CodesWiki
Home›Scrooms›Instruments
Scrooms

Instruments

Bought with chimes

21 instruments, ♫100 to ♫750,000
  • Tamer's Guitar♫100
    An ornate guitar purchased from a local vendor. It's light and rings out softly.Shop stand in Songkeeper's Grove
    Resonance
    I, up to 100 Hz
    Luck
    5%
    Precision
    6%
    Tension
    20
    Harmony
    5
    Tune speed
    0
  • Adventurer's Tambourine♫750
    Percussion is the backbone of any song!Shop stand in Songkeeper's Grove
    Resonance
    II, up to 250 Hz
    Luck
    8%
    Precision
    5%
    Tension
    30
    Harmony
    8
    Tune speed
    +15
  • Violin of Pilgrimage♫4,500
    A traditional violin. Often carried by monks during Eversong expeditions.Shop stand in Songkeeper's Grove
    Resonance
    II, up to 250 Hz
    Luck
    40%
    Precision
    4%
    Tension
    30
    Harmony
    10
    Tune speed
    +5
  • Prospector's Lute♫8,000
    The reinforced metal frame makes this lute very sturdy; perfect for harsh conditions.
    Resonance
    IV, up to 900 Hz
    Luck
    50%
    Precision
    10%
    Tension
    70
    Harmony
    18
    Tune speed
    -10
  • Blackwood Fiddle♫8,000
    Carved from a rare petrified wood found deep in the mines. Collectors would pay a fortune for this!
    Resonance
    IV, up to 900 Hz
    Luck
    15%
    Precision
    16%
    Tension
    60
    Harmony
    20
    Tune speed
    +15
  • Battlebass♫8,000
    A custom-built bass guitar shaped like an axe. Perfect for hacking away at the tangle of the Undergarden.Shop stand in the Undergarden
    Resonance
    IV, up to 900 Hz
    Luck
    20%
    Precision
    7%
    Tension
    120
    Harmony
    15
    Tune speed
    0
  • Deepchord♫16,000
    Cut from crystal and stone, powered by ancient runic song. Whoever forged it was long gone before the first miners arrived.Needs level 34 and Answer the Machine
    Resonance
    V, up to 1,300 Hz
    Luck
    40%
    Precision
    8%
    Tension
    160
    Harmony
    20
    Tune speed
    0

    Shatternote Now and then a crystal grows on your scroom and shatters. If your scroom is in the zone when it breaks, it strikes for +4% progress, and each strike in a row hits 2% harder, up to +8%. A miss breaks the chain. Any catch has a 30% chance to be Runic.

