
Steal An Egg
Gear
Bats
TierBatFling forceReach
1
Forest Bat
Forest index3515 studs
2
Lake Bat
Lake index38.516.9 studs
3
Desert Bat
Desert index42.418.8 studs
4
Jungle Bat
Jungle index46.620.6 studs
5
Snow Bat
Snow index51.222.5 studs
6
Volcano Bat
Volcano index56.424.4 studs
7
Abyss Ocean Bat
Abyss Ocean index6226.3 studs
8
Prehistoric Bat
Prehistoric index68.228.1 studs
9
Cosmic Bat
Cosmic index7530 studs
10
Katana
Cherry Blossom index82.531.9 studs
11
Titan Axe
Titan Temple index90.833.8 studs
12
Light & Dark Staff
Angels & Demons index99.935.6 studs
13
Enchanted Hammer
Enchanted Forest index99.935.6 studs
Traps and other gear
TrapPlace traps that freeze thieves for 7 seconds (3 Max)You start with 3; 1 s between placements
$1K
FlyswatterA parasite-event flyswatter that ragdolls nearby players.
BeeLauncherRelease bees to attack your opponent and invert their controls!Hits everyone within 45 studs for 5 s, then 58 s to recharge
Gravity DisruptorSlows thieves caught in its gravity field by 50% (3 Max)
The ScramblerAn experimental weapon with a stronger smack than a basic bat.
Big TrapA giant trap that freezes thieves for 7 seconds (3 Max)
Cricket's BanjoA secret musical weapon. Play it beside an enchanted bridge.
Manor KeyThe Ghost Hunter's key to the Abandoned Manor. Use it on the manor door.
Haunted RodThe ghost fisherman's rod. Hold to cast into haunted water and reel in a catch.
JB GuitarA gift for everyone who broke the chains. Strum it at anyone in reach.
Bats and the index
A bat flings other players and knocks the egg they're carrying loose, which is how you steal from players instead of guards. Each biome's index unlocks a stronger bat; what each biome holds is on the biomes page.
Questions
How do I get better bats?
Complete a biome's index (place every pet from its eggs once) and you can equip that biome's bat. They get stronger down the ladder, from the Forest Bat (fling force 35) to the Enchanted Hammer (99.9).
What do traps do?
A trap freezes a thief who steps on it for 7 seconds. You can have 3 out at once; you start with 3, and more cost $1K each in the gear shop.
How far does a bat reach?
Every bat reaches 15 studs plus its own bonus, so 15 for the starter Bat and up to 35.62 for the strongest index rewards.

