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Soul Land Reloaded Weapons Guide 2021 (November)

This is a guide to Soul Land Reloaded weapons, specifically SS & Hidden weapons. Huge credit to LibertySage (SageVonAwesome#3589) for putting this guide together!

Zhuge Crossbow Cannon

Soul Land Reloaded Weapons

Description (SS Weapon Star Rank)

Adaptive Damage Reduction, Stacked Shield Break
(Main) It will charge every 5 seconds, every 3 attacks, or upon killing an enemy. It will stop charging and enter the firing phase for 6 seconds when all 5 power slots are fully charged. Consumes charged power and fires 5 energy blasts. Fires an additional energy blast with every 2 attacks. Each energy blast will deal damage equivalent to 150/180/210/240/270% of the wearer’s ATK and clear 12/14/16/18/20% of shields’ health. At the same time, it will also increase damage taken by enemies by 5/5/6/6/7% and reduce their energy gain for 3 seconds. (Fire up to 3 additional energy blasts.)

(Support) Increase M.PEN of main Soul Masters by 9,900/19,800/29,700/44,550/59,400 points.

Accessory / Fittings (Attached S Weapon Star Rank)

Adaptive Barrier
(Fittings) Whenever the wearer takes successive attacks from the same enemy, damage taken gradually decreases by 10/11.5/13/14.5/16% each time, up to 4 stacks. This reduction will be removed when the wearer takes damage from a different enemy. When the wearer’s HP is below 30%, a shield equivalent to 40/50/60/70/80% of their maximum HP + 20% x recharged stack count will be created, lasting 3 seconds. (Can be triggered once every 40 seconds)

PvP Recommendations

Optimal User: Fast Attacking DPS
Faster attacks, more shots. More ATK, more damage. ‘Good User’ note also applies

Good Users: PvP Healer (with fitting)
Fitting effect can be an extremely powerful defense (max damage reduction of 40/46/52/58/64% plus a low HP shield) against a single backrow attacker if equipped to a healer.

Other Users: DPS
Melee DPS may gain little protection from fitting due to AOE damage.

Should Not Use: Tanks
Low ATK, will gain almost no protection from fitting.

PvE Recommendations

Optimal User: Fast Attacking DPS
Faster attacks, more shots. More ATK, more damage.

Good Users: Other DPS
More ATK, more damage.

Other Users: Healer
Healers still have ok ATK stats, maybe handy in metal city or other such modes

Should Not Use: Tanks
Low ATK, will gain almost no protection from fitting.

Sealed Milk Bottle

Soul Land Reloaded Weapons

Description (SS Weapon Star Rank)

(Main) Increase the wearer’s healing power by 10/12/15/17/20%. 60% of the wearer’s heal amount (including overflow heal amount) will be stored in the milk bottle, up to 60/70/80/90/100% of the wearer’s maximum HP. Every 18 seconds, a milk bottle is released near the teammate with the lowest HP, healing allies within a radius of 6.5 with 50% of the stored amount and deal damage equivalent to 50% of the stored amount to each enemy. (4/5-Star) Damage dealt to the enemy ignores damage reduction (5-Star) and will not regenerate enemy’s energy.

(Support) Increase dual DEF of main Soul Masters by 9,900/19,800/29,700/44,550/59,400 points.

Accessory / Fittings (Attached S Weapon Star Rank)

Health-Prolonging Milk
(Fittings) The wearer will equip all allied Soul Masters with a mini milk bottle that will store their overflowed heal amount, up to 40/45/50/55/60% of their maximum HP. When the milk bottle is full, it will grant 10/13/16/20/25% damage increase and ASPD buff. When the Soul Master’s HP Falls below 35%, they will immediately use their respective milk bottle to restore the amount of HP within. (If the wearer of the Hidden Weapon dies, all mini milk bottles on field will be removed.)

