
Fisch Enchants
Every enchant for rods, spears and harpoons with its exact numbers and the relic that puts it on. Search an effect like luck or lure to see every enchant that raises it.
- AbyssalEnchant RelicCaught fish have a 20% chance to be Abyssal, & a chance to be larger, or a low chance to be notably smaller
- AnomalousExalted RelicCaught fish have a 20% chance to be duplicated & Anomalous
- BeachedBeached Relic10% chance for Beached mutation, +10% Progress Speed
- BlessedEnchant RelicIncreases Shiny & Sparkling chances by 5%, Lure Speed by 5%, & Progress Speed by 5%
- Blessed SongSong of the DeepIncreases Progress Speed by 20% and True Progress Speed by 20%
- BreezedEnchant RelicIncreases Luck by 50%, Lure Speed by 20%, & Progress Speed by 10% [Doubled during Windy weather]
- ChaoticEnchant RelicUnleash pure chaos with every cast. Slashes fish with an 12% chance to awaken the Chaotic mutation
- ChronosEnchant RelicOccasionally freeze fish in place
- CleverEnchant Relic2.25× XP after catching a fish
- ControlledEnchant RelicIncreases Control by 0.15
- CrestedCrested RelicFish are now slightly slowed
- CupidCupid Relic10% chance for the Sweet mutation, increases Lure Speed by 25%, & increases Progress Speed by 30%
- CupidCupid Relic10% chance for Sweet mutation, +5% Lure Speed, and +5% Progress Speed
- DivineEnchant RelicIncreases luck by 50%, Resilience by 20%, & Lure Speed by 25%
- DoomedDoomed Relic10% chance for Doomed mutation, rarely slashes fish with devastating force, & decreases Control by 0.15
- EerieEerie Relic10% chance for Eerie mutation, +5% Progress Speed, +5% Fish Weight
- EldritchEldritch Relic10% chance for Eldritch mutation, can pull escaping fish back to your bar, & a random FischFright relic trait each catch
- EmpyreanEmpyrean Relic+10% Forced, +10% True, +30% Normal Progress Speed, 15% chance to dupe with Empyrean mutation, and Slashes with progressing power
- FerociousExalted RelicIncreases Disturbance by +4
- FestiveFestive Relic10% chance for Merry, Peppermint, or Gingerbread mutation; +10% Lure Speed, +10% Luck, and +5% Fish Weight
- FlashlineEnchant RelicA small chance of majorly boosted Progress Speed
- FracturedTwisted RelicIncreases Progress Speed by 50%, & Decreases Control by 0.1
- FrightfulFrightful Relic10% chance for Frightful mutation, increases Progress Speed by 50%, & decreases Resilience by 20%
- FrightfulFrightful Relic10% chance for Frightful mutation, +20% Progress Speed, and -10 Resilience
- GhastlyEnchant RelicAll caught fish become Translucent, with a 10% chance to double caught fish
- GingerbreadFestive Relic10% chance for Gingerbread mutation, increases fish size by 40%, & increases Progress Speed by 10%
- Glimmering CrownNo relicKeeperboundIncreases Shiny & Sparkling chance by +10%, and all Mutation chances by 20%
- GreedTwisted RelicMakes fish 50% bigger, Decreases Lure Speed by 30%, & Decreases Progress Speed by 5%
- GrimGrim Relic10% chance for Grim mutation, increases starting Progress by 15%, & decreases Resilience by 10%
- HastyEnchant RelicIncreases Lure Speed by 55%
- HerculeanExalted RelicIncreases Strength by 25,000kg, Control by 0.2, & Progress Speed by 10%
- HunterEnchant RelicIncreases Disturbance by +2
- ImmortalExalted RelicIncreases Luck by 75%, & Progress Speed by 30%
- Immortal MightExalted RelicKeeperboundIncreases Luck by +90%, Lure Speed by +30%, and Progress Speed by +35%
- InsightEnchant Relic1.5× XP after catching a fish, Lure Speed increased by 30%, & grants a 30% chance to Purify caught fish
