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Clover RPG

Professions

Crafting Forgemaster

Rise through the ranks to unlock advanced recipes and forge higher-quality gear.
★ Chance per level
+0.5%
At 30
+15%
XP rate
1x
New recipes at
1, 5, 10, 15, 20, 25
  1. 2Craft up to 5 at once
  2. 4Smelting gives +10% more scrap
  3. 5Crafted items can roll 1★
  4. 75% chance per material not to be consumed
  5. 9+5% duplicate chance
  6. 10Artisan: +10% ★ chance
  7. 12Craft up to 10 at once
  8. 14Smelting gives +10% more scrap (20% total)
  9. 15Crafted items can roll 2★
  10. 17+5% material save (10% total)
  11. 19+5% duplicate (10% total)
  12. 20Quality Eye: The ★ bonus from high-quality materials is 25% stronger
  13. 22The craft screen shows your ★ odds before you craft
  14. 24Smelting gives +10% more scrap (30% total)
  15. 25Crafted items can roll 3★
  16. 27Craft up to 25 at once
  17. 28+5% duplicate (15% total)
  18. 29+5% material save (15% total)
  19. 30Perfectionist: ★ rolls twice and keeps the better result

Broom Flying Air Savant

Command the skies: speed, altitude and control through experience.
Flight Speed per level
+0.8%
At 30
+22.5%
XP rate
1.25x
  1. 2No fall damage when dismounting mid-air
  2. 4Broom re-summon cooldown 50% shorter
  3. 5+10% max altitude
  4. 7Speed Orbs give 10% more speed
  5. 9+10% XP and rewards from broom races
  6. 10+5% flight speed
  7. 12+10% max altitude (20% total)
  8. 14Speed Orb effects last 15% longer
  9. 15Gust Wave: Block while flying knocks nearby riders off their brooms
  10. 17Speed Orbs give +10% more speed (20% total)
  11. 19Speed Orb effects last +15% longer (30% total)
  12. 20Interceptor: Gust Wave radius +50% and cooldown -25%
  13. 22+10% max altitude (30% total)
  14. 24+10% race XP and rewards (20% total)
  15. 25+5% flight speed (10% total)
  16. 26+10% race XP and rewards (30% total)
  17. 27Speed Orbs give +10% more speed (30% total)
  18. 28Speed Orb effects last +15% longer (45% total)
  19. 29+5% flight speed (15% total)
  20. 30Slipstream: Allies (party and guild members) flying behind you get +10% speed, and you get +5% while drafting behind an ally

The timing challenge at each rank: level 5 asks undefined hits with undefined misses allowed; level 10 asks undefined hits with undefined misses allowed; level 15 asks undefined hits with undefined misses allowed; level 20 asks undefined hits with undefined misses allowed; level 25 asks undefined hits with undefined misses allowed; level 30 asks undefined hits with undefined misses allowed.

Mining Deepdelver

Your skill at uncovering ores and valuable materials hidden beneath the surface.
Mining Power per level
+1.5%
At 30
+45%
XP rate
1x
  1. 2Ore Tracker Unlocked: Track one ore type within 500m
  2. 3Timing zones 10% wider
  3. 4+5% rare ore chance
  4. 5Second Wind: Lose 1 fewer momentum level on a miss
  5. 7-10% mining cooldown
  6. 8Crit zone 25% wider
  7. 9Ore Tracker Tier II: Range 1,000 studs, shows how many nodes are in range
  8. 10Heavy Hands: +50% crit damage
  9. 12+5% double ore chance
  10. 13Timing pointer 10% slower
  11. 14+5% rare ore chance (10% total)
  12. 15-10% mining cooldown (20% total)
  13. 172% chance per node to find a gem
  14. 18Timing zones +10% wider (20% total)
  15. 19Ore Tracker Tier III: Track 2 ore types; tracked nodes outline through walls
  16. 20+5% double ore (10% total)
  17. 22+10% damage on every hit
  18. 23Lose 1 more fewer momentum level on a miss (2 total)
  19. 24+2% gem chance (4% total)
  20. 25Crit zone +25% wider (50% total)
  21. 27Ore Tracker Tier IV: Range 2,000 studs, shows respawn timers on depleted nodes
  22. 28Timing pointer +10% slower (20% total)
  23. 29+5% double ore (15% total)
  24. 30Earthshaker: Perfect crits chip 25% off other ore nodes within 25 studs

The timing challenge at each rank: level 5 asks 6 hits with 3 misses allowed; level 10 asks 8 hits with 3 misses allowed; level 15 asks 10 hits with 2 misses allowed; level 20 asks 10 hits and 3 crits with 2 misses allowed; level 25 asks 12 hits and 5 crits with 2 misses allowed; level 30 asks 12 hits and 8 crits with 2 misses allowed.