PvP Recommendations

Optimal User: Multi-Target healer (with fitting)
Filling mini milk bottles as fast as possible grants a substantial buff

Good Users: Any Healer
It is unclear if shields would count as healing. Rongrong may not work well with this weapon

Other Users: Tanks
Some tanks have healing effects, but it is unclear if they are affected by ‘healing power’ or heal enough to benefit from this weapon

Should Not Use: DPS
Weapon will only be able to provide stats, it would almost always be better to put this on support than to use it on a main DPS

PvE Recommendations

Optimal User: Multi-Target healer (with fitting)
Filling mini milk bottles as fast as possible grants a substantial buff

Good Users: Any Healer
It is unclear if shields would count as healing. Rongrong may not work well with this weapon

Other Users: Tanks
Some tanks have healing effects, but it is unclear if they are affected by ‘healing power’ or heal enough to benefit from this weapon

Should Not Use: DPS
The weapon will only be able to provide stats, it would almost always be better to put this on a support than to use it on a main DPS

Terror of Ghosts

Soul Land Reloaded Weapons

Description (SS Weapon Star Rank)

(Main) Launches 4 missiles every 7 seconds at random enemies nearby to deal physical damage equivalent to 120/140/160/180/200% of the wearer’s ATK and steal 6/7/8/9/10% of the target’s crit. resist level and shield for 3 seconds. An additional missile will be fired after a critical hit, up maximum of 8/8/8/8/11 missiles. Damage will be reduced by 50% if the same target is struck again. (3/4/5-Star) Every 4 hits on the same target will reduce their current energy by an additional 20%.

(Support) Increase crit. level of main Soul Masters by 296/342/450/579/723 points.

Accessory / Fittings (Attached S Weapon Star Rank)

Evil Phantom Soul Reap
(Fittings) Upon landing a critical hit, deal extra physical damage equivalent to 10/15/20/25/30% of the target’s accumulated healed amount, up to 150/225/300/375/450% of the wearer’s ATK and inflict the same amount as injury to the target. Cooldown is 4 seconds. If the additional damage is lower than 60/85/110/130/150% of the wearer’s ATK, instantly refresh and trigger [Crying Ghost Barrage] again. (Injury will reduce the healing cap by an equal amount.)

PvP Recommendations

Optimal User: High Crit DPS
More ATK means more damage. Ranged users might get more hits on the same target depending on how truly random the missile targetting is. (Only useful above 3-star) Fitting is useful due to injury (anti-heal) and damage increase. Could be a tank killer in some situations, but the RNG of the missiles makes it unlikely.

Good Users: Other DPS
See above. Crit resist steal might make it easier for normal crit levels to actually score a crit

Other Users: Healers
Okay ATK, but can’t make use of fitting at all. Unclear if crit heal would fire extra missiles

Should Not Use: Tanks
Low ATK, might be barely usable if crit resist level is stolen from all enemies that get hit by missiles

PvE Recommendations

Optimal User: High Crit DPS
Mostly the same as PvP. Fitting is less likely to be useful due to no healing in most encounters

Good Users: Other DPS
See above. Crit resist steal might make it easier for normal crit levels to actually score a crit

Other Users: Healers
Okay ATK, but can’t make use of fitting at all. Unclear if crit heal would fire extra missiles

Should Not Use: Tanks
Low ATK, might be barely usable if crit resist level is stolen from all enemies that get hit by missiles

Notes

Unclear if the additional missile limit is time-limited to the 7-second refresh or for the entire match.

Mortal World Blessing

Soul Land Reloaded Weapons

Description (SS Wpn Star Rank)

Damage Reduction, Healing, United Share Damage
(Main) Affiliation: Links the wearer to a teammate with the highest ATK and each will gain 8/10/13/16/20% increase in damage and damage reduction. The effect will wear off when either party dies. When the wearer’s HP is below 50%, the Affiliation effect will be doubled (5-Star) and gain a shield equivalent to 60% of the wearer’s maximum HP. Damage dealt by the linked teammate will heal the wearer for 6 seconds. The effect will wear off after the healing exceeds 60/70/80/90/100% of the wearer’s maximum HP. (Can be triggered once every 30 seconds.) (3/4/5-Star) When the linked teammate’s HP falls below 50% the Affiliation effect will be doubled (5-Star), they gain a shield equivalent 60% of their maximum HP and the wearer will share 10/20% of the damage taken by the linked teammate for 6 seconds. (Can be triggered once every 30 seconds.)

(Support) Increase crit. resist the level of main Soul Masters by 296/342/450/579/723 points.

