This is a guide for the best S-ranked heroes to pick in Olympus. Huge credit to stew_#8371 from the official Discord for putting this together!
There are 5 different classes:
- Warrior (Tank)
- Mage (Caster DPS)
- Archer (Ranged DPS)
- Assassin (Melee DPS)
- Cleric (Healer)
And 5 different elements:
This is a basic tier list for the S-ranked heroes, rated from best to worst.
When you first begin the game, your hero options will be very limited, so you will have to play with whatever you can get. Don’t worry too much about “wasting” resources (gold, urns of gaia, and soul crystals) on A-ranked heroes or below, because when you eventually craft your lower-ranked heroes together, the resources you spent on them will be returned to you.
TO SUM UP: Use your A-ranked heroes and below early on as needed, but migrate to the S-ranked heroes you decide to invest in whenever you get the chance.
When deciding to invest resources in a set of S-ranked heroes, you will need to think about what kind of team you wish to put together. Resources are limited, so for optimal playing, you need to select somewhere between 5-7 heroes to focus on (I will refer to them as your “focused” heroes from now on). If you focus on more than that, your resources will be spread too thin and other players will surpass your team’s strength very quickly and you will take longer to beat the different game modes (such as campaign, abyss, etc.).
As it currently stands, mages and archers are by far the best class as they provide not only DPS (damage per second) but also CC (crowd control, such as sleep, charm, freeze, etc.). Due to their great utility, you will want to allocate at least 3 of your 5-7 “focused” hero slots on mages / archers (it is not unusual for players to decide to use 4 or 5 hero slots on mages / archers). Depending on the game mode you are playing, it can be nice to have 1 priest around for healing or 1 to 2 warriors around for tanking. Unfortunately, I would not currently recommend you to invest any resources in assassins. They are one of the worst supported classes in the game at the moment as they go into the front lines (bypassing the usefulness of your tank(s)), they die extremely quickly, and they can’t kill the enemies fast enough when the opponent is of a similar power level.
TO SUM UP: You should aim for 3 to 4 DPS heroes (mages / archers), 0 to 1 healers (priests), and 1 to 2 tanks (warriors). Building up more than this will spread your resources too thin and take you a lot longer to beat all of Olympus: Idle Legends’ content.
SPECIFIC DPS HERO SELECTION
Now that we know what kind of team composition we are going for, we need to decide on exactly which heroes fit those roles. For DPS (mages / archers), you will want to focus your attention on Aphrodite and Artemis first and foremost. These 2 archers are the cream of the crop for S-ranked heroes that are normal-summonable (more on that in section 6 of the guide). Aphrodite provides insanely good burst, and she can consistently charm her opponents, which makes the enemy attack themselves instead of you, essentially turning the battle into a 6v4 in your favor! Artemis provides dual duty as both a DPS and a tank since she summons a dog with similar stats to herself. The next step down in the tier list (picture provided below), gets us to the quality mages. Thanatos provides big AOE (area of effect) attacks that deal more damage if the enemy is CC’d and he also freezes all of his opponents. Nereus provides consistent stunning with his basic attack that can hit 2 enemies at once, as well as lowering the enemies’ attack damage with his AOE ultimate ability. Demeter provides a transfiguration of 1 to 2 opponents, as well as healing her team. Thanatos focuses more on the DPS side of things while Nereus and Demeter focus more on supporting the team through CC and heals, but all 3 of these heroes have great functionality in Olympus: Idle Legends. While you should be getting Aphrodite and Artemis for sure, you should probably only select 1-2 heroes between the set of Thanatos, Nereus, and Demeter. The remaining normal-summonable mages / archers are suboptimal options, and should be avoided for the most part unless you just like their aesthetic.
TO SUM UP: Aphrodite and Artemis are must grabs for DPS. Pick 1-2 of the following to also level up: Thanatos, Nereus, Demeter.