Harvesting Herbalist

Your skill at harvesting the land's natural growth and organic materials.
Harvest Speed per level
+1.5%
At 30
+45%
XP rate
1x
  1. 2Harvest Tracker Unlocked: Track one plant type within 500m
  2. 3Rings spin 20% slower
  3. 4Timing zones 10% wider
  4. 5+5% double crop chance
  5. 7+5% instant harvest chance
  6. 8Lose 1 fewer momentum level on a miss
  7. 9Harvest Tracker Tier II: Range 1,000 studs, shows how many plants are in range
  8. 10Head Start: Every harvest starts at momentum level 1
  9. 12Crit zone 25% wider
  10. 13+5% double crop (10% total)
  11. 14Rings +20% slower (40% total)
  12. 15+5% instant harvest (10% total)
  13. 175% chance a plant you harvest regrows instantly
  14. 18Timing zones +10% wider (20% total)
  15. 19Harvest Tracker Tier III: Track 2 plant types; tracked plants outline through walls
  16. 20Gatherer: 5% chance to triple the yield
  17. 22+2% 1★ and +1% 2★ chance, on top of rank odds
  18. 23Lose 1 more fewer momentum level on a miss (2 total)
  19. 24Crit zone +25% wider (50% total)
  20. 25+5% double crop (15% total)
  21. 27Harvest Tracker Tier IV: Range 2,000 studs, shows regrow timers on harvested plants
  22. 28+5% regrow chance (10% total)
  23. 29+5% instant harvest (15% total)
  24. 30Overgrowth: Each harvest has a 10% chance to also give a random herb from that area

The timing challenge at each rank: level 5 asks 6 hits with 3 misses allowed; level 10 asks 8 hits with 3 misses allowed; level 15 asks 10 hits with 2 misses allowed; level 20 asks 10 hits and 3 crits with 2 misses allowed; level 25 asks 12 hits and 4 crits with 2 misses allowed; level 30 asks 12 hits and 5 crits with 2 misses allowed.

Combat Combat Warrior

Your mastery of combat against the hostile creatures of the world.
PvE Damage per level
+0.5%
At 30
+15%
XP rate
1.5x
  1. 3Out-of-combat regen starts 3s sooner
  2. 4+5% Marks from NPC kills
  3. 5In-combat time from NPCs -5s
  4. 7NPC kills restore 10% energy
  5. 8Hunter's Mark: The last NPC you hit is visible through walls for 10s
  6. 10Bloodthirst: Health packs from NPCs heal 15% more
  7. 12-5% damage taken from NPCs
  8. 13+5% Marks from NPCs (10% total)
  9. 14+5% damage to bosses
  10. 15Executioner: +15% damage to NPCs under 30% HP
  11. 17Regen starts another 3s sooner (6s total)
  12. 18-5% NPC damage taken (10% total)
  13. 20Treasure Sense: Gear from boss and elite chests rolls with +10% quality boost
  14. 22+5% energy on kill (15% total)
  15. 23+5% boss damage (10% total)
  16. 24In-combat time another -5s (10s total)
  17. 25Health packs heal +10% more (25% total)
  18. 27+5% boss and elite loot quality boost (15% total)
  19. 28Warlord: Each NPC kill gives +3% damage for 6s, stacking 3 times
  20. 29+10% damage to NPCs under 30% HP (25% total)
  21. 30Unbroken: Once every 2 min, a lethal NPC hit leaves you at 1 HP

Alchemy Grand Alchemist

Brew potions at a cauldron by combining up to three ingredients. Unknown mixtures are discovered by experimenting, and rarer combinations brew more reliably.
Brew Success per level
+0.5%
At 30
+15%
XP rate
1x
  1. 2Brew up to 3 potions at once
  2. 3Potions you drink last 5% longer
  3. 4+3% brew success
  4. 5Keen Distiller: Brewed potions can roll 1★
  5. 65% chance per ingredient not to be used up
  6. 7Potions you drink are 5% stronger
  7. 8Failed brews hand back 25% of their ingredients
  8. 9+5% chance to brew a potion twice
  9. 10Alchemist's Intuition: Failed experiments hint how many of their ingredients belong together
  10. 12Brew up to 5 potions at once
  11. 13Potions you drink last 5% longer (10% total)
  12. 14+3% brew success (6% total)
  13. 15Brewed potions can roll 2★
  14. 16+5% ingredient save (10% total)
  15. 17Potions you drink are 5% stronger (10% total)
  16. 18Thrifty Brewer: Failed brews hand back +25% of their ingredients (50% total)
  17. 19+5% double brew (10% total)
  18. 20Refined Palate: Ingredient ★ count 25% more towards potion ★
  19. 22Brew up to 10 potions at once
  20. 23Potions you drink last 5% longer (15% total)
  21. 24+4% brew success (10% total)
  22. 25Brewed potions can roll 3★
  23. 26Potions you drink are 5% stronger (15% total)
  24. 27+5% ingredient save (15% total)
  25. 28+5% double brew (15% total)
  26. 29+25% chance of an extra potion ★
  27. 30Philosopher's Touch: 10% chance a successful brew comes out one tier higher

Total level rewards

Levels across all six professions add up, and the total pays out: 25 for Locked Essence200, 50 for Locked Essence300 and the Tradesman title, 75 for Locked Essence400, 100 for Locked Essence500 and the Polymath title, 125 for Locked Essence600, 150 for Locked Essence1,000 and the Jack of All Trades title. The XP each level costs is in the profession calculator.

Questions

What is the max profession level in Clover RPG?

30, which is the Grandmaster rank. The ranks are Novice (1), Apprentice (5), Journeyman (10), Adept (15), Expert (20), Master (25), Grandmaster (30).

When can crafted gear roll stars?

Crafting at level 5, 15, 25 unlocks 1★, 2★ and 3★ in turn, and every Crafting level adds +0.5% to the ★ chance.