
Passives and races
| Book | Needs level | Iconic | Celestial |
|---|---|---|---|
| 1 | 1 in 100 | 1 in 1,000 | |
| 1,000 | 1 in 50 | 1 in 500 | |
| 2,250 | 1 in 10 | 1 in 100 | |
| 4,000 | 1 in 4 | 1 in 50 |
| Passive | At level 1 | At max level | Level odds, level 1 first |
|---|---|---|---|
| Increases $ Money drops from Quest by 10 | Increases $ Money drops from Quest by 65 | 57.1% / 22.9% / 11.4% / 5.7% / 2.9% | |
| Increases EXP drops from Quest by 10 | Increases EXP drops from Quest by 65 | 57.1% / 22.9% / 11.4% / 5.7% / 2.9% | |
| Increases drop rates from NPCs by 5 | Increases drop rates from NPCs by 25 | 57.1% / 22.9% / 11.4% / 5.7% / 2.9% | |
| Armor piercing by 3 | Armor piercing by 24 | 49.7% / 29.8% / 9.9% / 5% / 3% / 1.5% / 0.8% / 0.3% | |
| Increases damage dealt to NPCs by 4 | Increases damage dealt to NPCs by 16 | 57.1% / 22.9% / 11.4% / 5.7% / 2.9% | |
| Increases damage dealt to Player by 2 | Increases damage dealt to Player by 10 | 57.1% / 22.9% / 11.4% / 5.7% / 2.9% | |
| Reduces Cooldown of all abilities by 3 | Reduces Cooldown of all abilities by 12 | 90% / 9% / 0.9% / 0.1% | |
| Increases weapon damage dealt by 2 | Increases weapon damage dealt by 10 | 57.1% / 22.9% / 11.4% / 5.7% / 2.9% | |
| Paradox | Reduces incoming damage from %s by 90%%. | - | - |
| When dying, you will regain 50% of your health. This ability can be used only once. If you die again, you can use it once more. | - | - | |
| When health is below 50%, it will be restored twice as fast. | - | - | |
| When health is below 15%, all attack power will greatly increase. | - | - | |
| The damage dealt has a chance to be a critical hit. | - | - | |
| When attacking an enemy, there is a chance of dealing damage multiple times. | - | - | |
| Enhancement of the vitality-absorbing prowess of Acro weaponry | - | - | |
| Has a chance to increase movement speed by 400% for 5 seconds after dealing damage. | - | - | |
| Has a chance to blind enemies upon dealing damage. | - | - | |
| Has a chance to make enemies regenerate their health slowly for 45 seconds upon dealing damage. | - | - | |
| Has a chance to inflict a weak status on the enemy. Take 15% more damage for 10 seconds upon dealing damage. | - | - | |
| After attacking, a small storm will be created around the enemy, causing a slight amount of damage. | - | - | |
| Has a chance to create a small explosion on the enemy after attacking. | - | - | |
| Has a chance to gain Hyper Armor for 5 seconds when damaged, Reduces damage taken by a factor of 4. | - | - | |
| After being hit, your speed will increase by 200% for 10 seconds. | - | - | |
| Has a chance to dodge attacks. Afterward, you will be invulnerable for 1 seconds. Cooldown: 30 seconds. | - | - | |
| Reflects 10% of the damage received. | - | - | |
| When health falls below 15%, sword damage increases, and damage received from swords is reduced by 90%. | - | - | |
| When health falls below 15%, fruit damage increases, and damage received from fruits is reduced by 90%. | - | - | |
| When health falls below 15%, melee damage increases, and damage received from melee is reduced by 90%. | - | - | |
| When health falls below 15%, Reduce all damage by 50%. | - | - | |
| Decrease all damage by 15%. | - | - | |
| All damage taken is increased by 10%. | - | - | |
| All heals, including those from Phoenix or others, are 25% slower. | - | - | |
| The cooldown of all skills is 10% longer. | - | - | |
| Increases damage for all dragon-related abilities. (Dragon, Dragon Claw) | - | - | |
| Increases damage for all darkness-related abilities. (Dark) | - | - | |
| Increases damage for all fire-related abilities. (Flame) | - | - | |
| Increases damage for all lightning-related abilities. (Rumble, Electro) | - | - | |
| Deal +10% damage to players with a higher bounty than you. | - | - | |
| Deal +10% damage to players with a bounty lower than yours. | - | - |
| Race | Chance per reroll |
|---|---|
| Human | 25% |
| Mink | 25% |
| Fish | 25% |
| Sky | 25% |
Where the odds come from
Level odds are each passive's level weights from the game files turned into percentages. Book odds are the Iconic and Celestial chances the books carry; curse chances are worked out in code the client doesn't expose, so they aren't listed.
Questions
How do passive levels work?
8 passives roll a level when you get them, and higher levels are rarer: Luxuriant, Wisdom, Chance, Piercing, Destruction, Ruin, Skill Haste, Sword Sense. The table lists each one's odds per level. The rest have a single fixed effect.
Which book should I use?
Fate Book (level 1): Iconic 1 in 100, Celestial 1 in 1000; Essence Book (level 1,000): Iconic 1 in 50, Celestial 1 in 500; Fortune Tales (level 2,250): Iconic 1 in 10, Celestial 1 in 100; Chronicles Lore (level 4,000): Iconic 1 in 4, Celestial 1 in 50.
What are the race odds?
Every race has the same weight: Human 25%, Mink 25%, Fish 25%, Sky 25%.

