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Clover RPG

Beasts

Night Charmer

Emerging only after dark, they swarm villages in great numbers. Slow, yet relentless once they've charmed their prey.

Health
50
XP
15
100 kills
Locked Essence200

Bandit

Lowly brigands of the Kamo Region who prey on the people of Kamo Village whenever the guards look away.

Health
80
XP
23
100 kills
Locked Essence200

Thief

Quick-handed thieves hiding in the Kamo Mines. Weak alone, they gather in packs to plot raids on Kamo Village.

Health
90
XP
23
100 kills
Locked Essence200

Wolf

Large, ferocious wolves that roam the Kamo Region in hunting packs. Their powerful jaws and keen senses make them deadly.

Health
130
XP
40
50 kills
Locked Essence200

Sentinel Warrior

Criminals turned soldiers of the Den of Thieves. Weaker than Kamo's warriors, but far greater in number.

Health
135
XP
20
100 kills
Locked Essence200

Thief Brute

The heavy-fisted muscle of the Kamo Mines thieves, trading their kin's speed for raw, crushing power.

Health
185
XP
23
50 kills
Locked Essence200

Eldritch Tribesman

Swift, staff-wielding warriors of the Eldritch Sanctuary. They strike from the shadows and rarely alone.

Health
190
XP
32
100 kills
Locked Essence200

Flame Sniper

A lone rogue flame wizard whose piercing flames strike down any who dare approach.

Health
200
XP
90
20 kills
Locked Essence200

Sentinel Archer

Den of Thieves marksmen who cover their warriors from afar, ambushing wanderers with precise, punishing shots.

Health
200
XP
23
50 kills
Locked Essence200

Assembly Warrior

Mages of the Assembly stationed in the Nexus Citadel. Peaceful, until their territory is breached.

Health
250
XP
35
100 kills
Locked Essence200

Corrupt Spirit

A tormented spirit lingering in ruins and places of death, bound to the remnants of a forgotten past.

Health
300
XP
25
100 kills
Locked Essence200

Kamo Guard

Proud protectors of Kamo Village, defending its people from every threat. Locked in constant war with the Den of Thieves.

Health
300
XP
20
100 kills
Locked Essence200

Sentinel Brute

The Den of Thieves' muscle, sent in to smash through defenses where numbers alone fail.

Health
300
XP
32
50 kills
Locked Essence200

Elder Knight

Knights shrouded in dark miasma who appear amid strange phenomena, wielding immense strength.

Health
350
XP
84
50 kills
Locked Essence200

Holda the Witch

A long-retired witch whose power has yet to fade. She seeks only peace, and never forgets those who disturb it.

Health
350
XP
40
20 kills
Locked Essence200

Mushmite

Harmless-looking, but dangerous in swarms of iron-capped headbutts. Their caps make prized accessories.

Health
350
XP
50
100 kills
Locked Essence200

Blackfyre Boar

Fiercely territorial boars wreathed in flame. Scorched earth and smoldering embers mark every path they take.

Health
375
XP
40
50 kills
Locked Essence200

Eldritch Brute

The Eldritch Tribe's heavy hitters, towering over their kin with massive frames and crushing strength.

Health
400
XP
70
50 kills
Locked Essence200

Raven Blackwood

A commander of the Den of Thieves, leading relentless raids against Kamo Village and its warriors.

Health
400
XP
23
20 kills
Locked Essence200

Cult Member

The cult that seized Fort Ash. Always found in groups, they must be formidable to have overthrown its elite guards.

Health
450
XP
112
100 kills
Locked Essence200

Corrupt Villager

Once villagers of Eldritch Village, twisted by a mysterious miasma. They now turn violently on all who approach.

Health
500
XP
20
100 kills
Locked Essence200

Eldritch Guard

Proud yet sorrowful guardians of Eldritch Village, still watching over what remains of its ruins.