  • Lotus Hymn♫22,000
    "Tend the strings as you would the garden. The Song favors a careful hand." - SorinShop stand in Sorin's Respite
    Resonance
    IV, up to 900 Hz
    Luck
    45%
    Precision
    7%
    Tension
    50
    Harmony
    20
    Tune speed
    +35
  • Stillwater Flute♫22,000
    "Some evenings I set the flute down and just listen to the wind in the garden. It plays better than I do." - Sorin
    Resonance
    IV, up to 900 Hz
    Luck
    110%
    Precision
    7%
    Tension
    50
    Harmony
    20
    Tune speed
    -20
  • Delver's Handpan♫30,000
    Small and easy to carry, it's a favourite among delvers who need something to keep them sane in the lonely depths of the Undergarden.Shop stand in the Undergarden
    Resonance
    VI, up to 2,200 Hz
    Luck
    70%
    Precision
    10%
    Tension
    60
    Harmony
    75
    Tune speed
    +15
  • Runed Horn♫32,000
    A visibly worn trumpet with strange markings etched into its surface. Its mouthpiece leaves a bitter taste in your mouth.
    Resonance
    VI, up to 2,200 Hz
    Luck
    130%
    Precision
    8%
    Tension
    100
    Harmony
    40
    Tune speed
    -10
  • Soaring Tone♫35,000
    A sharp, angular cello crafted by a young songweaver wanting freedom from the Sanctum's doctrine.
    Resonance
    VI, up to 2,200 Hz
    Luck
    85%
    Precision
    19%
    Tension
    60
    Harmony
    30
    Tune speed
    +20
  • The Red Wind♫70,000
    Hand-carved by locals from the porous redwood. The flute is light and sits comfortably in your hand.
    Resonance
    VI, up to 2,200 Hz
    Luck
    130%
    Precision
    13%
    Tension
    70
    Harmony
    35
    Tune speed
    +45
  • Grandbough♫75,000
    Strings taut across a thick tree branch. Your back must hurt carrying this around!
    Resonance
    VI, up to 2,200 Hz
    Luck
    160%
    Precision
    12%
    Tension
    280
    Harmony
    55
    Tune speed
    +5
  • Autumn's Grace♫80,000
    A finely carved kantele, decorated with delicate golden leaves.
    Resonance
    VI, up to 2,200 Hz
    Luck
    125%
    Precision
    12%
    Tension
    90
    Harmony
    90
    Tune speed
    +10
  • Heartwood Drum♫90,000
    A large drum fashioned from the cap of some unfortunate scroom...
    Resonance
    VI, up to 2,200 Hz
    Luck
    195%
    Precision
    12%
    Tension
    100
    Harmony
    50
    Tune speed
    -15
  • Thumbelina♫150,000
    A kalimba in the shape of a church bell. Its soothing sound bring you a sense of calm, even in the most hostile environments.Shop stand in the Undergarden
    Resonance
    VII, up to 3,800 Hz
    Luck
    170%
    Precision
    12%
    Tension
    80
    Harmony
    110
    Tune speed
    +15
  • Ballad of Three Reigns♫160,000
    An ornate, hand-carved marimba bearing the crests of three chieftains. Truly the pinnacle of Bellaume craftsmanship.Needs level 88 and The Crooked Chime
    Resonance
    VI, up to 2,200 Hz
    Luck
    200%
    Precision
    13%
    Tension
    120
    Harmony
    58
    Tune speed
    +5

    Three Reigns Hold the scroom in the zone for 3s to crown the next chieftain. Ignara adds 4% progress, the Oracle stills the zone for 1s, and Goldoak halves progress drain for 2s (or until the next crowning). Slipping out of the zone breaks the claim.

  • Trifecta♫200,000
    Its three-way air valves produce a rich, distinctive sound that resonates through caves, making useful for alerting fellow delvers to danger.Needs Spitting Image
    Resonance
    VII, up to 3,800 Hz
    Luck
    210%
    Precision
    13%
    Tension
    130
    Harmony
    60
    Tune speed
    -5
  • Keytaria♫250,000
    A keytar overgrown with thorny vines. Mind your fingers!Needs After You
    Resonance
    VII, up to 3,800 Hz
    Luck
    200%
    Precision
    20%
    Tension
    120
    Harmony
    60
    Tune speed
    0

    Mind Your Fingers 20% chance for a caught scroom to be Thorned. Thorned scrooms give 2x catch EXP and sell for 1.2x.

  • Mothwing♫750,000
    A delicate guitar strung from the wing of a fallen moth, used to honour the dead in their culture.Needs The Last of the Lampwicks
    Resonance
    VII, up to 3,800 Hz
    Luck
    220%
    Precision
    15%
    Tension
    240
    Harmony
    75
    Tune speed
    +10

    Mothdust 10% chance for a caught scroom to be Mothdust. Mothdust scrooms sell for 3x.

    Moth Forage The moths forage for you as you play. Every catch has a 25% chance to bring you a cooking ingredient.

Quest rewards and gifts

7 instruments you can't buy
  • Wooden LuteEarned
    A worn wooden lute, perfectly in tune, however.Leo gives it in Songkeeper's Grove, in the quest Getting Started!
    Resonance
    I, up to 100 Hz
    Luck
    0%
    Precision
    2%
    Tension
    0
    Harmony
    0
    Tune speed
    0
  • Floral FluteEarned
    A gift from Elanor for blooming the garden.Reward for A Florist's Lament, from Elanor in Songkeeper's Grove
    Resonance
    II, up to 250 Hz
    Luck
    10%
    Precision
    5%
    Tension
    60
    Harmony
    12
    Tune speed
    0
  • Forest Spirit's LyreEarned
    Fenna’s Lyre, a gift for catching the elusive Koroom. Its strings carry a touch of its luck.Reward for Mantle of the Songkeeper, from Fenna, the Verdant in Songkeeper's Grove
    Resonance
    IV, up to 900 Hz
    Luck
    35%
    Precision
    7%
    Tension
    50
    Harmony
    16
    Tune speed
    0

    Verdant Touch 25% chance for a caught scroom to be Verdant.

