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Tier 4 Carnivore Glider
Xymorax Value in Creatures of Sonaria: What is it worth?

Xymorax

Value 40k-50k
Rarity Artifact Creature / Shadow Creature
70K
USER VALUE
Based on 14 submissions (LAST 7 DAYS)
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Xymorax

Xymorax is an Artifact Creature creature that can be obtained in Creatures of Sonaria. It was added to the game on February 7, 2025.

It is a Tier 4 Glider Carnivore. The current trading value is 40k-50k with player demand rated at 5 and price trend being UNSTABLE.

Trading Statistics

Value 40k-50k
Demand 5
Stability UNSTABLE

Basic Information

Diet Carnivore
Tier Tier 4
Type Glider
Date Added February 7, 2025
Rarity Artifact Creature / Shadow Creature

Growth Time

42min
Teen - 14min
Adult - 28min
Full Grown - 42min
Full Elder - 1h 24min Veneration rate: x1:
Full Elder phase II - 7h 24min
Full Sage - 13h 24min
Full Master - 19h 24min
Full Venerated/Ancient - 25h 24min

Appearance

Xymorax is a large, alien creature with a sleek body. It has a long, needle-like head that extends forward into a sharp point. Three sets of eyes can be seen on each side of this head. Having no visual neck, its round body is fused with its head, with thin appendages of various sizes running along its back, underbelly, back of its legs, and the end of its tentacles. These eight, long tentacle-like appendages can be seen extending from its body near its eyes with webbing growing between them. The creature is able to put two of each of the eight tentacles together, making it appear as if it had only four tentacle-like appendages. A second set of smaller tentacle "wings" grow from above its abdomen. Xymorax has long, oddly shaped legs with thin claws with three digits each. A small, thin tail extends from the end of its body.

**Males**: Males have no additional features.

Males have no additional features.

**Females**: Females have extra small spines on their chins and snout.

Females have extra small spines on their chins and snout.

Abilities

Life Leech (0.50)
Life Leech is an active ability that allows the user to heal themselves for a certain percentage (%) of damage done to other players while the ability is active. Can be boosted by healing plushies or a healer-based creature.
Shadow Barrage (3)
Shadow Barrage is an active ability that deals repeated damage to the last player the user attacks. Upon activation, that player will receive the "Shadow" attack, which takes the damage applied by last bite the opponent took within 10 seconds of being triggered, and then applies it for a certain amount of times on the victim. It has a 10% damage dropoff per hit and deals any passive ailments associated with the user's bite during a "Shadow" attack. It has a cooldown of 30 seconds.
Agile Swimmer
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Bleed Attack (1.5)
Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
Block Bleed (0.35)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Disease (1.00)
Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
Block Injury (-0.30)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Necropoison (1.00)
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Block Poison (0.40)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Climber
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Disease Attack (3)
Disease Attack is a passive ability where the user inflicts a specific amount of Disease status on any creature it bites. A negative value means that it heals an amount of such status upon biting.
Diver (4)
Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.
Iron Stomach
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.

Behavior

  • Their nature is incredibly invasive, as they adapt rapidly to any ecosystem, decimating local fauna to sustain themselves. Using their long, sharp tongue-like proboscis, the Xymorax drink the blood of other creatures to survive, feeding on the vital fluids to fuel their relentless spread. This parasitic feeding behavior is central to their survival, allowing them to grow and reproduce while draining the life force of every creature they come across.
  • Although these creatures are quite swift and agile within the confines of space, Xymorax seem to be quite troubled by the gravity of Sonaria's atmosphere, making them slower and less mobile than normal.
  • Sonaria's vast collection of species adds additional difficulty to their survival. Any time a Xymorax feeds on smaller creatures than itself, it will strangle its prey using its tentacle like appendages. However, if the prey item is larger, they will simply attach themselves on the creature securing themselves with not only their tentacles but clawed feet as well.

Lore (non-canon)

  • Xymorax have a unique method of reproduction—one that hinges on their insatiable bloodlust, allowing the invader to reproduce something akin to asexual means through the blood they consume. Absorbing the genetic material of their victims, Xymorax use the genetic make-up to create new offspring. This form of reproduction allows them to rapidly multiply, ensuring that their numbers skyrocket as they continue to feed. The process is efficient and brutal, with the creature's victims providing not only sustenance but also the means to spawn the next generation of Xymorax. The most unsettling aspect of this reproduction is that the new spawn may show genetic differences depending on the blood that the parent drinks. The genetic material of their victims blends with that of the Xymorax, creating offspring that may inherit different traits such as longer tails, tentacles, spines, and etc.
  • Xymorax produce small spherical eggs which are typically laid within meteors drifting across space. The eggs themselves are laid through regurgitation, where the expecting Xymorax drills a hole in a rocky surface placing a single egg inside using its mouth.

Trivia

  • Concept by MacRenee in the Creatures of Sonaria Discord.
  • Modeled and rigged by ThunderBoo666.
  • Animated by Mezzioli and Zyraphes.
  • Often nicknamed as “Mosquito” by the community, due to its resemblance to the real world creature.

More Values

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