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Tier 4 Herbivore Semi-Aquatic

Militrua

Value 100-200
Rarity Mission Reward / Secret Mission
340.00
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max

About Militrua

Militrua is a Mission Reward creature that can be obtained in Creatures of Sonaria. It was added to the game on May 13, 2021.

It is a Tier 4 Semi-Aquatic Herbivore. The current trading value is 100-200 with player demand rated at 4 and price trend being STABLE.

Trading Statistics

Value 100-200
Demand 4
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 4
Type Semi-Aquatic
Date Added May 13, 2021
Rarity Mission Reward / Secret Mission

Growth Time

1h 5min
Teen - 21min 40s
Adult - 43min 20s
Full Grown - 1h 5min
Full Elder - 2h 10min Veneration rate: x1:
Full Elder phase II - 8h 10min
Full Sage - 14h 10min
Full Master - 20h 10min
Full Venerated/Ancient - 26h 10min

Appearance

Militrua is a large, hexapodal creature that resembles crustaceans and beetles. It has a spiny blue exoskeleton and a lengthy tail. Its exoskeleton is adorned with bioluminescent speckles present in either the form of rings or dots, and it has a horn protruding from its carapace. The Militrua also appears to have an electrical current running from the floating gem above its head to the gem on its tail-base.

**Males**: Males have spike-like protrusions on their tails.

Males have spike-like protrusions on their tails.

**Females**: Females lack aforementioned protrusions.

Females lack aforementioned protrusions.

Abilities

Agile Swimmer
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Block Bleed (0.9)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (0.75)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Frostbite (1.00)
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Block Injury (1.00)
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Block Poison (0.75)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Channeling
Channeling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
Climber
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Defensive Paralyze (1)
Defensive Paralyze/Defensive Paralysis is a passive ability that deals paralysis to an attacker upon a user with this ability being attacked.
Frosty
Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
Hunker (75)
Hunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.

Behavior

  • These large herbivores are extremely docile, and spend almost no time attacking anything but smaller carnivores that can reach under their shell. Large carnivores tend to not attack Militrua, as its shell is made purely of metal that runs electric currents through its entire shell. Most predators die before they can get past the shell. Small predators however, take down sick and baby Militrua by slowly biting their legs until they can't walk anymore.
  • Militrua gather in herds of thousands to migrate across the lands, but usually spend most their time at the deep sea, only coming up for oxygen.
  • Militrua are not the best at handling their babies, but do protect them when necessary with their large tail spikes.
  • Militrua conducts a special type of electricity using little microscopic crystals in its electric sacs that rub together to charge the creature.

Lore (non-canon)

  • Militrua are distantly related to the Frigiboa.

Trivia

  • Concept, model, and animations by CatboyNathann. Militrua is based off the Ankylosaurus, trilobites, and isopods.
  • Redesign concept by Mori_Tomori on the Creatures of Sonaria Discord.
  • Redesign modeled by nekcihc (Fizzyton).
  • Redesign rigged by ThunderBoo666.
  • Originally planned to receive an electricity-like ability, and eventually received Defensive Paralyze.
  • Some players call this creature "roly poly" or "beetle" due to its appearance.
  • Militrua's original secret mission required the player to eat 300 points of aquatic food (equivalent to 50 plants) as a semi-aquatic herbivore in one session. This method no longer works.

More Values

If you're looking to compare the value of Militrua with other creatures, we've got a complete Creatures of Sonaria value list page with the latest up-to-date trading values.