
Sizes
Average size multiplier
Sakura's Domain, Grand Blue, Monarch Empire: x2.16Snowy Zone to Eternals Kingdom: x2.56| Size | Standard | Huge+ doubled |
|---|---|---|
| Tiny1 to 10 kg, x0.9 to x1.04 | 6% | 5.36% |
| Small5 to 30 kg, x0.97 to x1.32 | 14% | 12.5% |
| Normal15 to 60 kg, x1.11 to x1.72 | 30% | 26.8% |
| Large30 to 120 kg, x1.32 to x2.47 | 26% | 23.2% |
| Large+60 to 200 kg, x1.72 to x3.46 | 12% | 10.7% |
| Huge100 to 300 kg, x2.22 to x4.7 | 5% | 8.93% |
| Huge+150 to 450 kg, x2.85 to x6.55 | 2.5% | 4.46% |
| Giant200 to 600 kg, x3.46 to x8.42 | 1.75% | 3.12% |
| Giant+250 to 750 kg, x4.08 to x10.3 | 1.25% | 2.23% |
| Titan275 to 900 kg, x4.39 to x12.19 | 0.75% | 1.34% |
| Colossal300 to 1k kg, x4.7 to x13.45 | 0.5% | 0.89% |
| Behemoth1k to 10k kg, x13.46 to x60.1 | 0.25% | 0.45% |
| Godly10k to 100k kg, x60.1 to x268.45 | 0.01% | 0.018% |
Standard: Sakura's Domain, Grand Blue, Monarch Empire. Huge+ doubled: Snowy Zone to Eternals Kingdom.
Hatch weight bonuses
- x1.75Medium bonuskg x1.15 to x1.75 when the pack opens1.5%1 in 67
- x3High bonuskg x1.75 to x3 when the pack opens0.3%1 in 333
- x12Jackpotkg x4 to x12 when the pack opens0.03%1 in 3,333
A Godly Sakura at 100k kg earns x268.45 its base income.
About sizes
A pack rolls a size band, then a whole kg inside that band's range; the unit's visual size follows its kg (from 0.9x at 1 kg to 8x at 1,000 kg) and its income follows the size. Try any weight in the income calculator.
Questions
How does a unit's weight affect its income?
Weight sets its size and size multiplies income: x0.9 at 1 kg, x1.72 at 60 kg, x13.45 at 1,000 kg and x268.45 at 100,000 kg. Past 1,000 kg the curve slows down.
Which domains roll bigger units?
Snowy Zone to Eternals Kingdom use a table where every band from Huge up is twice as likely, so a Godly unit is 1 in 5,601 there against 1 in 10,001 in Sakura's Domain, Grand Blue, Monarch Empire. On average units there earn x2.56 for size, against x2.16.
What's a hatch weight bonus?
When a pack opens the unit's kg can be multiplied: 1.5% of the time by x1.15 to x1.75, 0.3% of the time by x1.75 to x3, 0.03% of the time by x4 to x12. That's how units land above their band's range.
How do I make a pack heavier?
Merge two of the same pack in the Merge Machine: the merged pack is heavier, so its unit hatches heavier. Path Packs can't be merged.

