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Garden Tower Defense

Trait calculator

Chance to hit one of 1 trait1.49%
Rolls for 50% / 90%462 / 1,534

Tick the traits you'd keep. Each roll gives one trait, so picking several adds their chances together.

KeepTraitEffectPer rollRolls for 90%
Sight ICommon+2.5% range.8.5%26
Thrifty ICommon5% cheaper upgrades.8.5%26
Power ICommon+2.5% damage.8.5%26
Speed ICommon+2.5% APM.8.5%26
Withering ICommonOutgoing negative status effects last 10% longer.8.5%26
Sight IIRare+4.5% range.6%38
Thrifty IIRare10% cheaper upgrades.6%38
Power IIRare+4.5% damage.6%38
Speed IIRare+4.5% APM.6%38
Withering IIRareOutgoing negative status effects last 15% longer.6%38
Sight IIIEpic+6.5% range.4.4%52
Thrifty IIIEpic15% cheaper upgrades.4.4%52
Power IIIEpic+6.5% damage.4.4%52
Speed IIIEpic+6.5% APM.4.4%52
Withering IIIEpicOutgoing negative status effects last 20% longer.4.4%52
High RollerLegendary20% cheaper upgrades and +15% attack-generated Cash.1.6%143
BlastzoneLegendary+5% damage, +2 AOE radius, and AOE falloff ends at 20% damage.1.4%164
DeadeyeLegendary12.5% chance to deal double damage each attack.1%230
FertilisedLegendary+5% damage, APM, and range.0.9%255
EvergreenGodly+15% range, 20% cheaper upgrades, +20% unit-generated Cash, 15% shorter ability cooldowns, and stun immunity.0.25%920
PropagationGodly+7.5% damage, +4 AOE radius, 20% longer outgoing negative status effects, and AOE falloff ends at 30% damage.0.2%1,151
OverbloomGodly+7.5% damage, +5% APM, and a 5% chance to deal double damage each attack.0.15%1,534

How the odds are worked out

Each trait has a roll weight in the game's config, and the rare ones also have a cap on their chance. The game turns those into percentages with its own allocation step, which rounds the common traits to the nearest 0.05% and takes the rounding out of the Legendary and Godly ones. The chances above are that step run on the current traits, so they add up to 100%.

A roll is independent of the last one, so the odds of a hit within N rolls only depend on the chance per roll. Traits stack on top of a unit's own stats; see what they do to DPS in the damage calculator.

Questions

What's the rarest trait?

Overbloom, at 0.15% a roll, which is one in 667 rolls on average. +7.5% damage, +5% APM, and a 5% chance to deal double damage each attack.

What are the odds of any Godly trait?

0.60% a roll, split between Evergreen (0.25%), Propagation (0.2%), Overbloom (0.15%).

How likely is a tier III trait?

Each of the 5 tier III traits is 4.4% a roll, so any one of them comes up 22.0% of the time.

Garden Tower Defense