Accessory / Fittings (Attached S Weapon Star Rank)

Scorching Mortal World
(Fittings) Keep attacking surrounding enemies every 2 seconds and deal damage equivalent to 100/120/140/170/200% of the wearer’s maximum HP over 180 seconds. After auto soul skills are cast (3rd or 4th Soul Skill), this damage will be multiplied for the next 6 seconds.

PvP Recommendations

Optimal User: Tanks
Main Effects and Fitting Effects are based almost completely on the wearer’s maximum HP.

Good Users: Tanky DPS
(1/2-Star) It’s possible that in some situations the increased attack and damage reduction could be more beneficial than having a stronger tank. Affiliation’s Emergency Heal might be useful. (3/4/5-Star) It is difficult to imagine a situation where you would want to risk 2 of your DPS being killed off because of damage share. The 5-Star shields, might make up for that.

Other Users: Healers
Same as above, but it is even less likely to be worthwhile at 3/4/5-Stars

Should Not Use: Low HP DPS
Most likely already going to be the target of Affiliation, see above

PvE Recommendations

Optimal User: Tanks
Same as PvP

Good Users: Tanky DPS
The risk of losing 2 DPS from damage share is less in PvE but it is still there.

Other Users: Healers
More likely to be useful in PvE than in PvP.

Should Not Use: Low HP DPS
Most likely already going to be the target of Affiliation, see above

Notes

Fitting damage should be around 2.7/3.3/3.8/4.7/5.5% of max HP every 5 seconds. For a wearer with 50M HP that is 1.35M/1.65M/1.9M/2.35M/2.75M damage every 5 seconds

Soul Land Reloaded Hidden Weapon Tier List & Guide

This is a tier list and guide for Hidden Weapons.

Massive thanks to Hizamaru (Darkeda#4908) and LibertySage (SageVonAwesome#3589) for compiling the list!

Wondering which heroes are the best to invest in? Have a look at our Soul Land Reloaded Tier List guide.

