Skip to Content
Tier 3 Herbivore Land
Zethines Value in Creatures of Sonaria: What is it Worth?

Zethines

Value Mush 100-200
Rarity Mission Reward
150.00
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max

About Zethines

Zethines is a Mission Reward creature that can be obtained in Creatures of Sonaria. It was added to the game on May 10, 2021.

It is a Tier 3 Land Herbivore. The current trading value is Mush 100-200 with player demand rated at 3 and price trend being STABLE.

Trading Statistics

Value Mush 100-200
Demand 3
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 3
Type Land
Date Added May 10, 2021
Rarity Mission Reward

Growth Time

38min
Teen - 12min 40s
Adult - 25min 20s
Full Grown - 38min
Full Elder - 1h 16min Veneration rate: x1:
Full Elder phase II - 7h 16min
Full Sage - 13h 16min
Full Master - 19h 16min
Full Venerated/Ancient - 25h 16min

Appearance

The Zethines has a uniquely-shaped body, resembling the dinosaur Deinocheirus, with its large humped back, huge arms and claws, head shape, and overall posture. Zethines is decorated with extravagant extensions of thick spines that become fairly large at the shoulders, back, at the beginning of the tail and toward its end, forming a sort of club. Vibrant yellow-green, black, and shades of blue make up the majority of the body. It has a small head with six small eyes and with scaly plates at the base. The snout of the Zethines is also curved in shape, resembling a beak of certain dinosaurs. Zethines has a very long neck with small appendages running along the side. The Zethines also boasts large top-skull horns to the sides of the head, and two snout horns. Its feathered front arms are very large and beefy, and end in huge hands with 3 fingers and a thumb. Each finger is equipped with a long, curved claw. Its legs are very small in comparison to the arms and end in 4-toed feet. One of the three toes sports a slightly larger sickle claw, similar to Dromaeosaurid dinosaurs.

**Males**: Males head top horns resemble Ceratopsian dinosaurs, pointing upwards; and present longer snout horns.

Males head top horns resemble Ceratopsian dinosaurs, pointing upwards; and present longer snout horns.

**Females**: Females head top horns resemble bighorn sheep and rams, curling downwards; and have shorter snout horns.

Females head top horns resemble bighorn sheep and rams, curling downwards; and have shorter snout horns.

Abilities

Bleed Attack (9)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.40)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Injury (0.20)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Charge (Gore)
Charge is a passive ability that gradually fills an orange "Charge" bar (unique to creatures with this ability) while running. Once completely full, clicking (Lmb on PC or on Mobile or RT on Xbox) will apply special effects on a creature the user is hitting. If the bar is not full, charge effects may be reduced or non-existent. Current Charge types:
Defensive Bleed (2)
Defensive Bleed is a passive ability where the user defensively inflicts a specific amount of bleed status on their attacker upon being bitten.
Injury Attack (1)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Quick Recovery
Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost.
Wing Shredder (2)
Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..

Trivia

  • Concept by undeary in the Creatures of Sonaria Discord. The Zethines was mainly inspired by a giant sloth, hence the arms. Zethines, along with the Cryptoth and Khetheral, were all based off certain types of sloths. The Zethines' claws are sharp enough to slash through thick tree bark.
  • Modeled by JaxonBirb and animated by Erythia.
  • Redesign concept by Undeary.
  • Redesign modeled by nekcihc (Fizzyton).
  • Redesign rig by Mezzioli.
  • Redesign animations by Myrrethines and Mukudori (M_uku).
  • It was one of the potential beta creatures.
  • Zethines has some of the longest calls in the game, along with the Buff Eulopii.
  • The Zethines' calls were replaced with new calls on May 31st, 2021. [Expand] for Classic Calls.

More Values

If you're looking to compare the value of Zethines with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.