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Tier 3 Herbivore Land
Allifu Value in Creatures of Sonaria: What is it worth?

Allifu

Value 500-1k
Rarity Valentines Special
700.00
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Allifu

Allifu is a Valentines Special creature that can be obtained in Creatures of Sonaria. It was added to the game on February 14, 2025.

It is a Tier 3 Land Herbivore. The current trading value is 500-1k with player demand rated at 2 and price trend being STABLE.

Trading Statistics

Value 500-1k
Demand 2
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 3
Type Land
Date Added February 14, 2025
Rarity Valentines Special

Growth Time

30min
Teen - 10min
Adult - 20min
Full Grown - 30min
Full Elder - 1h Veneration rate: x1:
Full Elder phase II - 7h
Full Sage - 13h
Full Master - 19h
Full Venerated/Ancient - 25h

Appearance

Allifu are small quadrupedal creatures with a close resemblance to red pandas, with a short body covered in white, yellow, and pinkish fur that features delicate, heart-shaped markings. They have a round face with red panda-like markings, a white muzzle, and a dark nose. Allifus sport dark, pointy ears that end in small tufts and have wispy white tufts emerging from within. Their bodies are small, with dark-colored underbellies and limbs that end in three clawed paws. On their chest is a white heart crest with two ribbon-like appendages coming out of it on either side. Allifu's most striking feature is their large, bushy tail, which is twice the length of their bodies, decorated with bold stripes in various shades of their fur colors.

The Allifu has no gender dimorphism.

Abilities

Escape Area
Escape Area is an active ability that causes 40% total HP damage to the user in exchange for a 100% above-ground movement speed boost and a 50% damage debuff for 10 stacks. It has a 75 second cooldown. Additionally, any of the user's depleted stamina is fully replenished. It cannot be used if the user is at less 40% health total.
Grab
Grab is an active ability that allows the user to pick up a lower-tiered creature. Grabbed creatures cannot escape for 5 seconds. After that, the grabbed creature can struggle by pressing any button and will be released from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically.
Heal Aura (1)
Heal Aura is a toggleable active ability that performs a total % HP healing to creatures in a 175 stud range from the user, excluding the user itself. The raw amount of HP healed is different according to the creature. It has a 5-second cooldown after being toggled on but can be deactivated at any time. While active, the user emits a large green plus sign that fades in and out, and all nearby creatures will have positive healing numbers.
Block Bleed (0.35)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Injury (0.25)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Poison (0.35)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Climber
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Frosty
Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
Guilt
Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.
Injury Attack (1)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Quick Recovery
Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost.
Soft Landing (0.6)
Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or or B on Xbox).

Trivia

  • Concept by Stood in the Creatures of Sonaria Discord. Inspired by red pandas.
  • Model by JaxonBirb.
  • Rig by Mezzioli.
  • Animations by Zyraphes.

More Values

If you're looking to compare the value of Allifu with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.