roll

Sanctum Magus

Millennia of ancient knowledge line these dusty shelves.
VII resonance
  • Scholaroom71.2 to 118.8 Hz, ♫601 in 2roll
  • Glimwick75 to 125 Hz, ♫601 in 3roll
  • Sigilith202.5 to 337.5 Hz, ♫1251 in 6roll
  • Inkling217.5 to 362.5 Hz, ♫1251 in 7roll
  • Occulot420 to 700 Hz, ♫2601 in 16roll
  • Regalith937.5 to 1,562.5 Hz, ♫3951 in 40roll
  • Vex1,275 to 2,125 Hz, ♫2,1151 in 261roll
  • The Violet Fool1,950 to 3,250 Hz, ♫3,8401 in 1,500roll

Tall Trees

A bitter breeze blows amidst the towering trunks... Also drawn in Bellaume Encampment, Grave of the Ember, Grave of the Seer, Grave of the Gilded, The Pale Shrine.
VII resonance
  • Fuzzbud63.8 to 106.2 Hz, ♫651 in 2roll
  • Limegill63.8 to 106.2 Hz, ♫651 in 3roll
  • Craglin63.8 to 106.2 Hz, ♫651 in 5roll
  • Peachfur63.8 to 106.2 Hz, ♫651 in 7roll
  • Bugkin63.8 to 106.2 Hz, ♫1351 in 10roll
  • Capran131.2 to 218.8 Hz, ♫1351 in 14roll
  • Pagodai131.2 to 218.8 Hz, ♫1351 in 20roll
  • Ebonroot131.2 to 218.8 Hz, ♫2801 in 26roll
  • Maplevein247.5 to 412.5 Hz, ♫2801 in 34roll
  • Marakoa247.5 to 412.5 Hz, ♫4301 in 50roll
  • Antheron247.5 to 412.5 Hz, ♫4301 in 70roll
  • Elder Goldoak1,312.5 to 2,187.5 Hz, ♫2,3001 in 230roll
  • Ignara1,312.5 to 2,187.5 Hz, ♫2,3001 in 230roll
  • Oracle of Cervos1,312.5 to 2,187.5 Hz, ♫2,3001 in 230roll
  • The Pale Vessel1,950 to 3,250 Hz, ♫4,1701 in 1,267roll

The Undergarden

Far beneath the grove, humid air hangs thick around tangled roots and rusted grates. Also drawn in The Sunken Chapel, Sunless Reach, The Old Moss.
IX resonance
  • Glowscroom63.8 to 106.2 Hz, ♫651 in 2roll
  • Deepdot63.8 to 106.2 Hz, ♫651 in 3roll
  • Murkbell63.8 to 106.2 Hz, ♫651 in 4roll
  • Glyphcap63.8 to 106.2 Hz, ♫651 in 5roll
  • Lampyre97.5 to 162.5 Hz, ♫1351 in 8roll
  • Thronetop131.2 to 218.8 Hz, ♫1351 in 10roll
  • Rockrose131.2 to 218.8 Hz, ♫1351 in 14roll
  • Cloakling90 to 150 Hz, ♫2801 in 15roll
  • Shelled Shaman247.5 to 412.5 Hz, ♫2801 in 25roll
  • Chitinel247.5 to 412.5 Hz, ♫2801 in 25roll
  • Plinth247.5 to 412.5 Hz, ♫2801 in 25roll
  • Vesperine247.5 to 412.5 Hz, ♫2801 in 35roll
  • Pickwick247.5 to 412.5 Hz, ♫2801 in 35roll
  • Selka37.5 to 62.5 Hz, ♫3451 in 40roll
  • Templith675 to 1,125 Hz, ♫4301 in 55roll
  • The Blindseer675 to 1,125 Hz, ♫4301 in 55roll
  • Funglutton675 to 1,125 Hz, ♫4301 in 60roll
  • The Ruined King675 to 1,125 Hz, ♫4301 in 65roll
  • Starewort2,250 to 3,750 Hz, ♫2,3001 in 300roll
  • Lockjaw1,312.5 to 2,187.5 Hz, ♫2,3001 in 300roll
  • Gossamorn2,250 to 3,750 Hz, ♫2,3001 in 300roll
  • Lurklight2,250 to 3,750 Hz, ♫2,3001 in 320roll
  • Creeplash3,375 to 5,625 Hz, ♫4,1701 in 1,500roll
  • The Silksage3,375 to 5,625 Hz, ♫4,1701 in 1,600roll

Other places

12 areas without a pool of their own
  • Shax's RetreatA stretch of cavern used to hone one's speed through song.
  • The Old Oak InnA quiet inn tucked away in the grove.
  • The Verdant GrottoThe gentle notes of a lyre echo softly through this secluded grotto.
  • Heart of ThornsA tangled tunnel of thorns guards a sacred blossom.
  • Bluestone ApproachThe trees thin as the path winds toward the cold stone of the caverns beyond.
  • Runic MechanismA strange arrangement of stones hangs on the wall. What could it mean?
  • Sorin's TrialThe 9th Octave's toll weighs heavy; the very air burns at your flesh.
  • The Ruined LedgewayAn ancient path etched deep into the cliff face. Where could this road possibly lead?
  • The Deep HallsLong-forgotten vaults lie beneath the sanctum. Something stirs down here...
  • The Northern PassageThe forest grows quieter as the path leads beyond the warmth of the grove.
  • The Last HearthA weathered inn on the edge of the tundra. The last safe haven for travelers heading north.
  • Lampwick NestOnce alive with fluttering wings and warm lanternlight, now haunted by a terrible presence.

Pools and resonance

Several areas share a pool: the inns, graves and chapels draw from the region around them. The tier beside each pool reaches every roll of its highest-frequency scroom, so an instrument of that tier catches everything there. Instruments and their tiers are on the instruments page.

Questions

Where can I catch scrooms?

In 16 areas. Each one draws from a pool: Songkeeper's Grove (15), Songkeeper's Grove (1), Bluestone Caverns and Pickman's Rest (15), Sorin's Respite (8), Sanctum Magus (8), Tall Trees and Bellaume Encampment and Grave of the Ember and Grave of the Seer and Grave of the Gilded and The Pale Shrine (15), The Undergarden and The Sunken Chapel and Sunless Reach and The Old Moss (24).

Which area has the most scrooms?

The Undergarden, with 24 in its pool.

What does 1 in N mean here?

It's the pool's roll for that scroom as the game lists it. Your own odds per cast, shown in the in-game Index, also count luck, weather and the time of day.