Codes
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King Legacy

Passives and races

BookNeeds levelIconicCelestial
Fate Book11 in 1001 in 1,000
Essence Book1,0001 in 501 in 500
Fortune Tales2,2501 in 101 in 100
Chronicles Lore4,0001 in 41 in 50
PassiveAt level 1At max levelLevel odds, level 1 first
LuxuriantCommonIncreases $ Money drops from Quest by 10Increases $ Money drops from Quest by 6557.1% / 22.9% / 11.4% / 5.7% / 2.9%
WisdomCommonIncreases EXP drops from Quest by 10Increases EXP drops from Quest by 6557.1% / 22.9% / 11.4% / 5.7% / 2.9%
ChanceCommonIncreases drop rates from NPCs by 5Increases drop rates from NPCs by 2557.1% / 22.9% / 11.4% / 5.7% / 2.9%
PiercingCommonArmor piercing by 3Armor piercing by 2449.7% / 29.8% / 9.9% / 5% / 3% / 1.5% / 0.8% / 0.3%
DestructionCommonIncreases damage dealt to NPCs by 4Increases damage dealt to NPCs by 1657.1% / 22.9% / 11.4% / 5.7% / 2.9%
RuinCommonIncreases damage dealt to Player by 2Increases damage dealt to Player by 1057.1% / 22.9% / 11.4% / 5.7% / 2.9%
Skill HasteCommonReduces Cooldown of all abilities by 3Reduces Cooldown of all abilities by 1290% / 9% / 0.9% / 0.1%
Sword SenseCommonIncreases weapon damage dealt by 2Increases weapon damage dealt by 1057.1% / 22.9% / 11.4% / 5.7% / 2.9%
ParadoxParadoxReduces incoming damage from %s by 90%%.--
Last BreathIconicWhen dying, you will regain 50% of your health. This ability can be used only once. If you die again, you can use it once more.--
Stylish HealIconicWhen health is below 50%, it will be restored twice as fast.--
Last StandIconicWhen health is below 15%, all attack power will greatly increase.--
Critical StrikesIconicThe damage dealt has a chance to be a critical hit.--
VariousIconicWhen attacking an enemy, there is a chance of dealing damage multiple times.--
AcropurgedIconicEnhancement of the vitality-absorbing prowess of Acro weaponry--
SprinterIconicHas a chance to increase movement speed by 400% for 5 seconds after dealing damage.--
DazzleIconicHas a chance to blind enemies upon dealing damage.--
Healing HavocIconicHas a chance to make enemies regenerate their health slowly for 45 seconds upon dealing damage.--
DebilityIconicHas a chance to inflict a weak status on the enemy. Take 15% more damage for 10 seconds upon dealing damage.--
TempestIconicAfter attacking, a small storm will be created around the enemy, causing a slight amount of damage.--
BlastingIconicHas a chance to create a small explosion on the enemy after attacking.--
Hyper ArmorIconicHas a chance to gain Hyper Armor for 5 seconds when damaged, Reduces damage taken by a factor of 4.--
SwiftIconicAfter being hit, your speed will increase by 200% for 10 seconds.--
NocturneCelestialHas a chance to dodge attacks. Afterward, you will be invulnerable for 1 seconds. Cooldown: 30 seconds.--
Reflect StrikeCelestialReflects 10% of the damage received.--
RoninCelestialWhen health falls below 15%, sword damage increases, and damage received from swords is reduced by 90%.--
EternalCelestialWhen health falls below 15%, fruit damage increases, and damage received from fruits is reduced by 90%.--
BrawlerCelestialWhen health falls below 15%, melee damage increases, and damage received from melee is reduced by 90%.--
SentinelCelestialWhen health falls below 15%, Reduce all damage by 50%.--
Sinister HexCurseDecrease all damage by 15%.--
NightmareCurseAll damage taken is increased by 10%.--
Difficult HealingCurseAll heals, including those from Phoenix or others, are 25% slower.--
SorrowspellCurseThe cooldown of all skills is 10% longer.--
Draconic AuraIconicIncreases damage for all dragon-related abilities. (Dragon, Dragon Claw)--
Night CoreIconicIncreases damage for all darkness-related abilities. (Dark)--
Pyro CoreIconicIncreases damage for all fire-related abilities. (Flame)--
Bolt CoreIconicIncreases damage for all lightning-related abilities. (Rumble, Electro)--
FearlessIconicDeal +10% damage to players with a higher bounty than you.--
PitilessIconicDeal +10% damage to players with a bounty lower than yours.--
RaceChance per reroll
Human25%
Mink25%
Fish25%
Sky25%

Where the odds come from

Level odds are each passive's level weights from the game files turned into percentages. Book odds are the Iconic and Celestial chances the books carry; curse chances are worked out in code the client doesn't expose, so they aren't listed.

Questions

How do passive levels work?

8 passives roll a level when you get them, and higher levels are rarer: Luxuriant, Wisdom, Chance, Piercing, Destruction, Ruin, Skill Haste, Sword Sense. The table lists each one's odds per level. The rest have a single fixed effect.

Which book should I use?

Fate Book (level 1): Iconic 1 in 100, Celestial 1 in 1000; Essence Book (level 1,000): Iconic 1 in 50, Celestial 1 in 500; Fortune Tales (level 2,250): Iconic 1 in 10, Celestial 1 in 100; Chronicles Lore (level 4,000): Iconic 1 in 4, Celestial 1 in 50.

What are the race odds?

Every race has the same weight: Human 25%, Mink 25%, Fish 25%, Sky 25%.

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