SPECIFIC HEALER HERO SELECTION
In most game modes, you won’t really need a healer (priest) because the fights end so quickly. For this reason, it is perfectly legitimate to not spend any resources on a priest. However, it can definitely be handy to have one laying around for certain fights that last long where multiple heals from your priest could give you the edge, such as in the “World Boss” mode or some of the campaign missions where the enemy is extremely tanky but can’t deal burst damage. If you decide to opt-in for a priest, my strong recommendation would be to go for Prometheus. He provides a very good heal on his ultimate ability, a modest heal on his passive ability, and a stun chance on his basic attack. However, the most important part about him is probably that his ultimate ability boosts his allies’ attack by 40%. The other normal-summonable priests just can’t compare to Prometheus’s kit, so I can’t recommend Athena nor Thetis, but if you were stubborn and wanted to pick up a different priest then Athena is an okay backup option.
TO SUM UP: Priests aren’t a requirement, but if you want one then definitely go for Prometheus.
SPECIFIC TANK HERO SELECTION
This will be a slightly controversial section in the guide as I am a proponent of having a warrior in the front line to tank damage for your team whereas many in the community view warriors as unnecessary. However, if you give your warrior the proper amount of resources, it can tank fairly solidly and give your DPS heroes the time they need to rip through the enemy team. The 3 warriors that I would recommend are Atlas, Brunhilde, and Ares, in that order. Atlas and Brunhilde are on the tankier side of things, both having a damage reduction ability. Atlas also passively heals after every action and can AOE stun the enemy team. Brunhilde has a more delayed HP recovery mechanic, but provides damage reflection to compensate and can taunt the enemy team. Atlas can provide damage reduction for an ally whereas Brunhilde increases her allies’ defense. They are fairly similar options, so pick which one you like the best (I make great use out of my Atlas, personally). Ares is a slight step below the previous 2 heroes. While Atlas and Brunhilde are more about tanking enemy hits, Ares tries to thread the needle as both a tank and an offensive presence. Unfortunately for him, doing this kind of makes him mediocre at both roles and thus slightly inferior. However, there aren’t many great fire heroes in this game yet, so for that reason, it can be beneficial to have Ares around for specific game modes where you need a fire hero. The remaining normal-summonable warrior (Hephaestus) is not worth your investment.
TO SUM UP: Warriors have a mixed reception from the community. If you opt into warriors, Atlas or Brunhilde are your best bets, with Ares in a slightly distant 3rd place.
Earlier in this guide, I’ve mentioned the term “normal-summonable” heroes. It is about time that I talk about the different summoning categories for heroes. There is a big pool of about 15 “normal-summonable” heroes that you can get from various different places, such as the normal summon banner (“A Greek god has descended!”), S-hero contracts, S-hero stones, and hero crafting. These are the heroes that most players will find themselves acquiring by just naturally playing the game without having to spend any money. As a result of their commonality, these were the heroes that my guide discussed in detail.
However, as you may have expected, these generically available S-ranked heroes tend to be on the weaker side compared to some of the more limited / expensive S-ranked heroes. For instance, you may have noticed that the generic pool only contains the nature attribute heroes (water, wind, fire), whereas the light and dark attribute heroes are (mostly) only available in the summoning banner “Awakening of Light and Darkness”. In the Light and Darkness banner, you have to use a LOT of gems to make a single pull on the banner, which is why these S-ranked heroes are viewed as more of a pay-to-win option for the game. You will probably have to spend a decent amount of money on gem packages to be able to acquire enough copies of a specific light / dark hero to make them viable on your team (you need 10 total copies of a specific S-ranked hero to max it out). If you don’t mind spending money on the game, these light / dark heroes are FANTASTIC options, and they all tend to have higher base stats than the “normal-summonable” heroes. Just be aware that it might cost you a pretty penny :slight_smile: The other interesting quirk to this game is that some heroes are “limited-time-summonable”. These S-ranked heroes are available for about a week on a specific, unique banner. When their banner ends, so do your chances to acquire the hero until their banner returns at some distant point in the future. The “limited-time-summonable” heroes can be kind of a mixed bag, as Freyr is an amazing DPS machine whereas Phorcys is a lack-luster assassin and Amphitrite is an awkward priest that can buff the team but can’t heal. The “limited-time-summonable” heroes can be very good though, and you are able to use your “normal-summonable” scrolls on their banners, so it can be a great idea to save up a few extra summoning scrolls just in case!
TO SUM UP: This guide focused heavily on the common S-ranked heroes that you can get without having to spend any money on the game. There are other, more powerful S-ranked heroes available, but they are usually locked behind a pay-wall.