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Tier 5 Herbivore Land

Takamorath

Value 2k-3k
Rarity Artifact Creature
3K
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Takamorath

Takamorath is an Artifact Creature creature that can be obtained in Creatures of Sonaria. It was added to the game on February 23, 2024.

It is a Tier 5 Land Herbivore. The current trading value is 2k-3k with player demand rated at 5 and price trend being STABLE.

Trading Statistics

Value 2k-3k
Demand 5
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 5
Type Land
Date Added February 23, 2024
Rarity Artifact Creature

Growth Time

2h
Teen - 40min
Adult - 1h 20min
Full Grown - 2h
Full Elder - 4h Veneration rate: x1:
Full Elder phase II - 10h
Full Sage - 16h
Full Master - 22h
Full Venerated/Ancient - 28h

Appearance

The Takamorath is a quadrupedal creature resembling a cross between a rhinoceros and a snapping turtle, covered in multiple layers of rocks that extend from its face to its tail and its forelimbs. It has a rhinoceros-shaped head and a horn made out of hard, granite-like rock. Dirt-like 'veins' spread from its horns and across its body. The Takamorath also sports a hunched posture and several jagged protrusions spanning from its arms and body to its tail end. Floating debris can be seen hovering above its spine, with steam continuously expelled from its body.

**Males**: Males have no additional features.

Males have no additional features.

**Females**: Females have significantly longer horns and shoulder spikes than males.

Females have significantly longer horns and shoulder spikes than males.

Abilities

Harden
Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
Block Bleed (1.00)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (0.55)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Injury (0.80)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Poison (0.60)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Charge (Throw)
Charge is a passive ability that gradually fills an orange "Charge" bar (unique to creatures with this ability) while running. Once completely full, clicking (Lmb on PC or on Mobile or RT on Xbox) will apply special effects on a creature the user is hitting. If the bar is not full, charge effects may be reduced or non-existent. Current Charge types:
Defensive Bleed (2.5)
Defensive Bleed is a passive ability where the user defensively inflicts a specific amount of bleed status on their attacker upon being bitten.
Defensive Injury (1.5)
Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
Wing Shredder (1)
Wing Shredder is a passive ability that allows the user to offensively deal the Shredded Wings status to a creature they bite..

Trivia

  • Concept by Shugalio_333 in the Creatures of Sonaria Discord.
  • Model by JaxonBirb and ScratchyPaws.
  • Rig by Mezzioli.
  • Originally, Takamorath had six limbs as seen in its old concept art.

More Values

If you're looking to compare the value of Takamorath with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.