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Sorcerer Tower Defense

Damage calculator

Tower
Upgrade level
Time to kill 1,000,000,000 HP
14.2s70,633,333 DPS
Damage a hit10,000,000
Cooldown2.00s
Range40
Main attack DPS5,000,000
Red (120,000,000 every 5s)24,000,000
Blue (166,000,000 every 20s)8,300,000
Purple (2,000,000,000 every 60s)33,333,333

How the numbers are worked out

Every level's damage, cooldown and range come from the tower's own config in the game files. A trait multiplies the main attack the way its in-game modifiers say (Power III: 1.2x damage, 1.02x cooldown). Abilities like Red, Purple or a domain count as damage divided by cooldown, as if used every time they come off cooldown.

For every tower's upgrade table and abilities side by side, see the towers table.

Questions

Which trait gives the most DPS?

For a tower without damaging abilities, Heavenly Restriction: three times the attack damage. For towers that get most of their damage from abilities, like Strongest Sorcerer (Awakened), it switches those off, so The Honored One (2.25x damage, 20% faster attacks and 15% faster abilities) comes out ahead.

Do traits change ability damage?

The calculator applies a trait's damage multiplier to the main attack only. Ability damage is its own number in the game files, and whether traits scale it isn't in the client, so it stays as listed. Ability cooldown cuts from Caster and The Honored One are in the files, and those are counted.

How is DPS worked out?

Main attack damage divided by its cooldown, plus each damaging ability's damage divided by its cooldown, as if used every time it's ready. Several placed copies add up.

Sorcerer Tower Defense