- LongEnchant RelicIncreases Line Distance by 150 studs, Resilience by 35%, & Progress Speed by 15%
- LuckyEnchant RelicIncreases Luck by 25%, Lure Speed by 15%, & natural Mutation chances by 50%
- Magnitude MightExalted RelicKeeperboundIncreases Fish Weight by +25%, Control by +0.25, and Resilience by +35%
- Menacing SpiritCosmic RelicKeeperboundIncreases Disturbance by +7, Progress Speed by +20%, and frequently Slashes
- MerryFestive Relic10% chance for Merry mutation, increases Lure Speed by 35%, & increases Progress Speed by 35%
- MomentumEnchant RelicPerfect Catches increase Lure, Resilience & Progress Speed incrementally
- MutatedEnchant RelicIncreases natural Mutation chances by 90%
- MysticalExalted RelicIncreases Luck by 25%, Resilience by 45%, Lure Speed by 15%, & Progress Speed by 10%
- NoirEnchant RelicCaught fish will be Albino or Darkened, with a 20% size boost
- ParadiseParadise Relic10% chance for Paradise mutation, increases fish size by 40%, & increases Luck by 60%
- ParadiseParadise Relic10% chance for Paradise mutation, +15% Luck, and +5% Fish Weight
- Pharaohs CurseTwisted RelicCaught fish have a 25% chance to be Sandy
- PiercingExalted RelicRod has a chance to stab fish while reeling, & increases Progress Speed by 15%
- Propensity SpiritCosmic RelicKeeperbound15% to freeze a lured fish, 15% chance to duplicate caught fish with the Sovereign mutation, and periodic slashes
- PutridTwisted RelicDecreased Luck by -10%
- QualityEnchant RelicIncreases Luck by 20%, Resilience by 10%, Lure Speed by 20%, & Progress Speed by 5%
- QuantumExalted RelicCaught fish have a 25% chance to be Subspace, & increased Resilience by 15%; Increases with Perfect Cast
- RageTwisted RelicSlashes fish with unmatched force, Decreases Luck by 50%, & Decreases Resilience by 20%
- ResilientEnchant RelicIncreases Resilience by 35%, & Fish Size by 10%
- RestrictedNo relicCan only be used under specific conditions until relevant quest(s) are completed
- SacrificialEnchant RelicSacrifice health for a health-dependent chance to apply the Sanguine mutation
- SanctifiedSong of the DeepIncreases Progress Speed by 10% and True Progress Speed by 10%
- SantaSanta's Relic30% chance for a Fischmas mutation, increases fish size by 30%, & increases Progress Speed by 30%
- SantaSanta's Relic10% chance for Santa, Jingle Bell, Merry, Peppermint, or Gingerbread mutation; +10% Fish Weight, and +15% Progress Speed
- ScavengerEnchant RelicRaised chances for utility catches
- ScrapperEnchant Relic60% chance to not consume Bait, +25% Bait Effectiveness
- Sea KingEnchant RelicMakes fish 30% bigger
- Sea OverlordExalted RelicMakes fish 40% bigger
- SiftingDune RelicGrants infinite Strength and allows fishing in Drylands sand
- SpookySpooky Relic10% chance for Spooky mutation, increases Control by 0.1, & rapid Slashes
- SpookySpooky Relic10% chance for Spooky mutation, +0.05 Control
- Starforged SpiritCosmic RelicKeeperboundIncreases Resilience by +15%, Forced Progress Speed by +5%, and Fish Weight by +65%
- SteadyEnchant RelicIncreases Progress Speed by 20%, & Control by 0.05
- Steady CrownNo relicKeeperboundIncreases Resilience by +25%, Control by +0.1, and Progress Speed by +25%
- Stonewake CrownNo relicKeeperboundIncreases Resilience by +35%, Fish Weight by +20%, and stops fish movement frequently
- StormingEnchant RelicIncreases Luck by 50%, Lure Speed by 25%, & 25% chance for Electric mutation [Doubled during Rain, Tripled during Storms]
