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Tier 1 Herbivore Flying
Starlit Value in Creatures of Sonaria: What is it worth?

Starlit

Value 6k-8k
Rarity Celestial Special
8K
USER VALUE
Based on 5 submissions
📈 VALUE HISTORY (ALL TIME)
╌ User Submitted ░ Min/Max ▬ GG Value

About Starlit

Starlit is a Celestial Special creature that can be obtained in Creatures of Sonaria. It was added to the game on August 23, 2024.

It is a Tier 1 Flying Herbivore. The current trading value is 6k-8k with player demand rated at 5 and price trend being STABLE.

Trading Statistics

Value 6k-8k
Demand 5
Stability STABLE

Basic Information

Diet Herbivore
Tier Tier 1
Type Flying
Date Added August 23, 2024
Rarity Celestial Special

Growth Time

7min
Teen - 2min 20s
Adult - 4min 40s
Full Grown - 7min
Full Elder - 14min Veneration rate: x1:
Full Elder phase II - 6h 14min
Full Sage - 12h 14min
Full Master - 18h 14min
Full Venerated/Ancient - 24h 14min

Appearance

The Starlit is a small, spherical creature resembling a chicken. Around the base of its spherical body are a set of small, thin legs with three toes, and feathery fluff on the thighs that slightly drapes over the shin. The Starlit also has small wings with 3 main fingers, and another on the underside. The face of the Starlit sports an extravagant pattern resembling eyeliner, which extends into crests similar to big cartoony eyelashes. The eyes of the Starlit are large and sparkly, giving it a cuter appearance. Starlit's snout is pointed, like a beak and opens to reveal a shockingly large, space-like mouth filled with stars. The most remarkable part of the Starlit is its huge tail, which is eight times the length of its body. The tail is cloudy and covered in star-patterns.

**Males**: Males have no additional features.

Males have no additional features.

**Females**: Females have extended feathers on its thighs.

Females have extended feathers on its thighs.

Abilities

Fortify
Fortify is an active ability with a 90-second cooldown that wipes almost all status effects deemed as negative, excluding thirst, hunger, plushie-derived effects, and weather effects. It will also wipe beneficial status effects if they contain at least one debuff. It grants a short immunity to all status effects gained after being activated, and increases weight by 5% for a short period according to the stack number (3, in this case).
Self-Destruct
Self-Destruct is an active ability that can only be used at 25% health or less. When activated, all creatures in a 100 stud radius will be dealt 30% of their total health (before weight multipliers, which do apply), 10 stacks of Burn status, and knockback. Using Self-Destruct does not immediately kill the user, and instead leaves them at 2.5% of their total health; however, it can kill opponents. It has a cooldown of 300 seconds.
Stamina Puddle
Stamina Puddle is an active ability that places down a small star-filled puddle. Once a user interacts with the puddle, their stamina will regenerate three times faster for 180 seconds. Placement has a 120 second cooldown. A creature can place more than 1 puddle at a time, but the boost will not stack or reset to max by interacting multiple times with a puddle before the stamina boost fades.
Agile Swimmer
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: 100% more stamina regeneration 50% more total stamina 75% more walk speed 75% more sprint speed A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Block Bleed (0.2)
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Block Burn (0.3)
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Block Poison (0.25)
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Burn Attack (1)
Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
Charge (Launch)
Charge is a passive ability that gradually fills an orange "Charge" bar (unique to creatures with this ability) while running. Once completely full, clicking (Lmb on PC or on Mobile or RT on Xbox) will apply special effects on a creature the user is hitting. If the bar is not full, charge effects may be reduced or non-existent. Current Charge types:
Defensive Burn (3)
Burn touch/Defensive burn is an ability that deals burn to the opposing creature when being bitten. Stacks with itself.
Defensive Frostbite (1)
Frostbite touch/Defensive Frostbite is an ability that defensively deals frostbite when bitten.
Diver (8)
Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.
Injury Attack (1)
Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Quick Recovery
Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost.
Will To Live
Will To Live is a passive ability that allows the user to sprint without spending stamina. However, if stamina is depleted and the creature attempts to sprint, it will deal 3% of health every 3 seconds.

Trivia

  • Concept by Stood ( Stood_04 ) in the Creatures of Sonaria Discord. Inspired by meteors and chickens.
  • Modeled by ScratchyPaws.
  • Rigged by ThunderBoo666.
  • Animated by Minisode1_BlueHour.

More Values

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