WeaponRolePvEPvPBossNotesDescription
Blossom NeedleDPSASSS(Main V) Attacks have a 15% chance to trigger the effect and deal 5 counts of critical physical damage to the target and reduce their ASPD by 25% for 4 seconds. (Support V) Increase crit. level of main Soul Masters by 240 points.
Cluster Soul Chasing BallTank/DPSASAS on Tank(Main V) Upon being attacked, there is a 30% chance to trigger the subsidiary ball/master ball counterattack. Subsidiary ball counterattack: Deal Physical Damage equivalent to 65% of the wearer's ATK and reduce the target's dual DEF by 25% for 6 seconds. Master ball counterattack: Leave a trap that lasts for 6 seconds at the target positition and cause all the enemies within range to have dual DEF reduced by 25%. There is also a 30% chance every second to stun enemies for 1 second. (Support V) Increase crit. resist level of main Soul Masters by 241 points.
Peacock PlumeAoE NukerAACS on Mubai, B-C Single target(Main V) When the ultimate skill is being unleashed, a peacock plume seal will be imprinted onto all enemies on the field. The seal will explode after 4 seconds and deal magical damage that ignores dual DEF and DMG increase or reduction to the attached target. The amount of damage is based on 60% of the damage the target took from the wearer of the Hidden Weapon during the sealed period, not exceeding 40% of the targets total HP. (Support V) Increase HP of the main Soul Masters by 450,000 points.
Zhuge CrossbowBackline DPSAASA, bugged?(Main V) Automatically strafes every 15 seconds and fires 5 rounds of bolts over 6 seconds. Each round deals physical damage equivalent to 75% of the wearer's Attack and will not regenerate enemy's energy. Each disable inflicted on opponents during this period will grant an extra round of strage shots (up to 5 shots). (Support V) Increase ASPD level of main Soul Masters by 241 points.
Bodhi's BloodHealerBSBS in PvP , could save someone in a critical time(Main V) Stock extra 20% of the healing amount cast by the wearer (including shield, excluding overflow and hidden weapon heal). Every 12 seconds, heal the ally with the lowest HP with 50% of the stocked heal amount. When any of the allies HP drops below 35%, immediately use up all the stocked healing amount, healing the ally with the same amount. The cooldown is 40 seconds. (Support V) Increase dual DEF of main Soul Masters by 19,800 points.
Substitute puppetTankCBDGive 15% Damage Reduction. Connects to lowest HP ally every 8 seconds and shares 12% of their damage to the tank. Creates a taunt puppet when any ally drops below 35% HP (CD 60s)Substitute Puppet V: (Main) The wearer will gain 15% damage reduction and connect with the ally with the lowest HP every 8 seconds to share 12% of the damage taken for 8 seconds. A Taunt Puppet will be summoned immediately when any ally's H P drops below 35% (puppet becomes al I enemies' target and inherits 40% of the wearer's maximum HP for 5 seconds). The cooldown is 60 seconds.
Yamma's InvitationDPSBSCS in PvP, A-B in PvE reduces cancels out healing on the injured , C in boss because of 15% atk increaseYama's Invitation V: (Main) The wearer's ATK is increased by 15%. When dealing damage to enemies, an injury equivalent to 50% of the damage amount will be inflicted. All enemies' healing effect will be reduced by 20% while the wearer is on the field. ( Injury will reduce the healing cap by an equal amount.)
1,001 Nights?DBDYou need to have a team that drags out the fight for PvP to so it can triggers it's effect to be worth it1,001 Nights V: (Main) Pierce 1 needle into the enemy with the highest energy every 5 seconds. Pierce 3 needles when an enemy Soul M aster cast an ultimate skill. The needles will deal damage equivalent to 20% of the wearer's ATK while disabling energy regeneration. Night Silence will be triggered when a target accumulates 5 pierced needles. (Deal damage equivalent to 350% of the wearer's ATK while disabling energy regeneration and steal 20% of the targets ASPD for 6 seconds.)
Flying Divine ClawMelee DPSCBAPowerful Dual PEN for fast attackers. AI may not use the blink correctly and short you on the 40% PEN, needs testingFlying Divine Claw V: (Main) Attack the same enemy with 4 normal attacks over 8 seconds and increase dual PEN by 20% of the wearer's ATK for 10 seconds (not stackable). The melee/ranged Soul Master will gain the extra special skill (Charge]/[Blink] (Charge towards target/ blink to any position. Within 9 seconds of casting the skill, attacks will ignore 40% of target's dual DEF. The cooldown is 15 seconds.)
Guanyin's TearsRange ASPD DpsAASThe more ATS the hero has the better the item getsGuanyin's Tears V: (Main) An additional teardrop will be fired for every 7 counts of single ranged attack to an enemy target, dealing magical damage equivalent to 315% of the average of the 7 attacks. At the same time, reduces the target's shield and buffs by 30% for the next 7 seconds. (Teardrop damage ignores resistances and shields. All attack counts will be reset after the effect is triggered and the cooldown is 2 seconds.)
Peachflower UmbrellaHealer/TankCBCHealer : "A" versus teams that jump in your backline and focus the healer with this item , otherwise the time between cast is too long so the Bohdi blood would be better Tank: Could place it on a tank for the extra 8% heal every ~6 seconds Peachflower Umbrella V: (Main) Increase the wearer's healing effect by 20% and restore the HP of the wearer and another teammate with the lowest HP by 8% of their maximum HP every 15 seconds. Each time the wearer takes a normal attack, the trigger interval will be reduced by 1 second, up to 9 seconds. All allies'ASPD will be increased by 15% when the wearer is present
Evil Fire Dual SickesDPSSSSBest used on a melee unit but still would work fine on a ranged oneEvil Fire Dual Sickles V: Main effect: Attacks come with a 20% chance to trigger the effect, dealing damage equivalent to 200%~400% of the wearer's ATK to the target. The closer the target is, the higher the damage dealt, but not exceeding 9% of the target's total HP. If the target's HP is above 60% when the effect is triggered, the target will take damage twice.
Budda Fury Tang Lotus?DSD1.Putting it on the backline would result in no damage cause it dmages around them (?) Buddha Fury Tang Lotus V: (Main) The wearer will gain Lotus Protection when their energy reaches 100%. The Hidden Weapon will be unleashed when the effect ends and all surrounding enemies of the target will have to share physical damage equivalent to 66% of the remaining capacity of Lotus Protection that ignores both defense, damage increase and reduction. (Can only be triggered again after casting ultimate skill) Lotus Protection: A shield equivalent to 25% of the wearer's maximum HP that removes and ignores most disables and converts the amount of damage dealt into the shield health. Lasts for 5 seconds.

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