
Grimoires

Flame22% a roll
6 spells and 4 passives, passives from the Echo of Flame.
- Default80% · 17.6% of all rolls
- Amaterasu3% · 0.66% of all rolls
- Azure14% · 3.08% of all rolls
- Holy3% · 0.66% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| Burst PistolUnleash an explosive fireball that inflicts damage and causes a fiery explosion. | 30 | 12s | |
| Binding FlameUser snaps their fingers, binding any humanoid in the vicinity. | 45 | 18s | |
| Fire StompStomp the ground, creating a powerful eruption of flames that damages and stuns enemies. | 25 | 12s | |
| Blazing DiveLaunch into the air and crash down in a fiery explosion, scorching all nearby enemies. | 25 | 12s | |
| Scorching BarrageSummon a relentless rain of fiery meteors from the sky, causing widespread devastation. | 35 | 12s | |
| Fiery GrappleUser dashes forward with a flame-charged hand, grabbing the target and triggering a fiery explosion. | 25 | 10s | |
| Blazing MeteorPassiveHolding RMB when activating Scorching Barrage transforms the barrage into a singular, much larger meteor. | 4 pts | ||
| Shattering EmberPassiveBreaking an enemy's block sets off a fiery explosion on them, damaging, burning and knocking back everyone nearby. Scales with Magic Power. (60s cooldown) | 4 pts | ||
| Infernal DefiancePassiveWhen an enemy attempts to execute you, unleash a burst of flames that disrupts the execution and stuns nearby foes briefly (60s cooldown). | 3 pts | ||
| Amplified WrathPassiveIf a person is on fire, deal extra damage with your M1s. | 3 pts |

Light22% a roll
6 spells and 2 passives, passives from the Echo of Light.
- Default80% · 17.6% of all rolls
- Moon11% · 2.42% of all rolls
- Radiant3% · 0.66% of all rolls
- Scarlet6% · 1.32% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| Slashes of LightUnleash a devastating barrage of light slashes. | 3 | 11s | |
| Falling LanceThrow down a luminous lance from the skies. | 25 | 9s | |
| Blinding RushCharge forward, causing a burst of light. | 30 | 9s | |
| Aerial AssaultUser launches the opponent into the air, ascends using light, and delivers a powerful kick, slamming them back to the ground. | 25 | 13s | |
| Swords of ConvictionUser summons three light blades that hover behind them. Recast to launch them one at a time toward the user's mouse. | 20 | 10s | |
| Divine LightUser emits a radiant aura that replenishes the user's health. | 8 | 60s | |
| Divine FieldPassiveHolding RMB when activating Divine Light creates a field of light that heals allies within it's radius. | 4 pts | ||
| BlindstrikePassiveYour magic abilities now apply blind to anyone they hit. (7 Sec. Cooldown) | 4 pts |

Wind20% a roll
7 spells and 2 passives, passives from the Echo of Wind.
- Default80% · 16% of all rolls
- Crimson2% · 0.4% of all rolls
- Sandstorm4% · 0.8% of all rolls
- Zephyr8% · 1.6% of all rolls
- Ocean Breeze6% · 1.2% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| TornadoUnleash a powerful tornado that launches enemies away, preventing any chance of counterattack. | 25 | 16s | |
| Tempest PalmUser seizes the target and hurls them skyward with a powerful gust, leaving them reeling. | 30 | 11s | |
| Gale RuptureSlam the ground to unleash a burst of wind, propelling you and surrounding foes skyward. | 30 | 11s | |
| Rushing TempestUser dashes forward with a burst of wind, striking the opponent and launching them. | 35 | 11s | |
| Tempest BladeUser forms a wind blade and hurls it, sending any target in its path flying. | 30 | 12s | |
| Gale SphereUser generates a swirling wind around themselves, then releases it in a spin, forming a wind dome that knocks enemies back. | 20 | 11s | |
| Gale UpdraftUser summons a gust of wind, shaping it into a floating ark dense enough to launch them skyward. | 25 | 12s | |
| Blade StormPassiveHolding RMB when activating Tempest Blade summons an additional 2 blades to the spell. | 4 pts | ||
| Aerial EfficiencyPassiveWhile airborne, your wind abilities take 30% less mana to cast. | 4 pts |