- SwiftEnchant RelicIncreases Lure Speed by 30%, & Progress Speed by 10%
- Swift MightExalted RelicKeeperboundIncreases Lure Speed by +55%, Progress Speed by +50%, and Forced Progress Speed by +10%
- TropicalTropical Relic10% chance for Tropical mutation, rod has a high chance to lightly stab fish while reeling, & increases Forced Progress Speed by 10%
- TropicalTropical Relic10% chance for Tropical mutation, +5% Forced Progress Speed
- TwistedTwisted RelicIncreases Progress Speed by +30%, but reduces Control by 0.1
- UnbreakableEnchant RelicIncreases Strength by 10,000kg, Control by 0.1, and Durability by 50
- UnshakeableInvincible RelicGrants infinite Strength and +200 Durability
- Valentine'sValentine's Relic45% chance for a random Valentine's mutation, increases Resilience by 10%, & increases Progress Speed by 30%
- Valentine'sValentine's Relic10% chance for Sweet, Lovely, or Candy mutation; +15% Progress Speed, +5% Resilience
- WeakTwisted RelicDecreased Strength by -10%
- WobblyTwisted RelicDecreases Control by 0.05
- WormholeEnchant Relic80% chance to catch a fish and mutation from a random place
- BeachedBeached RelicSecondary10% chance for Beached mutation, increases Progress Speed by 10%, & caught fish have a 10% chance to be duplicated & Sandy
- CrestedCrested RelicSecondaryFish are now slowed
- CryogenicCosmic RelicSecondary20% chance to fully freeze a lured fish
- DuneDune RelicSecondaryGrants infinite Strength, allows fishing in Drylands sand, and 5% chance to duplicate fish with Dune Mutation
- EerieEerie RelicSecondary10% chance for Eerie mutation, increases fish size by 10%, & increases Progress Speed by 10%
- GlitteredCosmic RelicSecondaryIncreases Shiny & Sparkling chances by 3%
- InvincibleInvincible RelicSecondaryGrants infinite Strength and +200 Durability
- OverclockedCosmic RelicSecondaryIncreases Progress Speed by 5% for any fish
- PeppermintFestive RelicSecondary10% chance for Peppermint mutation, rod has a high chance to lightly stab fish while reeling, & increases Luck by 25%
- Sea PrinceCosmic RelicSecondaryMakes fish 15% bigger
- TenacityCosmic RelicSecondaryPerfect Catches slightly increase Lure, Resilience & Progress Speed incrementally
- TryhardCosmic RelicSecondaryIncreases Progress Speed by 30%, Increases Strength by 50,000kg, & decreases Control by 0.1
- ViciousCosmic RelicSecondaryIncreases Disturbance by +1, & increases Progress Speed by 10%
- VileVile RelicSecondary10% chance for Vile mutation, increases Forced Progress Speed by 10%, & decreases fish size by 10%
- WiseCosmic RelicSecondary1.2× XP after catching a fish
Picking an enchant
Match the enchant to the rod's weak stat. A rod with high luck and slow lure gains more from a lure enchant than from more luck, and the stats to compare are on the rods page. Enchants that add a mutation pay off on every catch, so check the multiplier on the mutations page before you spend a relic on one.
Enchants FAQ
What is a secondary enchant?
An enchant for a rod's second enchant slot, so a rod can carry a primary and a secondary at once. Secondary enchants are tagged and listed after the primaries.
Which relic do I need for an enchant?
The line under each enchant names it. Enchant Relics roll the standard enchants, Exalted and Cosmic Relics roll their own sets, and event relics such as the Grim Relic give that event's enchant.
Why are some numbers in the effects exact decimals?
They are the exact values the enchant applies in game. A 1.2x XP enchant gives exactly 20% more XP per catch.