  • Sorin's Last VerseEarned
    "If you are reading this, I have finished. Play it gently." - SorinReward for Sorin's Last Verse, from Aiko in Sorin's Respite
    Resonance
    V, up to 1,300 Hz
    Luck
    130%
    Precision
    9%
    Tension
    80
    Harmony
    25
    Tune speed
    0

    The Last Verse Upon failing a catch, regain 20% progress and gain another chance.

  • Magus' RequiemEarned
    The old Archmage sealed this piano away, knowing corruption would follow after his death. Hidden deep within the Sanctum, it remained guarded by an abomination.Reward for The Magus' Requiem, from Iblis in Sanctum Magus
    Resonance
    VI, up to 2,200 Hz
    Luck
    140%
    Precision
    11%
    Tension
    100
    Harmony
    60
    Tune speed
    0

    The Unsealing The seal resists at first: progress starts 10% slower. Holding the zone lets the Archmage's corruption into the scroom, building up to 35% faster progress, but the scroom grows harder to control. Corruption fades while you're out of the zone.

  • Crooked ChimeEarned
    A rickety triangle given by the Bellaume tribe as part of their initiation ritual. Good luck catching anything with this!Aube, the Vigil gives it in Tall Trees, in the quest The Crooked Chime
    Resonance
    X, no cap
    Luck
    0%
    Precision
    -1%
    Tension
    -50
    Harmony
    -40
    Tune speed
    +80
  • All We SoughtNot sold
    "This must be it, this is All We Sought!"No shop, quest or character gives it.
    Resonance
    X, no cap
    Luck
    250%
    Precision
    40%
    Tension
    1,000
    Harmony
    100
    Tune speed
    +500

Chime packs

6 packs for Robux
  • ♫250 pack♫250, 13.2 chimes a Robux19Robux
  • ♫800 pack♫800, 16.3 chimes a Robux49Robux
  • ♫1,800 pack♫1,800, 18.2 chimes a Robux99Robux
  • ♫5,000 pack♫5,000, 18.6 chimes a Robux269Robux
  • ♫10,000 pack♫10,000, 20 chimes a Robux499Robux
  • Supporter Pack♫5,000, 12.5 chimes a Robux399Robux

What the stats do

Precision widens the catch zone, Tension keeps the scroom from trailing your marker, Harmony stops the zone darting about, Tune Speed shortens the tuning stage and Luck tilts the pool toward rarer scrooms. The bars compare each stat with the best instrument you can get. Which scrooms each tier reaches is on the instrument finder.

Questions

What does resonance do?

It caps the frequency you can tune to: I 100 Hz, II 250 Hz, III 400 Hz, IV 900 Hz, V 1,300 Hz, VI 2,200 Hz, VII 3,800 Hz, VIII 5,600 Hz, IX 9,250 Hz, X no cap. A scroom above your cap can't be caught; the Acute enchant adds one tier.

What's the best instrument in Scrooms?

For luck, Mothwing (220% luck, Resonance VII). The dearest you can buy is the Mothwing at ♫750,000.

Which instruments can't be bought?

Wooden Lute (from Leo in Getting Started!), Floral Flute (reward for A Florist's Lament), Forest Spirit's Lyre (reward for Mantle of the Songkeeper), Sorin's Last Verse (reward for Sorin's Last Verse), Magus' Requiem (reward for The Magus' Requiem), Crooked Chime (from Aube, the Vigil in The Crooked Chime).

Which instruments have passives?

Forest Spirit's Lyre (Verdant Touch), Deepchord (Shatternote), Sorin's Last Verse (The Last Verse), Magus' Requiem (The Unsealing), Ballad of Three Reigns (Three Reigns), Keytaria (Mind Your Fingers), Mothwing (Mothdust, Moth Forage).