Lightning15% a roll
6 spells and 3 passives, passives from the Echo of Lightning.
- Default80% · 12% of all rolls
- Storm8% · 1.2% of all rolls
- Solar5% · 0.75% of all rolls
- Verdant4% · 0.6% of all rolls
- Bloodstorm2% · 0.3% of all rolls
- Ignis1% · 0.15% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| Electro BeamRelease a devastating beam of lightning. | 30 | 11s | |
| Thunder StrikeSlam targets under you with a lightning-infused kick. | 35 | 11s | |
| Dragon ImpactCalls forth a lightning dragon from the heavens. | 40 | 16s | |
| Volt Surge... | 30 | 15s | |
| Lightning BarrageDeliver a flurry of electric strikes | 5 | 10s | |
| Lightning ShroudA fierce electrical aura that strengthens you. | 1 | 25s | |
| Rain DancerPassiveYour abilities now deal more damage when it's raining. | 4 pts | ||
| Stormcaller's RespitePassiveAfter landing a lightning ability, there is a 40% chance your M1s are imbued with thunder for 10 seconds. (8 Sec. Cooldown) | 4 pts | ||
| Lightning PulsePassiveWhile 'Lightning Shroud' is active, your dodges are powered with lightning. | 4 pts |

Shadow15% a roll
6 spells and 2 passives, passives from the Echo of Shadow.
- Default80% · 12% of all rolls
- Void6% · 0.9% of all rolls
- Bloodshade4% · 0.6% of all rolls
- Miasma8% · 1.2% of all rolls
- Phantom2% · 0.3% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| Dark HasteUser concentrates shadow into their palms, unwinding a close-range outburst that briefly cripples the enemy. | 25 | 10s | |
| Dark CycloneUser delivers a wide circular slash of shadow, before following up with a brutal vertical finisher. | 30 | 10s | |
| Void BeamUser unveils a shadowy hand behind themselves, allowing them to release devastating beams of shadow upon recast. | 25 | 12s | |
| Shadow TendrilUser musters several dark tendrils, slowing their opponent and tethering them. | 4 | 50s | |
| Shadow AnnihilationUser summons three lingering dark orbs that encompass the enemy, which hone in after a short interval. | 30 | 12s | |
| Dark PiercerUser blitzes forward, unleashing a relentless torrent of darkness upon the enemy. | 20 | 12s | |
| Fear The ShadowsPassiveYour shadow abilities do more damage during the night-time. | 4 pts | ||
| Focused BeamPassiveHolding RMB when activating Void Beam transforms the barrage into a single, more powerful shot. | 4 pts |

Beast5% a roll
6 spells and 0 passives.
- Default80% · 4% of all rolls
- Silverfang17% · 0.85% of all rolls
- Duskfang3% · 0.15% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| Savage MaulCall forth a beastly lion's maw that bursts out and crushes your foe in a savage bite. | 25 | 11s | |
| Howling SlashSlash your foe into the air, then spiral them downward in a crushing descent. | 25 | 9s | |
| Holy HuntingClose the distance in an instant, chasing your target with feral intent and delivering a decisive blow. | 30 | 13s | |
| Apex ClawStrike with a dominant beast-claw slash, cutting through your foe with peak ferocity. | 25 | 10s | |
| Feral ImpactBlinks past the target's vision and reappears at point-blank range, driving both heels into them. | 25 | 14s | |
| Vicious AssaultRelease a barrage of rapid, savage slashes around you, overwhelming nearby foes with relentless beastly fury. | 25 | 10s |

