CodesWiki
Steal An Egg

Gear

Bats

TierBatFling forceReach
1Forest BatForest index3515 studs
2Lake BatLake index38.516.9 studs
3Desert BatDesert index42.418.8 studs
4Jungle BatJungle index46.620.6 studs
5Snow BatSnow index51.222.5 studs
6Volcano BatVolcano index56.424.4 studs
7Abyss Ocean BatAbyss Ocean index6226.3 studs
8Prehistoric BatPrehistoric index68.228.1 studs
9Cosmic BatCosmic index7530 studs
10KatanaCherry Blossom index82.531.9 studs
11Titan AxeTitan Temple index90.833.8 studs
12Light & Dark StaffAngels & Demons index99.935.6 studs
13Enchanted HammerEnchanted Forest index99.935.6 studs
BatFling players and steal their eggs!3515 studs
Scramble SwordComplete the Dr. Scramble index to claim this sword!82.531.9 studs
Racing BatA permanent racing bat from the Race Rally trophy shop.82.531.9 studs
Pumpkin ScytheDefeat the Pumpkin King 52 times to claim this scythe!82.531.9 studs

Traps and other gear

  • TrapPlace traps that freeze thieves for 7 seconds (3 Max)You start with 3; 1 s between placements$1K
  • FlyswatterA parasite-event flyswatter that ragdolls nearby players.
  • BeeLauncherRelease bees to attack your opponent and invert their controls!Hits everyone within 45 studs for 5 s, then 58 s to recharge
  • Gravity DisruptorSlows thieves caught in its gravity field by 50% (3 Max)
  • The ScramblerAn experimental weapon with a stronger smack than a basic bat.
  • Big TrapA giant trap that freezes thieves for 7 seconds (3 Max)
  • Cricket's BanjoA secret musical weapon. Play it beside an enchanted bridge.
  • Manor KeyThe Ghost Hunter's key to the Abandoned Manor. Use it on the manor door.
  • Haunted RodThe ghost fisherman's rod. Hold to cast into haunted water and reel in a catch.
  • JB GuitarA gift for everyone who broke the chains. Strum it at anyone in reach.

Bats and the index

A bat flings other players and knocks the egg they're carrying loose, which is how you steal from players instead of guards. Each biome's index unlocks a stronger bat; what each biome holds is on the biomes page.

Questions

How do I get better bats?

Complete a biome's index (place every pet from its eggs once) and you can equip that biome's bat. They get stronger down the ladder, from the Forest Bat (fling force 35) to the Enchanted Hammer (99.9).

What do traps do?

A trap freezes a thief who steps on it for 7 seconds. You can have 3 out at once; you start with 3, and more cost $1K each in the gear shop.

How far does a bat reach?

Every bat reaches 15 studs plus its own bonus, so 15 for the starter Bat and up to 35.62 for the strongest index rewards.