Health
500
XP
28
100 kills
Locked Essence200

Alke

Spiders of the Alke Caverns. They sometimes stray beyond their territory, wreaking havoc on anything nearby.

Health
550
XP
80
50 kills
Locked Essence200

Mush Knight

Towering knights of the Mushroom Forest, hunting easy prey and overwhelming challengers with nature magic and poison.

Health
600
XP
80
30 kills
Locked Essence200

High Ogre

Towering, clawed ogres that haunt the ancient ruins of the Eldritch region, often in pairs.

Health
750
XP
168
30 kills
Locked Essence200
P

Percival

One of the greatest swordsmen in the Forgotten Realm's history, and one of the few who haven't turned to the new ways of obtaining a grimoire.

Health
750
XP
175
20 kills
Locked Essence200

Assembly Golem

An ancient construct reawakened by the Assembly. It guards the Nexus Citadel, scorching intruders with energy beams.

Health
800
XP
75
30 kills
Locked Essence200

Fort Ash Guard

Elite warriors who lost Fort Ash to the cult. Mighty, yet too few in number to reclaim their fortress.

Health
800
XP
84
50 kills
Locked Essence200

Grovewarden

A four-legged creature that drifts through the Eldritch mist, striking from behind with swift, stunning magic.

Health
850
XP
168
30 kills
Locked Essence200

Lizard Soldier

Lizardmen of the Eldritch Swamps. Rumor says their tribe keeps captured stragglers caged as village decor.

Health
950
XP
224
50 kills
Locked Essence200

Dire Wolf

Alpha of the ravenous wolf packs. Its overwhelming strength can bring any beast or man to their knees.

Health
1,100
XP
160
10 kills
Locked Essence300

Blightseeker

Its eyes ignite to warn its foes, moments before it strikes with forbidden flames.

Health
1,250
XP
224
30 kills
Locked Essence200

Hollowseer

An eerie floating horror with massive, unblinking eyes. Once it marks its prey, it won't stop until nothing remains.

Health
1,250
XP
224
30 kills
Locked Essence200
A

Aldric the Unmastered

Once Percival's treasured disciple. Unable to master a single weapon, he wields them all, crazed in his hunt for perfection.

Health
1,600
XP
220
20 kills
Locked Essence200
D

Dagon

The Baron of Gravity, waiting at the bottom of the Kamo Dungeon. He bends the pull of the earth itself to crush any who reach him.

Health
3,000
XP
850
10 kills
Locked Essence300

Bael

A devil said to occupy the Seventh Seat. Who holds the others remains unknown. He bends space itself to his will.

Health
5,000
10 kills
Locked Essence300

Vaelor

Champion of the Lizard Tribe, ruling the Eldritch Swamps in search of worthy foes. Swift and brutal with a broken runic blade.

Health
5,000
XP
560
10 kills
Locked Essence300

Wandering Elk

A colossal beast roaming the plains in search of something no one understands. Peaceful, until provoked.

Health
5,500
XP
308
10 kills
Locked Essence300

Arachne Queen

Queen of the Alke, lurking deep within the Alke Caverns. Her toxic acid melts through careless challengers.

Health
30,000
XP
500
10 kills
Locked Essence300

Drop chances

The chance beside each drop is per kill, the number the game keeps on that beast's drop table, so two rare drops at 1% each are each 1 in 100 kills. Materials from these drops feed the forge and the alchemy table: the materials page lists every source of each one, and the crafting page what it makes.

Questions

Which beast gives the most XP for its health?

Flame Sniper: 90 XP for 200 health, 0.45 XP per point of health.

Which boss drops Magic Rerolls?

Bael (1.57% a kill, 1 in 64) and Vaelor (0.45% a kill, 1 in 222).

What are beast milestones?

Each beast's Beast Index entry has a kill milestone ("Defeat this enemy N times", 10 to 100 kills) that pays 200 to 300 Locked Essence.