Time1% a roll
6 spells and 3 passives, passives from the Echo of Time.
- Default80% · 0.8% of all rolls
- Gilded5% · 0.05% of all rolls
- Monochrome1% · 0.01% of all rolls
- Cosmic14% · 0.14% of all rolls
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| Warping BlitzTeleports the caster above a target to slam them down with a stasis orb. | 25 | 13s | |
| ChronostasisEnvelopes the caster in a time bubble to fly forward, transferring the bubble to the first enemy hit and unleashing a barrage of slashes. | 40 | 12s | |
| Palm ThrustA quick strike that traps an enemy in a time bubble before it explodes. | 30 | 12s | |
| RewindReverses time to undo any damage taken in the last few seconds. | 30 | 16s | |
| Slow ZoneWarps time in an area around the caster, slowing all enemies caught within it. | 25 | 26s | |
| Time StopSummons a floating clock that ensnares nearby enemies, suspending them in a bubble while slowly draining their life. | 35 | 15s | |
| TimefluxPassiveTime abilities enhanced by a time orb consume less mana. | 4 pts | ||
| Chrono SurgePassiveHolding RMB and dodging consumes mana, but allows the user to instantly shift through space for a quick reposition. | 4 pts | ||
| Temporal OverflowPassiveEvery 15 magic intensity grants the user the ability to store an additional time orb, expanding their capacity to manipulate time. | 4 pts |

SpatialNot on the roll
9 spells and 0 passives.
| Spell | Mana | Cooldown | Learn |
|---|---|---|---|
| MarkMark up to 2 locations. While in Spatial Dimension, | 10 | 6s | |
| Spatial DimensionSlip into a pocket dimension away from the confines of reality. | 30 | 20s | |
| Spatial VolleyManifests a series of portals in the air above the target location, then fires a rapid volley of magic bullets down into it. | 25 | 12s | |
| Skyward AscentWarps forward and delivers a rising kick that launches the target airborne. A portal opens above them and a giant spectral sword spears them back down to the ground. | 30 | 13s | |
| Phase FlurryDashes in with a palm strike. If it lands, warps to the target's side for a second strike, then above them for an axe kick that slams them into the ground. | 25 | 12s | |
| Rift DiveBlinks through a portal high above, hangs in the air to pick a spot, then dives down onto it in a burst of spatial magic. | 30 | 14s | |
| Rift BloomPlants your feet and blooms a ring of portals around you. Spectral swords thrust out of every one at once, striking and repelling everyone nearby. | 25 | 14s | |
| Dimensional CometSummons an orb of spatial magic that descends and delivers an intense, multi-pronged explosion. | 35 | 16s | |
| Spatial CounterCreates a spatial portal. When hit by an attack, warps behind the enemy and delivers an attack. | 25 | 15s |
Grimoire augments
Fuse an augment to your grimoire to change what your abilities do.
Soul AugmentGrants lifesteal on magic abilitiesDDagon 5.6%
Aether AugmentReduces mana cost on abilitiesDDagon 5.6%
Time AugmentReduces cooldown on abilitiesDDagon 5.6%
Blight AugmentGrants lifesteal on magic abilities
Mastery
Mastery fills from damage, not casts: 1 XP per point of damage with a cap of 150 a hit, so the 50,000 XP to finish it takes at least 334 hits. It comes in 10 steps of 1 point each, and every point is worth 1% spell damage, 1% cooldown, 1% mana cost, 1 penetration. A Magic Mastery Reset refunds the points. Roll odds over many rerolls are in the reroll calculator.
Questions
What is the best magic in Clover RPG?
There's no tier list in the game's data, but rarity is clear: Time is the rarest roll at 1%, then Beast at 5%. Flame has the most spells, 10.
How does grimoire mastery work?
Dealing damage with your magic fills mastery at 1 XP per point of damage, up to 150 XP a hit, 50,000 XP in all over 10 steps. Each step gives 1 point to spend on spell damage, cooldown, mana cost, penetration; reductions stop at 50%.
How do you learn magic spells?
The game's own help: magic abilities are taught by your Grimoire Echo in the Inner Realm, each costs skill points, and each has stat requirements to meet first. Every magic has its own Echo, and the passives' point, Insight and Marks costs are in the tables above.

