
Traits
Attack traits
Rolled by every animal that attacks.
| Trait | Chance | Effect |
|---|---|---|
| 24% | +10% Damage | |
| 22% | -5% Cooldown | |
| 15% | +10% Range | |
| 12% | +15% Damage | |
| 10% | -10% Cooldown | |
| 6% | +20% Range | |
| 4% | +25% Damage | |
| 3% | -15% Cooldown | |
| 2.5% | +20% Damage, +10% Range | |
| 1.4% | -25% Cooldown | |
| 0.1% | 2x Damage + a glowing aura |
Farm traits
Rolled by the farms (Sheep, Oyster, Golden Goose).
| Trait | Chance | Effect |
|---|---|---|
| 60% | +10% Money | |
| 28% | +20% Money | |
| 9% | +35% Money | |
| 2.9% | 50% chance each wave to pay double | |
| 0.1% | 2x Money + a golden aura |
Booster traits
Rolled by the booster (Black Cat).
| Trait | Chance | Effect |
|---|---|---|
| 60% | +10% Boost | |
| 28% | +20% Boost | |
| 9% | +35% Boost | |
| 2.9% | +50% Boost | |
| 0.1% | 2x Boost + a purple aura |
How trait odds work
Each trait has a weight, and the weights in a pool add up to 100, so a trait's weight is its chance in percent. A hatched animal first rolls whether it gets a trait at all (25%), then which one from its pool. A reroll skips the first step. The effect column is the game's own description of each one.
To see what a trait does to a specific animal, pick both in the damage calculator.
Questions
How do you get a trait in Egg Tower Defense?
Every hatch has a 25% chance to come with one, and trait rerolls (from the index rewards and Robux packs) roll a new one. The trait is picked from the pool that fits the animal: attackers, farms and the booster each have their own.
What's the best trait?
Apex for an attacker: 2x damage + a glowing aura, at 0.1% a roll. For a farm it's Midas, and for the Black Cat Monarch.
Do traits stack with shiny and size?
Yes. A trait's damage bonus multiplies on top of the shiny and size bonuses, and its cooldown and range changes apply after. The damage calculator shows any combination.

